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Floppster

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Everything posted by Floppster

  1. Banned for having the word "critic" two times in the same sentence.
  2. All my wat. Made me actally laugh out loud reading this line, would not expect it in any part of this forum. On a somewhat related note, have you done anything to add a something to the stock toolbar? I've had a white square in it since I installed this mod or around that. If not it's simply one of my other bazillion mods.
  3. Banned for déjàvu.
  4. Banned because it seems like all bronies just hang out in the forum games.
  5. magico13 made KCT and released a part of it, StageRecovery as an independent mod. This would make orbital drops possible and awesome. Fire off a Karbonite container on a collision course with Kerbin, make sure it has parachutes and you're golden. Like literally, you would rake in cash and would probably be able to cover yourself in gold.
  6. This would be awesome, first thought was about the Mun, that you might find solid Karbonite in the midlands or so and liquid in the largest craters due to the remaining heat from impacts or something.
  7. Great little mod! It's the small differences that matters I'm running this along with KCT, DRE, TACLS etc in permadeath, every rocket I launch in a new save is my last hope now since all astronuts drain my money while the rocket I've invested in is building... I found one bug though, with dead kerbals, the window displays the kerbal's name and then immediately starts on the next entry. My window says Bob Kerman is available... Jonwise KermanRoddard Kerman is available... when Jonwise is dead.
  8. Banned for being nice about other peoples sigs.
  9. Banned for not creating Kerbal Stuff.
  10. Banned because you should bing him instead.
  11. The build time at x BP/s tells you how long it would take to build the ship if you had a build rate of x BP/s. Increasing that number in the editor does not change the time it actually takes to build it, it just tells you how long it would take if you had 1000 BP/s build rate.
  12. This should do it, tell me if there's any problems as I can't test it at the moment. @PART[km_com*]:HAS[@MODULE[TweakScale]]:FINAL { @MODULE[TweakScale] { !techRequired = DELETE } } Paste that into a file Name it [something].cfg Put in GameData. Profit.
  13. They should be, the only thing that could be uncompatible would be tweakscale. And about the tech requirements, why not simply delete that line? It wouldn't do much gameplay-wise since you don't really have a need for 3.75 m crocodiles early in the game I can write a quick MM patch to delete that line from all parts so you can choose to put up with the lag and have some restriction or play lag-free but without tech integration. I'll post it in a couple of hours, going out now. It should take care of all the problems.
  14. Banned for not living in a timezone with whole hours.
  15. That would be 1440000. The conversion m/s -> km/h is *3600/1000 or *3.6
  16. WHAT?! Are you completely mad?
  17. Not sure about sheep behavior anymore.
  18. Granted, but it's too manly for you so it runs away and starts a new life in Seattle. Granted, but it's so Manley that you're kept up by it's constant awesomeness. Granted, your garden is now full of manly beards. I still wish for 0.24.
  19. Only on Kerbin, that's why there aren't any left.
  20. Granted, the world transforms into a Klein bottle and your day is just ruined. I wish for First Contract being bug-less.
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