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Everything posted by sjwt
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Why is part loading like it is?
sjwt replied to katateochi's topic in KSP1 Suggestions & Development Discussion
In the Good old days, KSP didn't load all the parts, how ever with the way UNITY physics engine works, that meant that often situations where encountered where physics was fully loaded, but parts, scenes , worlds or actions were not.. This lead to ships literally falling apart and blowing up for no reason or even welding them selves onto the launch pad unable to take off or even falling though Kerbin! -
Return from the Mun: Lies, lies and 276 dV!
sjwt replied to Benno's topic in KSP1 Gameplay Questions and Tutorials
With good luck/planning and multiple burns, you can get just sub 200 IIRC. -
I take the hill, after all you are now playing 'for the hills' and thats a game you are playing on your own
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The realism you are asking to add is only specific to one point in time, if you want to limite KSP to apollo era tech, then Mods would be your best rout.
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We are SKRAM have analyzed thousands of failed missions and come up with the following list. Ten: Watch this! Nine: Struts, those are just for aesthetics. Eight: I like it when things glow white hot! Seven: TWR; If you wouldnt date it don't build it! Six: Delta V, thats just a guideline right? Five: The failure was due to St_ruc_tu_ral integrity?? Umm What? -Chief Engineer Four: And only one bolt left over! Three: I Bet you can't do .... Two: MOAR BOOSTERS! And the Number one reason.. JEB!
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Yes, but for background reasons its modeled as a change in ISP (use the right click on engine parts to see the details)
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Have you considered looking into Orbiter?
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I love the Launchpad/Runway and KSC Bioms, have you tried launching a rocket and landing back a those places? The issue is that you can just spawn on these places to get easy science, the solution? Dont do it! I get those Bioms, the Grasslands,Shores and Water ones with a single stage single SRB on full.. use the customizable amounts and levels to be able to hit the mountain region as well! Tis fun to try and hit them!
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Ninjaed, the mods strike once more!
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I just got an email from Squad and I am NOT happy!
sjwt replied to SkyHook's topic in Kerbal Network
worry not, I can put up a hand and say as a moderator I may have clicked the wrong button. -
KasperVld will get that for you soon..
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I didn't pay a cent, I donated back when it was donate more then $7 and get a copy when we start charging.. I donated $10.. Gold old copy number 2676. In before 3k!! yay
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Need help with a craft problem
sjwt replied to aderingflerger's topic in KSP1 Gameplay Questions and Tutorials
Out side of size issues, your strutting is all wrong.. Triangles is the shape you want for all struts.. I've removed a bucket load of your struts, and replaced them for you. You where also running struts that elevated vertical stress and horizontal stress in the same set, its good to separate the two (the ones from the orange tanks to the next stage), they are now in two different sets. I've lined up your 1st and 2nd stages, they were slightly out, and that wasn't helping, a good mod for that is Editor extensions as it allows you to turn on and off vertical snap to get things placed right in the middle, and it also lets you alter the angular snap to off, 1,5,15,30 degrees etc, quite useful for getting things centered. A slight drooping of your wings to make keep the ship a touch straighter and I've uploaded it for you to give it a try. https://www.dropbox.com/s/m0kk5shbb94k002/IFM3b.craft -
As said, off topic posts don't count, its to reduce spam posts in the off topic areas....
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The real question is 'may I' anyone can.. its just a matter of if we let you..
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Granted, you now have the ability to set them on fire and have them explode by being anywhere near them, this ability is involontarie I wish apon a star.
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No, infact they have an extremely low twr but an infinite ''burn time''... are we forgetting that once in orbit outside of the atmosphere and in orbit you need a twr of greater than 0 to get movement. Its only under a gravity well under orbital speeds that you need a twr of more than 1. Take for example this Ion engine probe Dawn . Total weight 1,240KGS, total Thrust 90mN. thats a TWR of might as well be 0. Lightsail1 is accelerating at 0.06 mm per second per second on a 4.5kg ship, or half the thickness of a piece of paper every second. Or for a Kerbal analogy, the Ion Engine in game with no fuel, no power source and no other parts, just the engine on its self has a TWR of 0.2 quite the opposite, they are designed to be as light as possible within a decent reflective range, you want a supper 99.999999999999999999999% reflective full band mirror? It will weigh in at Tons per Square meter as opposed to grams. equaling a million fold decrease in your low TWR to begin with. We just do not have super light wight super reflective full band materials.. Once more we are down to A) absorption or Reflection, smoke absorbs light, hence you are vaporizing the small particles of whatever the smoke is made from.. The laws of thermodynamics will always apply, you will not get a Material that will reflect 100%, and nothing can absorbed the energy for ever.
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But the point you're missing is Solar sails are not made of some magic exotic metrical, they work in the range of 9.08 μN per square metre (9.08 μPa), thats right Micronewtons per Square meter. They don't power up a 100TW laser and shoot to kill with power measurement in K-Watts per Square meter, they *theoretically* focus a laser to about Solar output. Now at long interstellar distances, then you need a powerful laser to get your force out that far, but close up you dont get fast you get burn though. The material used has a weight in the 5 grams per Square meter and under range. Tissue paper is usually under 20 grams Square meter.
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Simple,Size Heat and power.. You need a lot of power, and size to radiate the heat away. Here is a nice 10kw ''portable'' laser.. its a good 10 fold too low powered to be of major use.. http://defense-update.com/20131214_us-army-tests-high-power-laser-weapon.html The test system going on a warship this year is in the "15-50KW range".. Able to set test drones on fire, though I'd like to know what they are made of. http://news.yahoo.com/navys-laser-weapon-blasts-bad-215808231.html
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Indeed, but at Stella distances for the laser, with extremely low energy per cm^2
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This is the last image taken of this poor Kerbal, one step closer to this anomaly on the muner surface and he literally vaporized.
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I herd that Giggleplex777 got banned for posting rumors about Squad staffing decisions.. Don't just post everything you here, rumors are rumors and Squad will not discuss private material such as staffing decisions.
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How to fix this broken wheel!!
sjwt replied to Cerberus738's topic in KSP1 Gameplay Questions and Tutorials
Get a Kerbal out there, turn on the gravity hack, and away you go with your EVA pack, or fly something out there that is tall enough that you can manage to get close enough..