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sjwt

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Everything posted by sjwt

  1. For those who missed bits and pieces, see 12 mins in on this http://www.twitch.tv/ksptv/b/487174346
  2. I do believe they said they found it boring, tedious long and hard, which implies they did some basic level Alpha testing. If Squad found it hard, boring and tedious I'm going to guess most players would.
  3. Does Squad really deserved that statement? And do the rest of us really need to hear it? Take a chill pill dude.
  4. SRB's do indeed work correctly, by limiting thrust the burn time is increased.. Whos up for Stock SRB only to the Mun and back??
  5. sjwt

    Serenity Online

    WOW Something that could topple KSP as my top game...
  6. Whilst announcing a 40% off sale on Kerbal Space Program, Squads has also announced it is donating $5,000 to Misión México children's orphanage. Please consider donating if you can spare some money. *** Donation info for B612 asteroid tracking. The B612 Foundation tracks asteroids for potential threats to Earth, donations to their cause can be made at https://donatenow.networkforgood.org/B612foundation/donate
  7. All I can add to that is the following quote from Squad.
  8. Been a while since I used mechjeb, but I've just installed 2.1 on a clean install of 0.22 and can not find the 'Ascent statics' or what ever it was called that used to tell you how much DV you had burnt since launch and where it went to ie Speed, Gravity loss, Steering, Drag.. Has this been removed or is it hidden? Never mind, found options in the customers window section!
  9. Damm it, I'm going to need to funnel this wormhole and post from the future after my ban expires.. The things us Moderators go though for the community!
  10. The plan is in motion, the plan does not falter, it does not alter, it does not change.. not for the CM, not for me and not for you. Long live the plan!
  11. Its true!! We have found wormholes in the galactic halo region, and they are active!! I hope this wormhole stays stable and open long enough for this message to get though! Welcome Kerbal poster from 2012, do not be afraid of what I am about to tell you, but 0.17 was released 19th Sept, 2012 with the following change log. If needed, I can also provide change logs upto version 0.22, as of the 11th of December 2013, version 0.23 is undergoing testing. I hope this helps. Version 0.17 Change log. Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set. Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one). Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game. Scenario Logic Modules: Like PartModules, but for scene logic (and defined on an SFS file instead of a part.cfg). Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers. Center of mass, thrust, lift and drag visual cues on the construction scenes. Prebuilt ships included with the game, as examples and possible starting points. Many new planets and moons throughout the Kerbal Solar System. Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails. Several new parts Added new tree and boulder meshes for Kerbin (No more paper cutout trees) Pressing backspace will now reset the map and internal view. Middle mouse modifies the internal camera zoom by an additional 2x. Double clicking middle mouse will reset the internal camera zoom. Unlit/Transparent shader added to mu reader/writer. Added Nuclear-Thermal Engine part Added focusable areas for internal views Added Settings for Music and Voice Volume Double-tapping the wheel brakes key will now set parking brakes. Bug Fixes and Tweaks: Fixed an issue with numerical inaccuracy at very high velocities (the "Space Kraken" bug). Fixed several issues with the fuel flow logic. Tweaked the atmosphere rendering for Kerbin, for improved visuals. Ships saved by one player are private to that player. Ships on the KSP/Ships folders are common to all players and non-overwritable (from inside the game) Added a button on game loading dialog, to delete a saved game and all its contents (prompts for confirmation). Added a button on the ship loading dialog to delete saved ships (prompts for confirmation). Added a button on the Tracking Station to terminate an ongong flight (prompts for confirmation). Implemented dynamic walk cycle blending for EVA Kerbals under G levels between 0.17 and 1G Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view. Revised part titles and descriptions for the parts added in 0.16 Fixed an issue with the terrain altitude detection, which could cause vessels (mostly debris) to fall through terrain. Fixed an issue where flying through a Mun arch would destroy the vessel. Fixed an issue with the G force calculation for vessels, which could prevent saving or warping. Fixed several issues with the orbit math while on solar escape trajectories. Fixed an issue with Krakensbane that could cause sub-optimal Kraken-banishment. Smoke trails are now properly updated in moving reference frames. Added smoothing to altimeter. Fixed an issue with part initialization order which could cause a lot of trouble with physics and joints. Fixed a bug with crossing SOIs at 1x warp. Found and worked around a unity bug which caused several issues with parts colliding within the same vessel, and getting twitched out of place. Fixed issues with the landing gear (will still need a rewrite, but should be better now) Fix for advanced canard inversion of movement. The Map Camera no longer rotates when in a rotating reference frame. The ship cache is now properly cleared when starting a new game. The Simulate In Background setting no longer requires a game restart to take effect. The orbit trajectory reframing maths are all done with double-precision now, to remove jitter from the orbit splines. Fuel tank parts no longer look into parent parts for fuel, unless connected to them by a fuel line. Rewrote the LandingGear part as a PartModule, for a much more robust and stable implementation. Tweaked the friction values for the landing gear wheels Fixed an issue in Vessel that could cause a stream of nullref errors Fixed an issue with Vessels not properly updating the positions of physicsless parts.
  12. And its time to let this thread die... RIP.
  13. Hence why you need a good 'Hard' Science-Fiction writer, like Larry Niven! The man who was worried he would have to return the cheque for his first story that was about Mercury being tidally locked when inbetween the story being accepted and published it was revealed to rotate.
  14. Oh, a nice recommendation for you.. Larry Niven 'The Integral trees' and its squeal 'The Smoke ring'. Its about living in the ring of atmosphere that a dieing gas giant is leaking around a neutron star. "East takes you Out, Out takes you West, West takes you In, In takes you East. Port and Starboard bring you back" The story occurs around the fictional neutron star Levoy's Star (abbreviated "Voy"). A gas giant, Goldblatt's World (abbreviated "Gold") orbits this star just outside its Roche limit and therefore loses its atmosphere, which is pulled into an independent orbit around Voy and forms a ring that is known as a gas torus. The gas torus is hugeâ€â€one million kilometers thickâ€â€but most of it is too thin to be habitable. The central part of the Gas Torus, where the air is thicker, is known as the Smoke Ring. The Smoke Ring supports a wide variety of life. No "ground" exists in the Smoke Ring; it entirely consists of sky. Most animals therein therefore can fly--even the fish. Furthermore, the Smoke Ring is in orbit and therefore in free fall: there is no "up" or "down". Most animals have trilateral symmetry that allows them to see in all directions. Most plants in the Smoke Ring are quite fragile because they need not support their own weight. A notable exception to this rule are the eponymous Integral Trees, which are up to 100 kilometers long. Tidal locking radially orients them: one end points toward Voy while the other points toward space. The ends of the tree feel a tidal force of up to 1/5 g. Each end consists of a leafy "tuft", where photosynthesis occurs. Compared to trees on Earth, the tufts are both canopy and roots. Each tuft of a tree is up to 50 kilometers from the tree's center of mass and therefore either orbiting too slowly (the "in" tuft) or too quickly (the "out" tuft) compared to the atmosphere, which is in orbit at all points. The ends of the tree are subject to a constant hurricane-force wind that wind bends the ends into the shape of an integral symbol ∫ and pushes water and food onto tufts, or alternately onto trunks, where the gravity-like tidal forces pull the material out towards the tufts. Twenty astronauts aboard an interstellar "ramship" colonized the Smoke Ring five-hundred years ere the story begins. Their descendants have adapted to the free-fall environment by growing taller and developing prehensile toes. Small numbers of devices from the original crew are coveted items in the Smoke Ring society.
  15. Good day, to help keep the forums a bit cleaner we are merging this thread with http://forum.kerbalspaceprogram.com/threads/55636-Career-mode-starter-ships?highlight=career .. Regards, Mod team.
  16. A little less over reacting please, and I think its a typo for Apollo 10 see the wiki.. "The oxygen shelf carrying the oxygen tanks was originally installed in the Apollo 10 Service Module, but was removed to fix a potential electromagnetic interference problem. During removal, the shelf was accidentally dropped about 2 inches (5 cm) because a retaining bolt had not been removed"
  17. This suggestion has been noted, and some good workarounds suggested which at the end of the day are the most likely resolution, but it is unfortunately degenerating quickly.. If you still require help, Might I suggest posting in http://forum.kerbalspaceprogram.com/forums/15-Gameplay-Questions-and-Tutorials with your craft file as I'm sure someone coudl help you improve your designe. But as it hasn't been said yet... "MOAR BOOSTERS" (sepratrons don't count) <G>
  18. I shall enlists the help of the Vogans and the Hitchhikers Guide to the Galaxy Mk2, that Delorian would take way too much of your time! My hill in all the infinite veurse!
  19. Installing mods is easy so long as they are for the latest version, just extract the files and put them into the Gamedata directory. They are find to leave in the folder they come in, and it makes it easier to manage.
  20. So does everyone else! I chose real life Pokemons!
  21. False, The next user to post ahs missed me!
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