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KSP2 Release Notes
Everything posted by Thomas988
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I'm terrified but I think it is time to do this....
Thomas988 replied to moeggz's topic in KSP1 Discussion
I don't use quicksave at all. I just never had the compulsion to do so. But I do use revert flight. As for your suggestion, I'm pretty neutral. -
Ooh! Ooh! SpaceX and Squad should do a collab for an update! Like how Squad worked with NASA for the ARM updates!
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Awe- -friggin'- -mazing!
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[1.2-1.7] Blender (2.83+) .mu import/export addon
Thomas988 replied to taniwha's topic in KSP1 Tools and Applications
Ignore this post. -
May God bless the Spaceport in heaven.
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Dang! Those are expensive! I'd kill to have one of those.
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Oh. Didn't think of that. XD Maybe, I suppose.
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Awesome!
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Reach minimum orbit around the sun.
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Good gosh do I love the Mercury capsule.
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When I try to connect to a server I get an "Incompatible HANDSHAKE_REPLY message" error. What's wrong?
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That is HILARIOUS! Love it!
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To celebrate whenever 1.0 comes out, they should do a movie. *nudge nudge, wink wink*
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Let's imagine now that SQUAD partnered with some movie company and announced they would release a KSP-based movie in theaters. Now let's suppose again that you could decide what the movie would be about, it can be anything form the dawn of the space program to the Kerbals going interstellar. How would you like a KSP to be done?
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I think I owe an apology here. When I first posted this thread I was testing out a pretty-GPU intensive mod, and, when my game was running at only a few frames per second, I got pretty angry and ended up making this thread. I'm sorry for not clarifying. I am indeed running in 0.23.5, and without mods, I am running as smooth as butter. What I should've said is that when I add just one or two mods, my game gets really laggy. However, my computer is not all that great for gaming, so I believe that lag is on my part, not the game's. Sorry about the confusion. I do this sometimes. Is it possible to just close this thread and not let anyone reply, because this really isn't a discussion anymore.
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To be honest, I would hate DLC's. I think all KSP players should have the same amount of content as everyone else.
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As amazing as KSP is with graphics, physics and sheer fun, the way the game processes the oceans is just atrocious. Until I figured out how to edit the config file (which was long after I bought KSP), by frame-rate would drop to at most 10 fps. This obviously makes the game so much less fun. I seriously think a new method of rendering the oceans of KSP is long overdue, and I bet plenty of people can agree. I do realize something like this can't be easy to pull off, but I think it can be possible.
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Awesome! My friend has been reading that, and it sounds really good! Anyways, amazing video!
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thomas988 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Oh My Lord That is amazing -
I don't care about a mission's length. As long as I spend the course of the mission productively, I don't see a problem with long-term time-warping. No length limit for Kerbals, just bring 'em back home and everyone will be happy. I haven't played KSP long enough to tell. I don't think there's a limit. Well, I should delete debris, but I've been forgetting lately. Usually as soon as possible. Tracking station. I don't see a reason to have a manned mission on Kerbin's surface at all, to be honest. For Kerbin orbit, I'll keep my Kerbals in space as long as I want to. Like Kerbin orbit, as long as I feel like.
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Has anyone wondered about how Jool's moons were discovered?
Thomas988 replied to lefty39's topic in KSP1 Discussion
I second that.