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KSP2 Release Notes
Everything posted by Crzyrndm
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Covers most of the basics: http://wiki.kerbalspaceprogram.com/wiki/Plugins, and there are some great examples in TriggerAu's sig (see Plugin Framework) EditorLogic.fetch.launchBtn That will get you the button, there will be a state reference (enabled maybe) in there. Just run whatever check you need in Update and set it to be disabled.
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v1.11 released All CHECK types are now compatible with ',' seperated lists of values. Please note that these lists are using OR logic (this will break propellant checks using the listing method as they were set up to use AND logic) Changed edit syntax requirements. No need to specify oldTitle if it isn't changing, or an icon if it already has a valid icon Several bug fixes for sC editing Improved logging when sC creation fails More icons and configs courtesy of KaiserSoze Not the first or last time that one is going to occur. Makes debugging easy
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Crzyrndm replied to ferram4's topic in KSP1 Mod Releases
Steam runs the 32-bit version unless told otherwise- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Revert the change to NearFutureSolar's icon so it matches this C:\Games\KSPNew\GameData\NearFutureSolar\Icons\curvedSolarFilter.png[COLOR=#000000] That will fix it
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That's a crash (of my code, not KSP), I need logs.
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I'll have a look, but it shouldn't be an issue. Is it putting question marks on everything or did it crash? I'll need logs for a crash... Can I have an example of one that doesn't work. I can change it so it uses exactly the same icon for both states with only a single texture. EDIT Slight syntax handling change coming up for subcategory editing such as what Kerbas_ad_astra was doing. If it can't find a valid oldTitle key it will attempt to use the title key (so for only setting an icon, oldTitle doesn't actually have to be used). I've also fixed the need to specify an icon alongside a title for editing (which previously would overwrite even sC's with valid icons with the '?'). This makes all of the following valid edits SUBCATEGORY { category = Filter by Module title = Connected Living Space icon = R&D_node_icon_evatech } SUBCATEGORY { category = Filter by Module title = foo oldTitle = Connected Living Space } SUBCATEGORY { category = Filter by Module title = foo oldTitle = Connected Living Space icon = R&D_node_icon_evatech }
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Bah, I only tested it with the autoloader (which works fine...)... EDIT Found it, there's a tiny typo in your cfg { category = Filter by Module title = Connected Living Space old[COLOR=#ff0000]T[/COLOR]itle = Connected Living Space icon = R&D_node_icon_evatech }
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I think I got them all this time (test .dll on github, otherwise it will be in tomorrows release)
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[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
Crzyrndm replied to Crzyrndm's topic in KSP1 Mod Releases
v0.9.6.2 released Fix for erroneous heading behaviour around planetary poles. It's hidden because I have exactly the opposite experience. I barely ever touch any of the 3 hidden controllers and even then it's normally just testing that they aren't the cause of w/e issue I'm having. VSpeed gets the majority of my attention, altitude gets it's Kp increased/decreased depending on how it approaches the target (overshoot = reduce, too slow = increase), the roll/yaw controllers I normally just tick back the scalar since their behaviour isn't particularly important so long as they're stable. -
I'll just quietly fix that... PS Would you believe that I never used any of the part filter/sort'ing mods before I made this? Not that I liked the stock implementation, but I couldn't stand the mods either (I had a go at making my own in 0.25, but making new categories then basically required a whole new GUI, and that got horrific rather too quickly *shivers*)
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I'll get on it as soon as I fix up how Pilot Assistant handles planetary poles... Icons are all thanks to KaiserSoze. Can't thank him enough for that, so much easier to use now.
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[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
Crzyrndm replied to Crzyrndm's topic in KSP1 Mod Releases
1) Sounds like a tuning issue, probably an imbalanced Ki/Kp if it's oscillating as it leaves the clamps (which only happens as it approaches the target). What Kp/Ki/Kd/Scalar do you have on the vertical speed controller? 2) Bah, I keep forgetting to fix that. I'll go and do it right now... -
Er, no I found the issue. It was picking up the edit and delete subCategories as empty since they don't have parts assigned to them the same way :/ .dll on github
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Just delete it. I have no idea how it ended up there :/
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[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
Crzyrndm replied to Crzyrndm's topic in KSP1 Mod Releases
Large and slow means you need to increase proportional/derivative and/or decrease scalar. That only happens when it can't respond enough to correct until the error is really large. Bug is being squished. Horizontal velocity control as in throttle? I'll think about it. EDIT v0.9.6.1 released Bug fixes for pause/unpause handling Prevented WASD inputs changing Pilot Assistant's targets while paused -
v1.10 released Resolved issue with non-mod type categories causing a crash (Github issue #8) Resolved problem with icon loader causing '?' icons to be shown for some subCategories (Github issue #10) Texture replacer bug with null textures fixed - Github user: Ducakar More amazing icons from KaiserSoze Antenna range mod support - Kerb-ad-astra Cleaned up the Filter by Function subcategories and re-ordered the engine categories to be on top of the list Should be working as expected with 1.10, There was a slight typo in the icon generator that I didn't catch (I'm not even sure how it was working up until now :/) - - - Updated - - - 1) Place a part in the editor as if starting a ship => clone the part (using alt + click) => drop it in the appropriate Squad "custom" category => repeat as required 2) Name the configs starting with numbers (see 1.10 filter by function configs for an example), not anything inside the cfg file. The numeric naming scheme well and truly resolves the problem of ordering which I've been stumped on for a while...
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[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
Crzyrndm replied to Crzyrndm's topic in KSP1 Mod Releases
So far I'm unable to replicate this issue and I'm completely stumped as to what the cause could be. The display values are pulled straight from the Stock SAS module every draw call so in theory there is no way for the module to be out of synch with the window. Oscillations in roll and yaw is the wierdest thing. Default settings has the yaw axis only acting as a damper (Bank => Yaw: 0,0,0.01) and most craft lack control authority on that axis so rapid oscillations are almost out of the question. That leaves undercompensation, where it doesn't try enough until the oscillations are already noticeably large. Increasing Kd should knock that on the head. Roll issues are the opposite, most craft are relatively unstable in roll and have a very high apparent control authority on that axis. This often causes rapid jerky oscillations as the derivative action responds too hard. Decreasing Kd prevents it from overcompensating from these rapid changes and exacerbating the issue. -
1) All Filter by Function configs are already using this, the rest should be referencable the same way. To specify a category to add your subCategory to, you just change the category name in the config. 2) I assume you're refering to stocks abomination of a part assignment tool which I am going to avoid like the plague. The fastest way to add parts to a "stock" custom category is to pull the part into the editor and then clone it as many times as needed and drop it in any subCategory you wish to have it in. All categories created by this mod use defined filters to decide which parts to show and do not support adding parts by hand. 3) I can re-arrange them easily enough. The problem becomes one of persistence and creating a syntax that allows it to be done in a sensible fashion. For now, I would suggest creating an empty category and grouping subCategories that way (you'll need to grab the .dll off github to do that though, I just resolved a bug that was preventing blank categories from working)
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v1.9 Release Automaticaly removes all empty subCategories All release files consolidated into a single folder (000_FilterExtensions) ATM exclusion compatibility
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No problem Yea, the folder structure is being altered entirely for the next release because of this (and I've included an ATM config which hopefully works. I don't get the blurry icons either so testing that is a little difficult).
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Crzyrndm replied to bac9's topic in KSP1 Mod Releases
When tweakable wing masses were introduced, ferram increased the default mass / area.- 4,460 replies
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Can you try removing the spaces yourself to make sure that is infact the issue? (there is no path dependency anywhere in this mod, the 000_ folder is just so that icons get picked up nicely)