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Sheppard

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Everything posted by Sheppard

  1. Hello, 2016 will be the year in which Virtual Reality (VR) will be available for the masses, will go public. Every gamer out there (and a lot of other people who can make use of VR in their work domain, like medical personal) will seek to get one. Steam's VR system, the HTC Vive will, in my opinion, be one of the top gadgets, versatile and with the constant updates and improvements to which Steam has accustomed it's users (wether it's software or hardware). HTC Vive is set to launch April 2016, according to latest news. My request to the KSP Team would be a good compatibility with this device and others like it (Oculus Rift, Playstation's VR set and others presented at CES 2016), optimizations for VR. Imagine the experience, the fantastic landscapes and views! It's going to be mind-blowing! And we can finally see how far we are from the ground when landing I remember seeing some mod that can partly make KSP compatible with a VR Headset. Then there was a Fanwork Friday feature (http://forum.kerbalspaceprogram.com/index.php?/topic/113444-fanwork-friday-joepatrick1%C3%A3%C2%A2%C3%A2%E2%80%9A%C2%AC%C3%A2%C2%B2s-ksp-on-hololens-concept/#comment-2013011) of this Hololens compatibility concept: https://www.youtube.com/watch?v=4QmTWvjUuT8&feature=youtu.be The HTC Vive will also have an integrated camera, so that it can integrate CGI over the real environment, much like the Hololens. The concept above might become very soon reality. The KSP Team has already made great use of another Steam hardware: the Steam Controller and I'm thankful for it; flying planes is more easier now. In conclusion, expanding compatibility to VR headsets like the HTC Vive, in the near future, will greatly expand the KSP experience and I'm sure a lot of people will appreciate this new view on KSP. And I'm also sure that the KSP Team can get their hands on a developer version of the HTC Vive to make it happen. Please make it a reality! LE: There will soon be native support in Unity for SteamVR: http://www.pcgamer.com/watch-gabe-newells-oprah-moment-as-he-gives-out-free-vr-headsets/
  2. Go ahead and buy it! It's worth every single dime! It is the best, most intelligent game out there. And the fact that the community is so great adds to its excellence. So don't wait any longer and enjoy the fun! Besides, the developers really deserve that money.
  3. Glad you people liked it I'll return with more poking around the Mohole in 1.1. I have some bold plans...
  4. Probably wait until 1.1 comes out. Until then, only small missions and experimenting. Complex ships drop my FPS too low for a smooth sailing. Getting to Moho with my big ship under those conditions was a pain. The burns took forever.
  5. Hello everyone! Just a quick report on my first Moho mission. I chose to deploy my rover, small outpost and ship for returning to the orbiting mother ship, near the famous Mohole, at the North Pole. I also brought a special rig to go down to explore the very bottom and return to tell the story and cash in the Science. Here are the pics: Scorching hot Moho! Bringing down the crew of 3 merry Kerbals. The infamous Mohole from above... A nice view from near the Mohole at the North Pole. Bringing down the outpost and the rig for the Mohole. Now to deploy the rig with a little Kerbal Scientist into the volcanic funnel. What's at the bottom? Apparently the South Pole! That's how deep it is! Slowly, slowly and we have a lock in the walls And we are still South-Pole-deep. But there is still a little bit to go. Fortunately I have a smaller probe attached below. Decouple! So close, a few more meters until the very bottom. Oh well, close enough. Over 4,6km into Moho's crust! Also, the perspective shifts to this... So, what else is at the bottom, besides the South Pole and rocks and dust? Well, sunlight, plenty of it. Could also be starlight, but enough to keep things going. No need for fuel cells. Ok, it's getting late, better get back before the Snacks get cold (no way, never going to happen on Moho). Off we go! Aaaaand... MADE IT! "Moho Base, this is Allela Kerman. I'm back from the pit! No Hades there; confirmed they are just stories to scare little Kerbals. You better still have all my snacks there, I'm starving." ... on to the next adventure!
  6. Or you can cheat a little. Alt+F12 for the cheat menu, Hack gravity, turn your ship, unhack gravity and that is it.
  7. Ok, I will wait then. I was never a fan of lightning. At least not from orbit. The constant flickering was getting annoying. Auroras were beautiful!
  8. Any news on the new release? Should I download this release and reinstall?
  9. Well I kind of found a solution. By cheating! I put one of the Kerbals on EVA and left him there as a reference. Using Hyperedit I landed the ship on Kerbin (it disintegrated into a couple tens of debris which I recovered to get my money and crew back). Then, I edited the last stage of my ship (the one in the screenshots) and strutted the hell out of that portion that started shaking. Again using Hyperedit, I rendezvous my ship within 600m of the Kerbal left in solar orbit, boarded the ship and that's it. I now have my ship back, on the same course, with the same crew. The struts seem to hold everything in place. Will see if the sudden shaking and wobbling returns. So far, so good.
  10. Posted this in the modded support section. I think it's more fitting there: http://forum.kerbalspaceprogram.com/index.php?/topic/126889-ship-shaking-violently-itself-apart-ksp-105/
  11. Yesterday I had a nasty little bug on a modded install (Mech Jeb, AVP V2, EVE, Protractor, Docking port Indicator, Enhanced Navball, Asteroid Day, Hyper Edit, Alarm Clock, Module Manager, all up-to-date). Have not encountered it before. Posted this also in the "Grand KSP 1.05 Discussion Thread", but decided to ask here for help, since it is more appropriately. After decoupling a stage on my ship in solar orbit heading for Moho, after 10-20 seconds, the ship starts to shake violently and tears itself apart. It doesn't matter if SAS is on or not. Warping time does not fix it. Going back to space center does not fix it. Restarting the game does not fix it. I have to mention that I have clipped fuel tanks in the design, but if this was the problem, I should have encountered the bug before staging and on other ships that have a similar design. Activating SAS and moving the ship or changing to point from where it is controlled seems to accelerate the process, but the shaking start also without me doing anything. Here are the files, if anyone wants to take a look, and hopefully offer a solution (hope I have included all): http://www.4shared.com/get/tfWvf-Viba/KSP_Bug_files.html Just load the quicksave on the ship "Icarus" in solar orbit and wait 10-20sec for the shaking to start. I'm running the Steam version of KSP, version 1.05, so everything is up-to-date. Here are some screenshots with the bloody thing: I can't really continue to play anymore without fixing this, because it's critical to my gameplay. I have to burn 800m/s in the next hours with the ship to encounter Moho, or everything will be lost and in vain. It took a lot of hours of work to design the ship, all the little side-ships, assemble all in orbit and plot a decent course to Moho within my dV. I really hope someone can help me fix this and save the ship.
  12. Today I had a nasty little bug on a modded install (Mech Jeb, AVP V2, EVE, Protractor, Docking port Indicator, Enhanced Navball, Asteroid Day, Hyper Edit, Alarm Clock). Have not encountered it before. After decoupling a stage on my ship in solar orbit, after 10-20 seconds, the ship starts to shake violently and tears itself appart. It doesn't matter if SAS is on or not. Warping time does not fix it. Going back to space center does not fix it. I have to mention that I have clipped fuel tanks in the design, but if this was the problem, I should have encountered the bug before staging and on other ships that have a similar design. Here are the files, if anyone wants to take a look, and hopefully offer a solution (hope I have included all): http://www.4shared.com/get/tfWvf-Viba/KSP_Bug_files.html Just load the quicksave on the ship "Icarus" in solar orbit and wait 10-20sec for the shaking to start. I'm running the Steam version of KSP, so everything is up-to-date.
  13. For those who missed the forum migration, there were witty lines, jokes and puns cycled every couple of seconds on the website, similar to those in the loading screen when launching the game. Here is a complete list with the lines, and most of the captures with the Kerbal character. I think we can make good use of some of them, especially with the "Installing HypeTrain tracks" image . "Crossing fingers", "Building a Church of St. NathanKell", "Demoting Rich to Poor", "Reticulating splines", "Removing all data from between September 2012 and April 2013", "Coming up with clever remarks", "Detaining Green Iron Crown", "Verifying backups", "Pressing F5 for safety", "Archiving mission failure reports", "Hiding experimental test team discussions", "Banning spambots", "Spamming banbots", "Destroying the evidence", "Flexing struts", "Reanimating avatars", "Signing signatures", "Gizoogling all text", "Consulting Clippy", "Ordering fake passport from spambot", "Trying to remember combination for Fault Vault", "Removing the Magic Boulder from history", "Watching <a href='http://xkcd.com/' target='_blank'>xkcd comics</a>", "Mopping up coffee spills on server backups", "Sending Postcards from Laythe", "Assimilating the modding community", "Implementing total authoritarian rule", "Eating a Turkey sandwich", "Annoying mayor Poopiter", "Boop, nice!", "Gobble Gobble", "Broadcasting!", "Spell Checker brought to you by TheiPeer", "Firing ze missiles", "Knock knock", "Evaluating ALL suggestions", "Attempting to chase cat away from keyboahjsgdvnmx", "We need an adult", "Randomly connecting wires in the server room", "Enjoying a day off after migration was completed in 10 minutes", "Emailing bithday greetings", "Resetting all passwords to 'password'", "Removing boosters, your move", "Developing KSP pachinko machine", "Installing HypeTrain tracks", "Repurposing Round-8", "Confettifying Fairings", "Granting administrator permissions to Green Iron Crown", "Downgrading DuoDex to SingleDex", "Deported Squad", "Now with EXTRA space kraken", "Your forum is very important to us, please hold", "Now hiring: authoritarian moderators", "All your Kerbals are belong to us", "Playing Fallout 4", "Porting KSP to a Nokia 3310", "Writing warning labels", "Adding negative graviolis", "Eating snacks", "Polishing Unity Awards", "Sourcing server parts from the side of the road", "Emptying bit bucket", "Distributing resources", "Arguing Pointlessness", "Making it so", "Sending rescue mission", "Loading KrakenDrive.exe", "Error 418: I'm a teapot", "Communicating with major Tom", "Adding semicolons", "Star Trekking across the universe", "Raising a barn", "Cutting corners", "Equating Tsiolkovsky", "Rocket.exe is not responding.", "Pointing at Lagrange", "Dragging feet", "Salting the forums", "Feeeding a banana to Stewart", "Opening pod bay doors", "Sending friendship request to lithosphere", "Making sure it's plugged in", "Considering Project Pigeon as guidance system", "Trying to dodge Ike", "Faking Mun Landing", "Releasing space whales", "Implementing Murphy's Law", "Apologizing to Dave", "Allowing neutrinos to pass through", "Applying duct tape", "Applying WD-40", "Giving it all she's got captain", "Assuring Quallllity", "Just DOING it", "Blaming Unity", "Producing", "Repairing Launchpad", "Negotiating a new gravitational constant", "Remodulating phase conduits", "Counting remaining snacks", "Literally reinventing the wheel", "Reading manual", "Finding a replacement engineer", "Painting holes black", "Buying more snacks", "Entangling the quantum", "Switching SCE to AUX", "Watching paint dry", "Watching grass grow", "Running around screaming", "Running around babbling like an idiot", "Implementing wormhole", "Stirring Oxygen Tanks", "On a boat trip near Wallops", "Reversing polarity", "Extinguishing flames", "Experimenting with F2O2", "Sorry, wrong button" Album with the captures will follow shortly, as I'm currently getting error messages every ime I try to upload something to Imgur... Any advice would come in handy. Until then, an image as a preview: Here is the album with most of the lines + the funny little Kerbal:
  14. [quote name='Olympic1']@V8jester, @Joshwoo69, I'm in the process of adding the reboot version of AVP to CKAN. Could it be possible to upload the releases also on GitHub, as GitHub has higher download speeds than KerbalStuff.[/QUOTE] Is it already on ckan? I can't find it there, only the old version. I have just updated to the new version of EVE with ckan and the config files for AVP V2 are not loading. Guess I'll need the new version, but I would like to update through ckan. Makes it easier to keep track of everything.
  15. [quote name='LiquidAir']I updated to the latest version (both EVE and the and the Configs) and it's not giving me clouds on 1.0.5/Windows/Steam.[/QUOTE] Same problem here. Just updated with ckan and the config files in BoulderCo are not loading. I have the files from Astronomer's Pack V2. LE: Seems like Astronomer's Visual Pack V2 is also geeting a reboot version and I would need this new version for the config files to load. Waiting for it to appear on ckan and will test things out.
  16. Had the same bug, but I'm running Windows, Steam version of KSP. It also has a few mods installed. As advised here, after the update, I changed the resolution from the native 1920x1080 to 1600x900 (I think). Problem was that after that I could revert back to the native resolution, as I only got a black screen when going to "Settings" from the Main Menu. So I changed back to the native resolution using Nvidia GeForce Experience. After that, the bug was gone and all objects where correctly aligned again in the tracking station.
  17. With claws, as far as I remember (or if this hasn't changed since the claw was introduced) only 3 claws can hang on simultaneously, from the same ship, to an asteroid. Docking ports need to be perfectly aligned to be able to dock simultaneously, but it is possible in stock. It's not that hard once you get a hang of it. Even a tiny deviation will result in failure. So you need to build your ship accordingly. Hold down the ALT key to copy objects to make sure you can build an identical copy, align everything in the VAB and then split the ship up using sub-assemblies. If you build one port that is off by only a little, it won't dock. Also, when the magnetic lock kicks in, disable RCS and SAS, those can also prevent a successful lock. A easier way is to use those tri-coupler or quad-coupler + docking ports components to align everything and connect 3 or 4 ports together. Depends on your needs.
  18. Do you have an older general quicksave, made at KSC from the menu? In your saves -> career mision name folder should be quicksave#[number].sfs files. Back-up your last quicksave just in case and delete/move it from the folder. Maybe it will help you.
  19. Put some wheels on the ship that's supposed to pick up the hulk. Have a claw at one end. Take off. Profit. It's pretty hard to come from above with the claw and pick it up. I've once wasted half an hour trying to dock from above on the surface of the Mun; got there after many, many, many, failed attempts.
  20. This might help: http://wiki.kerbalspaceprogram.com/wiki/Science LE: capi3101 beat me to it
  21. I'm having similar issues. After 1.1 it shouldn't be a problem anymore. Just have to be patient for a couple of months.
  22. So with a bit of fiddling around and a small redesign, here is my WORKING, COMPLETE, STICKING, FIRST TORUS. Will try to launch it in one go, as it is, without assembly in orbit (althoug it's only 3 pieces), just for the fun of it. Here are some pics: Docking ports for a complete circle attached at all nodes: View from above: Delivery option: 3...2...1...ABORT...Oh, never mind...Here we go! It's ALIVE! Muhahaha! Well, until about 2300m. Need more Large SAS units. Will return with pics once it is in orbit and docked to the rest of the station. PS: Thanks everyone for the great advice. Now I know how to build a stock torus!
  23. I was trying to attach them on the edges and at the center between the 2 parts. It didn't hold, probably because the mass of the whole thing is quite big, even with all the fuel depleted. Will try a new design with docking ports. If I have time, I hope I can return tomorrow with the results. PS: It didn't hold on the launchpad, but it did with gravity hacked, to simulate orbit conditions. It had to hold even under Kerbin gravity in order for me to launch the damn thing. I imagine 2 halves united by docking ports, launched into orbit by placing them on the sides of a hell of a towering rocket, facing vertically. It will be fun to launch, and probably will take a lot of time with all the low fps. Can't wait for 1.1 to get rid of this aspect in the matter of launching huge ships.
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