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Everything posted by Sheppard
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Sorry if it was asked before, but can you integrate the button of this mod into the stock toolbar?
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I have the same problem + one more inconvenience: I'm missing Valentina from my old 0.90 save game. I'll try to apply your fix to my old save. Do you have some advice regarding Valentina? Someone suggested copying her code from a new career game into the old save file. Have to try this too as soon as I have some spare time.
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Sheppard replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Yes, everything seems to be working fine, despite the warning that RSS might not work with 1.0. So far I haven't encountered any problems. Just waiting for an update regarding RSS to make the warning go away. -
Will there be an update soon? I'm getting the warning that the mod might not be compatible with 1.0, despite the fact that everything seems to be working fine (I'm using RSS as part of Better Atmospheres).
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Sheppard replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Yes, it works just fine and looks amazing. Since Squad removed the x64 exe from Steam in a recent update, some of you might experience a crash just before the main menu screen (like me) when playing the x32 version. Here is the solution: http://forum.kerbalspaceprogram.com/threads/84203-Less-memory-usage-by-using-OpenGL Running the game in openGL + the tweaks form nVidia Control Panel reduces the memory load and you can keep all the mods you want (or at least msot of them) without crashing the game. -
"-force-opengl" in KSP Steam version worked like a charm! Many thanks! Also did the tweaks from nVidia Control Panel. I'm occasionally getting flickering screens and some black squares, but they disappear after minimizing to windows and returning to the game.
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Sheppard replied to Thesonicgalaxy's topic in KSP1 Mod Releases
First of all you have to install all the listed mods separately. They are NOT included in the dropbox link. What's included there are kind of config files for the mentioned mods you need. Once you have installed all the mods listed (EVE, Texture Replacer, Custom Asteroids, Kittopia, Distant Object etc.) from their original pages, you must download the dropbox archive and merge those folders with the Game Data folders created by the original mods. After that, all should be working fine. Again, you need to install first the original mods required for this to function. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Sheppard replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Haven't encountered this problem, but it looks cool -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Sheppard replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Many thanks! -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Sheppard replied to Thesonicgalaxy's topic in KSP1 Mod Releases
After downloading the RealSolarSystem.dll do I need to do something else, like overwrite a file again from the Better Atmospheres archive? LE: I just replaced the dll and everything works fine. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Sheppard replied to Thesonicgalaxy's topic in KSP1 Mod Releases
I have noticed that x64 has become more stable since the 0.90 update. The crashes are sporadic and not so random anymore. I can deal with a few of them if it means being able to build bigger ships without great lag. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Sheppard replied to Thesonicgalaxy's topic in KSP1 Mod Releases
It is a fantastical mod and my KSP would never look so good without it. Please continue to update and improve it! Many thanks! -
The "You know you're playing a lot of KSP when..." thread
Sheppard replied to Phenom Anon X's topic in KSP1 Discussion
http://9gag.com/gag/aW0GwBd -
I was playing KSP x64, Steam, 0.25, with the previous version of MechJeb and everything worked just fine. Only today I have downloaded the new version. After installing it, the game crashed. After removing it, it would start again. After reinstalling, it would crash again. I'm pretty sure it's mechjeb. As for the crashes on x64, I can handle a few crashes way better than lagging ships for the entire duration of a mission.
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The latest version of MechJeb, 2.4.0 downloaded from the link on the first page, is crashing my x64 Steam version of KSP (0.25). The previous version worked fine. With the new version, I can start the game only in x32. I removed the mod and the game started in x64, so it is definitely MechJeb that is causing the crash. The game crashes right after the loading screen, just before entering the main menu screen. Here is the crash report: http://www.4shared.com/get/1CRBGtIRce/2014-10-18_145800.html Until there is a fix, can I download the previous version of mechjeb again from somewhere? I really want to play in x64, since my bigger ships won't cause so much lag compared to x32.