I'm happy with this mod, and don't play KSP without it. Whatever Cilph chooses is good for me, even though I like "Active Vessel" the way it is. I don't understand how the groups will achieve the same functionality, but when I get my hands on it I'll probably figure it out. I just have to ask, apart from manned command stations in nearby orbit, how do you deal with landing unmanned probes? Do you do it manually, by setting various nodes, by using surface retrogade and calculating dt and dv...? My most almost-successful automated landing on Minmus was using surface retrograde, but the dv exceeded the needed ammount by just a bit, causing the ship to tumble violently at the last moment. I'll try to send a kill rotation command just prior to ending the burn next time. Also, can you setup multiple nodes? The way I do with Alarm Clock is to add a new maneuver node alarm, delete the nearest node and add a new maneuver alarm. When I load the deleted node from Alarm Clock, the second node gets into the right position automatically. Not so with flight computer, the node seems to point in the direction relative to the orbit without the first maneuver. Then after executing the first node, the computer shuts off attitude control, instead of keeping pointed at the node. Currently I time a NODE command by hand just prior to the second execution, but it'd be nice if it reoriented itself for a second maneuver.