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Everything posted by monstah
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What did you do after you Mod it till it crashesâ„¢ ?
monstah replied to RainDreamer's topic in KSP1 Discussion
If I don't have enough RAM to make the 64 really matter in that sense (i.e., <= 4Gb), is there still any gain from it? -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
monstah replied to KasperVld's topic in KSP1 Discussion
Yup. Feel like that too. -
What did you do after you Mod it till it crashesâ„¢ ?
monstah replied to RainDreamer's topic in KSP1 Discussion
Shared feeling here. It will be missed. Sounds good. How do I shot web? Thanks for that, will try. -
Keeping seperate Steam copies of KSP versions
monstah replied to Demoblaster's topic in KSP1 Discussion
Cool. I already knew you could backup your Steam game, but I read the topic anyway and found out something new. THE MORE YOU KNOW. -
I try realistically to keep skies clean, but my major concern is FPS.
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I spend 5% of my KSP time doing anything game-related, the rest of the time I'll stare at my creation hovering over EVE-enhanced Kerbin. I've played for two+ years and made it to Duna. Once. On a flyby. Over the two+ years since I've bought KSP, I've acquired around 40 other PC games on Steam Sales. I have played mostly none of them at all. There is only KSP.
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
monstah replied to KasperVld's topic in KSP1 Discussion
...the hell, you can DRAG THEM?? Now this and the post about taxing your plane and taking off from the perfectly smooth grass beside the crappy runway, and I feel really, really, really dumb. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
monstah replied to Mihara's topic in KSP1 Mod Releases
Haven't used this mod since 0.25, but check my sig -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
monstah replied to TriggerAu's topic in KSP1 Mod Releases
Is it possible to have this replace the stock resource panel, so we don't have two icons in the bar? -
Guys, I kinda screwed up and added a duplicate mod the other day. I tried deleting the duplicate and editing the original to point to KerbalStuff instead of GitHub (because of automatic version updating), but my branch says: "This branch has failed checks, but can be merged. Only those with write access to this repository can merge pull requests." I'm... fairly dumb when it comes to GitHub. What happens now?
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
monstah replied to agises's topic in KSP1 Mod Releases
Can I add it to the CKAN? It's a very useful mod manager, if you haven't heard. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
monstah replied to TaranisElsu's topic in KSP1 Mod Releases
LOL, coprometeors -
Avoid Deletion of manned Parts in Atmosphere
monstah replied to LoneRider's topic in KSP1 Gameplay Questions and Tutorials
http://forum.kerbalspaceprogram.com/threads/80292-0-25-0-Flight-Manager-for-Reusable-Stages-(FMRS-v0-3-00) Sadly, not for 0.90 yet? - ninja'd by... a couple hours. Don't leave the reply open and go do something else, apprearently. -
I just checked, and on the .ckan file for 6s Firespitter is correctly listed as a dependency, and the mod downloads only the part model. It should work on 0.90, right? I'm... trying to get the github to say 0.90. If I (ever) figure out how github works apart from downloading mods -edit- better yet, will try it on my clean install manually first to confirm it works... ...and so it does! Great fun ahead.
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Question: how do I install a mod that's supposedly outdated, but I know works? Case in point: 6s Compartment Tubes. It ships with a version of Firespitter that doesn't work since, eh, 0.23, but if you install the .dll from Firespitter mod instead it will work just fine (and Firespitter works on 0.90).
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The "You know you're playing a lot of KSP when..." thread
monstah replied to Phenom Anon X's topic in KSP1 Discussion
So guilty of these: Or when I right-click everything to look around: photos, websites, other games... Heh, when I'm climbing a steep slope on first gear and think "When is the souposphere gonna end???" or "Time to stage empty radial boosters!" -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
monstah replied to ferram4's topic in KSP1 Mod Releases
Contract: test a BACC solid booster @ 20000m alt, 490-680m/s. BUT I CANNOT, FOR THE LOVE OF GOD. I'm not complaining at the modder, just venting. Take your time, make it excellent. I've been laying off KSP for a while, dug up a loved game from older days on a Steam sale (UPLINK, if anyone has ever played). Will wait till my favourite mods are updated. Save game is already discontinued, anyway. Finished off whatever tech I could buy on the first R&D building tier, until I realized it was 3am and, y'know, I have a job in the morning. Every minute was worth it, tho- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Isn't the gold foil many probes use for this purpose? It is probably not cheap, but is sure light.
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How accurate is the KSP interstellar Alcubierre Drive?
monstah replied to SpaceLaunchSystem's topic in Science & Spaceflight
This sort of sentence always cracks me a smile -
It won't be a whole star, tho, since it would probably be torn apart by tidal forces and some of the remains would be accelerated and ejected in polar jets long before you see it near the horizon. What you'd see then is a ring of remaining gas swirling around the black hole, slowly redshifting its way in. Should be cool. edit - as a side note, that's the kind of email I'd like to send Neil Tyson's Startalk Radio someday: "instead of answering me a question, just describe cosmic event X in this lovely* barytone voice and egregious hollywoodian description only you can do" edit2 - (*)come on filter, that NOT obscene language
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Earth's supposed "Star Trek-like shield"
monstah replied to monstah's topic in Science & Spaceflight
Most excellent, dude. Couldn't have said better. http://www.universetoday.com/116742/nasas-van-allen-probes-spot-impenetrable-radiation-barrier-in-space/ Same news, better terminology (and pictures!). -
Earth's supposed "Star Trek-like shield"
monstah replied to monstah's topic in Science & Spaceflight
Much better source, thanks! I started reading the original post, but the layman language threw me off ('Killer electrons' and such). I understand the importance of putting knowledge in terms most people will understand, but the lack of any other paper, properly technical, as well as publicity on sites and blogs I know that are dedicated to science disturbs me a little. -
My guess? The materials we print today on Earth will pretty much be the same when printed on space. However, we may figure out we can print DIFFERENT kinds of material in space (say, cristalline structures too delicate to assemble in gravity, or something like that), and THOSE could be a revolution. Ah, but plastic printers don't work solely on plastic. There's metal 3D printing too. I'm no expert, can't say about the structural integrity of printed metal vs. molten or whatever, but they'll probably test until they find the right stuff for each need.