gGATORr
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AKS HK-203G 'Tri-Fighter III' SSTO
gGATORr replied to panzer1b's topic in KSP1 The Spacecraft Exchange
Nice! Reminds me of a Viper from Battlestar Galactica -
Floating Aircraft Carrier (100% stock) - V2 OUT NOW!
gGATORr replied to gGATORr's topic in KSP1 The Spacecraft Exchange
Floating Carrier V2, anybody? - - - Updated - - - -
Floating Aircraft Carrier (100% stock) - V2 OUT NOW!
gGATORr replied to gGATORr's topic in KSP1 The Spacecraft Exchange
By all means, download it and float around to your heart's content! Hell, might as well try a barrel roll too! Thanks for the report. I had a feeling it wouldn't go too well... which is a shame, cause that would be really cool. Yea, I had some very hard (and crash) landings, and it hardly budges. And I'm not entirely sure what you're asking in the second part there... Ooohhh, that'd be fun! didn't think of that... Imagine someday in multiplayer having two opposing teams each with one of these, trying to shoot down the other team's Thanks man. I completely agree! If your computer can handle it, make a bigger version and share it! Unfortunately, this is about as big as my computer can go without making the game unplayable. Yes. All the rep. -
Floating Aircraft Carrier (100% stock) - V2 OUT NOW!
gGATORr replied to gGATORr's topic in KSP1 The Spacecraft Exchange
I would imagine that it's pretty hard to get that thing to hover and/or to launch/recover planes without having to constantly adjust thrust -
Floating Aircraft Carrier (100% stock) - V2 OUT NOW!
gGATORr replied to gGATORr's topic in KSP1 The Spacecraft Exchange
Read the HOW IT WORKS section of the Infinity Buggy post. Same principle Thank you! I've tried doing the mid air docking as well. Fail every time haha Does it work? Cause that'd be really impressive! Yea, there's a video linked in the original post where it says "Here's a video of jets launching from and landing on the carrier:" I wanna see it when it's done! I'm gonna attempt some different designs myself when I get some more free time. Probably a little more asymmetric like a real carrier. Interesting idea! Let me know if you try it. If not, I will -
Hey everyone, I believe (and please correct me -with evidence- if I'm wrong) that I have created the first ever 100% stock floating aircraft carrier! Keep in mind that this is just the first version, and more of a proof-of-concept than anything else. It works in the same manner as my Infinity Buggy, and cruises at ~ 4.0 m/s. It has no problem carrying four small jets, and you don't have to worry too much about balancing the weight. Once airborne, it provides a surprisingly rock-steady platform for launching and recovering aircraft (no matter how bad your landings are). Here's a video of jets launching from and landing on the carrier: HOW TO OPERATE ------------------------------------------------------------------- Step 1: Once launched, press spacebar (SAS is required) Thats it. It floats and tracks on it's own. The only thing to do after that is point it where you want to go. Also, like the Infinity Buggy, you must throttle up the engine to gain altitude. ------------------------------------------------------------------- Let me know what you think! GATOR -------------------------------------------------------------------- DOWNLOADS: Floating Carrier w/ no aircraft Floating Carrier w/ 4 jets (as seen in pics and video) ------------------------------------------------------------------------ Floating Carrier V2 Basically the original with a superstructure on one side, the V2 just looks cooler. It also has lights for night ops. Part count: 907 w/out aircraft NOTES ON OPERATION OF FLOATING CARRIER V2 --------------------------------------------------------------- - There are 4 large tanks on the underside of the carrier (2 fore and 2 aft). These are for balancing. Simply adjust the levels of fuel in each tank to adjust the c.g. to accommodate different payloads. Adjustment can also be done mid-flight by pumping fuel from one tank into another. - When you launch, before releasing the clamps, right-click the small probe core on the very front of the carrier, and select 'control from here'. This results in more stability and ease of handling. - Due to the asymmetry of this design, the carrier will tend to crab in one direction or the other unless it's perfectly level. - The V2 is not as resilient to time-warping as the original. --------------------------------------------------------------- DOWNLOAD (w/out aircraft)
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Quite possibly the ugliest aircraft ever made... That being said, you're replica is superb. You masterfully captured the x-32's atrocious physical appearance. Well done!
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Well, I launch it with the aircraft attached. But once I get the carrier airborne, yea, I take off and land on it. It's somewhat challenging; you have to come in slow with breaks on and fire the retro mono prop engines as soon as you touch the deck. But boy, is it fun! The floating carrier itself is surprisingly stable. Even as imbalanced as it is in that picture, it stays nice and level. And it can sure take hard landings! Once I get a little more free time, I'll make a video and start a new post for it and all that jazz. Just wish my computer could handle high part counts;.;
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dear lord... I can't even imagine the amount of work that went into this. I would love to try this thing out, but my computer started whimpering when I scrolled down to the part count. However, if it performs near as good as it looks, it is a true masterpiece. Well done!
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Guys, I'm having way too much fun with this infiniglide stuff...
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See I've never really messed with infinigliders much, so when SQUAD announced that they'll be overhauling the aerodynamics, I figured that I need to abuse the current aerodynamics as much as possible while I can haha As for the angle of the control surfaces, I completely agree with you in that putting them parallel to the flight path gives you a much cleaner, conventional flight profile. However, with my buggy, I wanted a nice slow hover rather than a glide at level attitude, with the ability to adjust speed by pitching fore or aft. I found that putting the control surfaces on at a 45 degree angle achieved this beautifully. And finally, I tried giving the buggy a roll cage, but everything I tried just looked goofy. Unfortunately, I'm a sucker for aesthetics, even if it means sacrificing a Kerbal or two Again, thanks for the inspiration!
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Thanks! And yea, I first saw this technique used to make a blimp a while back. Never really tried it myself until now. So does this not work with FAR? (I've never used it)
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Upsilon's Quality Flying Cars?!
gGATORr replied to BagelRabbit's topic in KSP1 The Spacecraft Exchange
Upsilon, you inspired me! You can check it out here! However, while it appears that yours flies like a conventional plane, mine is more of a hover car. I think yours looks better than mine though:wink: -
Hello fellas! After seeing UpsilonAerospace's flying car idea, and how cute yet awesome it looked, I decided to build my own. But I took it one step further. I present to you the Infinity Buggy, a one-man automobile that can hover, fly, and defy gravity in general infinitely without using any fuel.* *fuel use required to gain altitude. Once at altitude, no fuel required to stay there HOW IT WORKS The Infinity Buggy use an old trick that exploits the flaws in KSP's aerodynamics. By mounting a bunch of control surfaces on the bottom facing down and backward (the amount they're tilted backward affects the level hover speed), the "lift" created by these control surfaces will always produce a force equal and opposite gravity in the vertical direction. However, because the control surfaces are tilted, a component of the force generated is also in horizontal direction. This is what propels the buggy forward. Now, because the component of the force in the vertical direction never exceeds the force of gravity, an external force (mono prop engines in this case) are required for the buggy to gain altitude. Once at the desired altitude, no more fuel is required to stay there. Pitching the buggy fore and aft changes the magnitude of the horizontal component of the "lift" force, thus controlling your speed. HOW TO OPERATE -EVA kerbal from attached capsule, and board the external command seat in the buggy -Stage once to decouple from empty capsule -(from here on out, SAS is highly recommend) -Stage once to activate mono prop engines and throttle up to gain speed/altitude -Once you are as high as you like, cut the engines and relax as your Infinity Buggy gently hovers along -At this point, the buggy flies much like a plane (in terms of controls). You can do loops, barrel rolls, ect. Important: The relationship between throttle/pitch and speed/altitude is counter-intuitive (for my fellow real-life pilots out there, this will be familiar). To gain altitude, open the throttle (increase thrust). To gain airspeed, pitch forward (not too much!). As for descending, there are a couple ways. 1. Pitch forward until the control surfaces are past horizontal. This will result in a dive (and you will gain speed) 2. Alternatively, sudden direction change (by yawing) will cause you to drop Once you get the hang of it, this little guy is wickedly fun to fly around! Watch the video, give 'er a download, take 'er for a spin, and let me know what you think! Hope you enjoy! GATOR --------------------------------------------------------------------------------------------------------------------------- Disclaimer: Does not work outside of atmosphere! DOWNLOAD
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NOOOOIIIICE! what mods did you use?
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Upsilon's Quality Flying Cars?!
gGATORr replied to BagelRabbit's topic in KSP1 The Spacecraft Exchange
Love the concept! -
Stock Fighter Jet w/ working canopy & ejection seat
gGATORr replied to gGATORr's topic in KSP1 The Spacecraft Exchange
It's good to hear that college is paying off! -
Stock Fighter Jet w/ working canopy & ejection seat
gGATORr replied to gGATORr's topic in KSP1 The Spacecraft Exchange
Why thank you! hullcam? is that a mod? -
Stock Fighter Jet w/ working canopy & ejection seat
gGATORr replied to gGATORr's topic in KSP1 The Spacecraft Exchange
Thanks, you mended my broken heart -
Wow, aggressive
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Stock Fighter Jet w/ working canopy & ejection seat
gGATORr replied to gGATORr's topic in KSP1 The Spacecraft Exchange
Haha I made sure the cockpit jettisons much faster than the seat, so no problems there. Also, let me know if you would like operating instructions. With so many moving parts, it's a little complex...