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Everything posted by Hammer Tech
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I've wanted Steampunk to come to KSP for sooo long! Please please please continue with this
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This is looking fantastic so far! Will it be pure parts or will there be functionality added? I ask because there are certain glaring omissions in the original version (incredible though it is), such as the ability to set preset angles, the ability to change rotation/extension in the SPH/VAB, and the toolbar window re-appearing when it's hidden, etc. that it would be nice to see fixed (what an ugly sentence, sorry grammar heads). Anyway, good work is what I'm trying to say
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
If I had a pound lol.... Just delete the City Lights folder and you're good to go -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
It won't need to move or anything, cause we have IR for that I guess than rotor animation and stuff would be the most difficult thing to model, but I don't have any modelling knowledge so I wouldn't know really Well anyway don't feel pressured to do it; it's your mod; it's just a suggestion for an engine type that seems to be lacking in KSP at the minute -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
Cheers! Naten, I'm trying to recreate , but I can't find any engines that fit properly aesthetically. Is there any chance the next release of your mod could include something similar? Cheeky I know but they're really sexy engines anyway, regardless of my needs for them -
Singularity Research Initiative - dev thread
Hammer Tech replied to Daemoria's topic in KSP1 Mod Development
Oh my. Oh my oh my. If the finished mod looks anything at all like the concept art, it will be fantastic! Seriously, I can't wait for this. -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
Which mods are used in that image? I love the flame effect. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Hammer Tech replied to sirkut's topic in KSP1 Mod Releases
Oh, while I'm here, is there any way to get the IR window to stay hidden when I hide it in the VAB? Every time I undo an action or reload the VAB/SPH it pops up, and it's kind of in the way. Only a minor annoyance, so I'm not complaining, but it'd be nice if it could be dealt with at some point. Cheers -
I love this. The wireframe effect makes even the ungainliest of crafts look like Sci-Fi masterpieces. Super useful in RPM, too.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
Frankly I'm inclined to agree; such a small addition for a lot of extra work -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Hammer Tech replied to sirkut's topic in KSP1 Mod Releases
I've just realised this isn't what I mean. What I'm after is a part which is attached between two points like a strut or a fuel line, and contracts to exert a force then relaxes when the input is halted. Cheers anyway; the thing you linked is still pretty useful. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
I maybe have an idea as to how cloud tendrils following your craft might be implemented. What if it weren't part of the clouds at all but part of the craft- like the condensation/shock heating effects but specific to the altitude of the cloud layer? I don't know anything about modding so I might be talking out of my bottom here, but it struck me as a possibility. -
[PLUGIN] [0.2x.x] Automatic Centre of Mass Tracking - 0.01
Hammer Tech replied to ecat's topic in KSP1 Mod Development
Awesome cheers dude. Thanks for the prompt response too. Downloading now UPDATE: Works perfectly! -
[PLUGIN] [0.2x.x] Automatic Centre of Mass Tracking - 0.01
Hammer Tech replied to ecat's topic in KSP1 Mod Development
I have another question. Would this work for lift as well as thrust? I have a mid sized cargo plane which is quite long and narrow, and to compensate for a widely fluctuating CoM I have movable wings: Could I use this mod for adjusting CoL? Cheers. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Hammer Tech replied to sirkut's topic in KSP1 Mod Releases
Saweet! Cheers, that sounds perfect -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
Love the aurora. Installed it, admired its beauty, balked at my frame rate, removed it. Absolutely gorgeous though. -
Singularity Research Initiative - dev thread
Hammer Tech replied to Daemoria's topic in KSP1 Mod Development
There sure are a lot of jaws lying around here... And I can see why! I will delete ALL of my mods for this. Except B9, VE, and texture replacer but my game will be SO PRETTY! -
[WIP] Renaissance Compilation (artworks remake)
Hammer Tech replied to Proot's topic in KSP1 Mod Development
Looks beautiful! Will the auroras (auraorae?) be animated at some point? Unfortunately I'm fairly sure this would cause my laptop to sublimate, but I can look on with awe nonetheless! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
DO WANT! Is there perchance an ETA on the next official release for VE? I'm not pestering; I'm just interested. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
Just checked that clip- Gobsmacked! It looks fantastic! -
Just want to say how much I love this mod. I got it kind of on a whim, to fit a specific ship I was building and I was just blown away by its quality. I love the detail on the latest version, too.