theend3r
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Everything posted by theend3r
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Actually, now that I think about it it probably wouldn't be possible after all. This would lead to force being applied to the craft which would accelerate it and make it leave the orbit. Centrifugal force?
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What Has the Forum Population Accomplished: Manned Return Missions
theend3r replied to theend3r's topic in KSP1 Discussion
Yes, yes, the pool was made hastily and is a bit... imperfect. Anyway just vote something, Dres and Duna are pretty much the same thing. My aim was to prove or disprove this: -
-- doublepost --
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If you have two objects with identical orbits and different inclinations and one of them is static/on-rails (understand heavy enough that the force you apply to it doesn't matter) and you were situated directly "above" it you would need to go through it and below to continue your orbit normally. Since you can't (it stops you) you'll be experiencing artificial gravity (all the time, not twice per orbit). The ball can't pass through the ring so the image of potential and real orbits would stay the same forever and the ball would be thus "pushed" into the ring: red orbit: the path the ball will take green orbit: the path it would take if it wasn't blocked by the ring PS: the ball is touching the ring now
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What Has the Forum Population Accomplished: Manned Return Missions
theend3r replied to theend3r's topic in KSP1 Discussion
There was a limit on how many pool options you can have so I put them together as from my experience they were similarly difficult. Then again I always overengineer and usually have about 20-30k dv It doesn't really matter the pool could've been Kerbin's SOI, Duna, Further and Eve. I just wanted an aproximate estimate. Kerbin means not even Mun/Minmus, as the thread in OP suggests there are people who haven't left Kerbin yet. -
What Has the Forum Population Accomplished: Manned Return Missions
theend3r replied to theend3r's topic in KSP1 Discussion
I've done it and I found it easier than Eve. Especially since I play with EnvironmentalVisualEnhancements so you don't even see anything in that hellhole. Forced me to get Scansat. To my question is there a way to edit pools? Tylo should really be second last and those typos... -
I doubt that. Your relative velocity would be nearly zero but unless you were touching you would never stop relative to each other.
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After reading this thread about the number of people who have successfully returned from Mun, I became curious about the overall accomplishments of the KSP players here and decided to post a pool. There's nothing wrong with not even leaving Kerbin (if I remember right Whackjob said he doesn't like leaving Kerbin's SOI, could be wrong though, my memory is horrible ), so don't be shy and answer truthfully Btw this isn't a thread about your best accomplishments like doing a tour of the whole system with FAR, DRE, RSS, life support, ion engine only while planting a flag on Jool all in ten days. It's only about the places you've been to. EDIT: How does one edit pools? Should've been Eve, not Ever of of course. I also don't know why I put from in that place
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Not really. Imagine it being solid as I said. Your orbits would then intersect at two points which means you would be pushed "down" onto the ring which would continue indefinitely as you couldn't pass through it.
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I know I can't. The question was if it were possible to orbit a planet with a ring in its ring-distance.
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If you could ask Sergei a question...
theend3r replied to xenomorph555's topic in Science & Spaceflight
I live in the wrong timeline -
What would be the result of a craft colliding with a planetary ring, say Saturn's? I imagine that a collision at high speed would mean destruction of the craft but what if the craft had only a slight inclination and circularized before passing through the ring? Would you be only repeatedly passing through the debris at slow speed then? If the debris were fine and dense enough (esentially making the ring nearly solid) you'd be able to walk on it, right?
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After 1000+ hours of game time, I finally tried MechJeb.
theend3r replied to Voculus's topic in KSP1 Mods Discussions
If you love explosions or inefficient maneuvers then MJ is indeed horrible at those. -
After 1000+ hours of game time, I finally tried MechJeb.
theend3r replied to Voculus's topic in KSP1 Mods Discussions
I'd probably stop playing if someone took MJ away from me. After 100s of launches, rendezvouses, landings... etc. manual piloting is just a waste of time. Docking and landing I still do myself though, since MJ sucks at them and wastes too much fuel. I can dock whole bases with units of monoprop whereas MJ wastes hundreds of it -
Balka wings from Kosmos pack. I use only them and some small LED lights out of the pack so my menus don't get too clustered.
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What should be worked on after .24?
theend3r replied to skyace65's topic in KSP1 Suggestions & Development Discussion
Basically everything except multiplayer, I'm never going to touch it anyway. ^ This 100% -
Where's KSP going?
theend3r replied to Kerbonautical's topic in KSP1 Suggestions & Development Discussion
No Man's Sky may be more up your alley then. Limitations are what make this game interesting. Sure, I can build a launcher that'll lift 1000t into orbit but it'd be extremely expensive, so I'll look for a better solution like a large spaceplane or... -
Best energy alternatives to stop global warming
theend3r replied to AngelLestat's topic in Science & Spaceflight
That is if you assume you can discern good from evil and that there is any absolute good and evil (there isn't). Btw is this really a topic about energy production? -
Where's KSP going?
theend3r replied to Kerbonautical's topic in KSP1 Suggestions & Development Discussion
Seems you already did. It happened to me twice already and the only thing you can do about it is to try to forget KSP for as long as possible and return after a few updates. -
What's something you personally want in KSP?
theend3r replied to Qwotty's topic in KSP1 Suggestions & Development Discussion
What I want the most is the thing that's getting added next update - a reason to play. I've pretty much attained all goals I could've thought of and my career save at 82 years is that of a fully colonized system (I'm still missing an eve lander lighter than the VAB building and a jumbo class cargo ssto). Aerodynamics and weather would be nice and then small things like persistent rover/kerbal tracks. As SkyRender said, mods will take care of the rest (robotics, resources, mapping, MJ/KER... etc.). -
I don't use FAR but FAR doesn't change parts anyway. Mine's fine: It's probably a problem with symmetry, the hangar's two side symmetry is often buggy as hell.
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I've built this single seat ion craft and I find it pretty awesome - 15k dv and acceleration isn't that bad: They definitely have their uses, but mostly for small things like probes/satellites as others have said before me.
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1) Doing a manned return mission to every body in the system. 2) Single stage to mun surface and back to KSP 3) Harnessing the kraken which allowed me to do a single stage to moho surface and back
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My stuff's pretty boring in comparison but I'll add it anyway: It has about 6k dv if refueled in space so it's interplanetary capable.
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I'm in a phase where I've done pretty much everything possible so I design interplanetary SSTOs to have some engineering challenge. Still, I think wings provide more lift for less weight which renders these parts pretty but less useful (I might still end up using them, looks > usefulness, right?). Ad heatshield: I play KSP without DRE so heatshield is useless. /written while very drunk, liability limited to 0, do not take offense, [automatic]