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Everything posted by vitekc45c
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totm june 2018 Work-in-Progress [WIP] Design Thread
vitekc45c replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Decided to build crewed base to go with my refinery, now I just need a (flat) place to land it on. Radio tower hangar Runway (some asembly required) Experiments -
totm june 2018 Work-in-Progress [WIP] Design Thread
vitekc45c replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Try autostruting the rotor asembly, replacing the outward facing engines with one placed on the very end of the tail and changing the prop pitch. Also replacing the small evelons with linear RCS ports could help you to make it more compact and reduce drag. -
The main probem I see with J-33 is that its exhaust does not affect other crafts, unlike the other jet engines, and as such it cant be used to build turboshaft-based aircraft.
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I made some adjustments to it
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Reusable torpedo rack from my carrier craft.
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SPEEEED!!
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Rebuild my smaller mothership from scratch, cut its part count nearly in half and added a cetrifuge.
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Stage 1: 0:00:49 - 0:20:22 - 19m 11s Stage 2: 0:20:22 - 0:46:58 - 26m 36s Stage 3 : 0:46:58 - 1:13:28 - 26m 0s Stage 4: 1:13:28 - 1:33:44 - 20m 16s Stage 5: 1:33:44 - 1:54:57 - 21m 13s Stage 6: 1:54:57 - 2:13:27 - 18m 30s Stage 7: 2:13:27 - 2:28:28 - 15m 1s Total time 2h 26m 47s Sreenshots: Video:
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The Official Kerbal Dakar 2017
vitekc45c replied to Triop's topic in KSP1 Challenges & Mission ideas
Are modifications/ replacements allowed between stages? I reallized too late that my rover doesnt have enough fuelcells. -
In the last couple of days i designed two refueling stations ASR Mk 1 (Automated Surface Refinery) and ARP Mk 1 (automated refueling pod), launched the former into orbit and failed at building a crane to land it on the Mun.
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It was a lot less eventfull than that: I was about 2.5k up, descending down to the island runway when two puffs of smoke came out of engine 1, I checked the flight log to find that one blade and RTG were gone. So after pulling up and staging the fairing, i watched wobly SAS-noodle spiraling its way into the ocean.
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totm june 2018 Work-in-Progress [WIP] Design Thread
vitekc45c replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Continuing work on my carrier/ mothership, crew section is almost complete, main hull plating is in place and so are medium torpedo bays. Just under 2000 parts so far. Inside of the hangar, still without inner plating and docking clamps. -
I refined the engine a bit more: removed stack separator and cubic octagonal strut (from the rotor) and replaced them with docking port jr. instead. So its now posible to redock them to the aircraft, preventing phys-load explosions. Also, I´ve build new aircraft, C-27j, 26 tons and max speed of 50m/s https://www.dropbox.com/s/20hxgw9mwwezhi1/C-27 J Mk1.craft?dl=0
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Fairings lack hitbox
vitekc45c replied to vitekc45c's topic in KSP1 Technical Support (PC, unmodded installs)
Reinstal fixed it, i gues something was corrupted. -
I discovered this when trying to build rotor bearing and the rotor just fell on the ground. Basicaly the fairings dont colide with ground, buildings or other spacecraft until the fairings themselfs are decoupled (staged), olny then they start to colide. Separated fairing segments also seem to ignore gravity as (when staged on the ground) they endlessly spin and float up after bouncing of the ground.
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Driving around KSC. And apparently failing to post images properly
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totm june 2018 Work-in-Progress [WIP] Design Thread
vitekc45c replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Nope, stock install.