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Everything posted by vitekc45c
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totm august 2019 The battery-less movement thread
vitekc45c replied to dnbattley's topic in KSP1 The Spacecraft Exchange
Technicaly battery-free K-drive that can pull 36 to 37 Gs, in only 8 parts. https://steamcommunity.com/sharedfiles/filedetails/?id=1827903268 -
totm june 2019 Breaking ground - Test Zone
vitekc45c replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
D̶i̶s̶a̶b̶l̶i̶n̶g̶ ̶t̶h̶e̶ ̶a̶u̶t̶o̶ ̶s̶t̶r̶u̶t̶ ̶o̶n̶ ̶t̶h̶e̶ ̶r̶o̶t̶o̶r̶ ̶f̶i̶x̶e̶d̶ ̶i̶t̶.̶ ̶ H̶e̶a̶v̶i̶e̶s̶t̶ ̶p̶a̶r̶t̶ ̶s̶e̶t̶t̶i̶n̶g̶ ̶s̶t̶o̶p̶s̶ ̶t̶h̶e̶ ̶r̶o̶t̶o̶r̶ ̶d̶e̶a̶d̶ ̶i̶n̶ ̶i̶t̶s̶ ̶t̶r̶a̶c̶k̶s̶,̶ ̶r̶o̶o̶t̶ ̶a̶n̶d̶ ̶g̶r̶a̶n̶d̶p̶a̶r̶r̶e̶n̶t̶ ̶s̶l̶o̶w̶ ̶i̶t̶ ̶d̶o̶w̶n̶ ̶s̶l̶i̶g̶h̶t̶l̶y̶.̶ Edit: Scratch that, the rotors now dont work all unless the are no parts attached to them. Auto struts dont matter. -
totm june 2019 Breaking ground - Test Zone
vitekc45c replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
I seem to have a problem with the new rotor parts, they seem to get stuck (similar to the way wheels used to get stuck with the "wheel blocked" error). I can attach a full fuel tank to the rotor and it will spin, but when I attach evelons/ wings/ other parts that weight a fraction of that fuel tank it gets stuck. I can then attach this rotor to another rotor, and the second one will work but the one with evelons won´t. The rotor also won´t spin when cliped into other parts (even slightly) or when there are part close to it (well sometimes it does but only when no parts are attached to it). Does anyone know how to solve this? -
Thanks, figured it out: you cant change number of rows and colum after you create the table, and you neet to ctrl-right clict to open a menu to delete the table AND you cant create new lines after the table... Oh, how I miss the days of code based forum editors. None of this un-intuitive interactive-graphical nonsence........
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All your table are belong to us. Youtube playlist V Tracks / Cars > Universal rover Mk 7 - N Abu Kerbi 2:53.78 Gaarst 1:48.52 Hunkaroring 3:09.90 Kasino 2:30.06 Kazuka 2:17.86 Kolder 2:22.24 Kurburgring 3:19.86 Monako 2:14.46 Monka 2:41.44 Nordring 3:27.96 Ska 2:22.22 (on 2nd run) Valentia 1:43.76
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Fairings can be used as structural girders: Place fairing base, reduce all fairing paramaters to minimum, disable staging and enable interstage nodes and struts. Copy the fairing base and set the copy aside, disable interstage nodes, attach the fairing copy using its interstage nodes to the first fairing base (dont forget to rotate it by 90°). Disable interstage nodes of the second fairing and enable them on the first one, now attach part of your choosing to the interstage node and offset it away from the base of the second fairing (you can now disable interstage nodes on first fairing too).
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Race to the north pole and back
vitekc45c replied to l0kki's topic in KSP1 Challenges & Mission ideas
41 min 14 sec -
video: https://www.youtube.com/watch?v=o1FunUgnK-Q&t=2s , https://www.youtube.com/watch?v=K0FoSZIqLV0 Flight : 1 h 38 min 16 sec Drive : 1 h 1 min 18 sec (+ 6 min 6 sec to start flag from drop zone) Total : 2 h 39 min 34 sec (+ 6min 6 sec)
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Integer limits are 2,147,483,647 and 9,223,372,036,854,775,807 for 32 and 64 bit respectively, so I gues you´d have to go atleast that far from Kerbol.
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Force fairings to be larger
vitekc45c replied to vitekc45c's topic in KSP1 Gameplay Questions and Tutorials
Thanks, now I just need a bigger SPH -
Is there any way to force fairings to be larger in diameter? Say I take 3.75 one, extend it out as far as I can and save the craft in editor, what values in the craft file would I need to edit to up the fairing diameter to.... say 20 meters?
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totm june 2018 Work-in-Progress [WIP] Design Thread
vitekc45c replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Rebuild my Energia replica: reduced part count of the main tank, replaced cubic struts with engine plates. Also as replaced mainsail/ rhino clusters on main stack and boosters with 36 F1 engines. Korolev cross: -
Is there any way to make this mod partless? As in ad the modules to existing command pods / probe cores and remove all the parts and tech tree nodes the mod adds.
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In Wh40k universe boarding pods use combination of drill and melta charges (shaped charge) to breach the hull of a ship, then spiked conveyor belts on the pod to pull it in. Maybe you could use something like that, perhaps coupled with harpoons.
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What's your favorite rocket engine?
vitekc45c replied to Grand Ship Builder's topic in Science & Spaceflight
Nuclear saltwater ones, nothing beats riding on continuous nuclear explosion -
In my sandbox save I have Jeb and few others in LKO along with some ground base equipment. Originaly I intended to send them to Laythe, but I didnt and I never bothered to send them back.
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Try using absolute value of e.
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totm june 2018 Work-in-Progress [WIP] Design Thread
vitekc45c replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Currently experimenting with RCS port/ thermometer hinge/ bearing, this time on a tilt-engine aircraft. -
You Will Not Go To Space Today - Post your fails here!
vitekc45c replied to Mastodon's topic in KSP1 Discussion
Construction of Moho-class delayed once again, this time due to it being eaten by kraken. -
Does anybody else think Jeb and Val should hook up?
vitekc45c replied to imkrazy's topic in KSP1 Discussion
Im not going to search for it, but Im sure that one of the rule applyes to this. And to this: -
Today i expanded my fleet with a new light craft, Cobra class Mk 1. A destroyer armed with 3 LF guided torpedoes and 2 x 12 dumb-fire missiles.
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What was your highest velocity ever achieved?
vitekc45c replied to The Aziz's topic in KSP1 Discussion
183021716.4123c -
Using my CPU to heat up my room once again: reinforced the centrifuge, added radiators, plated the aft section a bit, added fuel tanks and engines and ran out memory trying to launch it.
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You know your rockets are REALLY big when...
vitekc45c replied to MedwedianPresident's topic in Forum Games!
When MK3-long tanks start to look small. When you actualy build something larger than Whackjob. When 1.5k parts is a small number. When you measure your crafts weight in kilotons.