Jump to content

mdapol

Members
  • Posts

    265
  • Joined

  • Last visited

Everything posted by mdapol

  1. In software anything is possible. What you need to ask is, will it be done?
  2. Porkjet, I notice that your cargo bay has -really- thin walls. One thing I liked about B9 parts is that they seemed thicker and more substantial. Is there any way you might modify the textures so that the walls don't look paper-thin? Or put in some kind of "ribs" to make it look reinforced. They just don't look like they would survive spaceflight. I know it's just my opinion but it really bugs me. Anyway, thanks.
  3. You have to turn FAR off for the second craft, or indeed whenever you get out of the atmosphere. Otherwise FAR will continue to try to orient your craft relative to the "ground" right below you.
  4. Or you could use the MM config that's floating about to give all command pods the probe core module and give them all built-in remote control capability.
  5. I was wondering what problem he was having because I am using the same mods (along with a ton more) and I haven't had any problem with RT for the entire career (except through my own incompetence)
  6. I'm not quite understanding how that flat SAS module has reaction wheels inside it...
  7. @larkvi Where do you get those small radio dishes and solar panels? AIES?
  8. Try the MagicMouse. I believe it comes with new macs. It works great for me.
  9. It works fine in 0.23.5. And Scott's latest video shows him updating his mods (including RT) to 0.23.5.
  10. The B9 pack has working Sabre engines which are probably already tweaked somewhere for RSS. Edit: Also Laztek already has a Falcon and Dragon replica that has been tweaked (elsewhere) for RSS.
  11. What exactly is the problem? I and others have been using this mod for a long time doing "realistic" reentries. I also set the "deadliness" higher than the default in order to make it challenging. This mod already supports doing reentries at a specific angle like Nasa does. But you may have to tweak config files to set things up just the way you want.
  12. This is all explicitly explained in the first post. It's a bad idea in general to mistake assumptions for facts.
  13. Ah, I see. By the way Taranis, did you have any comment about my post #1040 a few pages back? I'm still wondering what happened there.
  14. I actually have a three-tier system too. And the fact that my intermittent comms only affects one ship out of about a dozen is not explained by your theory.
  15. As I said, KSPI already has all the resource maps for all the planets available. You can just use those.
  16. KSPI has a bunch. It would be extra nice if both TACLS and KSPI were using the same "water" resource.
  17. PorkJet, are there any plans to add some window glow to the command pod and the crew module? It would make it easier to see and cooler looking when it's dark.
  18. I know there are still some bugs in the development version posted earlier, but is it normal for the RAPIER engines to be completely silent forward of the shock cone at supersonic speeds? I have the config set to have some sound but it cuts off everything.
  19. Same with me, although I use 6 satellites. Still not figuring out why I only have intermittent coms with some craft though...
  20. I would prefer ORS as well. I think it's much more flexible.
  21. Try Kerbal Joint Stablilizer [name?]. I know most of the function has been incorporated into 0.23.5 already, but one feature that has not and is critical for big structures like that is the slow physics load when focussing on a craft. Without it my giant space station destroys itself; with it there is no problem.
  22. Gosh, you know in playing this game for over 2 years I never moved the camera from directly behind the rocket.....
×
×
  • Create New...