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G'th

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Everything posted by G'th

  1. Theres maps if you use google. Just look for ones that are based on colors (Ie, each biome a different color), and look for the rainbow. But, you could also get ScanSAT and find out for yourself
  2. This mod is frankly the best if you want to get into surface bases without it getting too complicated or away from a stock feel. USI and Pathfinder are good upgrades to that that diverge away from stock a large bit more. The other thing to consider with surface bases is the purpose of one. Design a base with a purpose and it will be much more fun to do. For example, on the Mun theres several locations where you have a ton of biomes all in short distance of one another. Building a base in that location (especially early on if you're in career) will allow you to have a fixed point to hit all those biomes with science from.
  3. The biggest point in our space programs history where things could have turned out way differently was post-Apollo. From Mercury to Apollo, the path forward was almost always set in stone, and really not much would have changed if certain things would have gone differently. Much of what would have changed would largely have to do with the Astronauts themselves. What if Shepherd never got his ear condition? Slayton his heart issues? Apollo 1? Etc. Hell, if Shepherd wasn't grounded up until the middle of Apollo, he potentially would have died on two different occasions. If he was cleared for flight status earlier, he might have ended up on Apollo 13, and who knows how his crew could have handled that situation. Post-Apollo, however, we had Nixon making a decision on a follow up to Apollo, the choices being continuing Apollo, a Mars landing, space stations, or the space shuttle concept. Continuing Apollo essentially was everything you've ever heard of coming out of Apollo Applications. A Mars landing was just that. What a space station decision could have evolved into is heavily explored in Eyes Turned Skyward (Which is a fantastic read btw), and the original Space Shuttle concept was quite awesome actually. Non-military involvement in the shuttle could have resulted in a very different post-Apollo space program, provided NASA could still get enough funding. Another turning point to consider is the Challenger disaster, when the military pulled out of the shuttle program. We could have potentially still been using the Shuttle right now had they not dropped support, as the shuttle would then have likely been used for everything it was designed for, and the program ultimately wouldn't have cost so much to run, as the costs would be shared with the military (who had a much, much bigger budget for these things than NASA did).
  4. Any idea what could be causing this?
  5. For those having issues with crashes, I recommend suffering through it for a while. Just do random stuff to put the game through the paces, and if it crashes, restart and keep going. I initially was put off playing because of 1.1.2 crashing on me constantly for no reason, but today I decided to just play it anyway, and the more I played it the more the crashes stopped, where now I'm able to play for up to several hours at a time rather than only a few minutes. Why this is I can't say, but its worth a shot. Another thing to do is to try and avoid the potential causes of the crashes already indicated in this thread, such as having floating parts in the Editor and then grabbing new parts. Another thing I recommend is to not go too fast in the editor as well. I noticed more game time becoming available when I slowed down a bit and didn't push the game too hard while in the VAB.
  6. I find that a Delta-V readout should be a standard thing in the Engineers report. It makes zero sense to tie it to any kind of progression, because it would only be as a hindrance to people who know how to utilize the information, and a pointless unlock for people who don't. And realistically speaking, this kind of information was worked out from the beginning anyway. No real rocket was ever constructed without establishing how far it should be able to go beforehand.
  7. As is often pointed out when discussing interstellar travel, the issue of time dilation is a huge factor against its practicality. Namely because by the time you traveled somewhere and came back, the Earth you left might not even be around. But, what if instead of trying to directly combat that problem (By somehow preventing the dilation), why not address it via time travel? You would use a method of travel thats fast, and obviously induces heavy time dilation, but then you use a time travel method to bring yourself back to where you left. It would certainly still induce the same weirdness, as to non participants you'd basically would disappear and then reappear, whereas to a participant several years could have passed, but it would be otherwise a functional system of interstellar travel if you could also figure out a working method of backwards time travel. But anyway thats my thought for the day. Should be noted that this is just a thought I had and is not educated in any sense of the word lol.
  8. lol To be fair I wasn't asking if I should try. I already know I'm going to. I'm just sharing
  9. So, recently, after 5 years of not particularly knowing what I wanted to do with my life, I finally came to a decision. And given what it is, I felt like I ought to share the decision with you guys. TL;DR, I've made the decision to (Try) become an Astronaut. I do want to preface this by saying that I am not bragging in explaining how to I came to this decision, even though its more than likely going to come off like that. Ever since high school I was always plagued by the question of what to do for a living, namely because I suffer from multipotentiality. I can quite literally do and excel at almost anything, and this caused lots of problems beyond just the indecisiveness when it came to what to do with myself that I don't really want to get into. The short of it was, I spent the last 5 years doing what kept the bills paid while I figured myself out. And eventually, it hit me like a brick one day a few weeks ago and I finally felt decided on what I wanted to do. If I could do anything, why not something amazing? Being an astronaut was the most amazing thing I could think of. This decision became even more solidified after I found out what it truly takes to become one, both from talking with actual astronauts (I love my annual pass to KSC) and just trolling the internet in general. Aside from the base requirements, all the hobbies and general "flair" that really helps you get noticed and selected are all things I've wanted to do anyway. So, I'm going to start school later this year (finally) and start my path to becoming an astronaut. And the great thing about it is, even if I never get to become one, everything I'll have to earn and learn and do is going to practically guarantee I'll never be wanting for a job anyway. Its kinda funny really, given the most common response to what I decided to do is to ask whether or not I have a backup plan, as if astronauts are somehow unqualified to do anything else.
  10. Finished going through the weapons training, and I have to say it was pretty straightforward. Though the Maverick ended up being a hella lot harder to use than I originally expected. Definitely going to have to run a lot of practice missions with the weapons. Guns and rockets are pretty easy. Tricks I learned in fighters work pretty well for getting sights on a target with them as well as the peel away, and what luck, most targets are stationary. A2A was also fairly straightforward. Unguided ordnance was, strange to say the least. Mostly because it seemed like there was a step missing somewhere during training. Had problems releasing the bombs and even when I thought I had it all lined up and good, i still end up missing. I'll have to go over these a bit more. MAV's I just didn't expect to be so hard to keep on target. Got it going though once I learned to come in slow and steady.
  11. Strange. Clean reinstall? Also, just to dummy it up here but have you tried just waiting? Lol sometimes the simplest explanations are the best. May just be that its taking a while to boot up. I can't imagine why Steam would be doing that unless the installation became corrupted at some point or another.
  12. ^ Flying it isn't really so bad, and now I've actually got landing down now that I realized the missions I was running was having me come in way too close to the runway at the final waypoint before landing. Pushing back and getting a headstart on the checklist a minute or two out from approach has helped a lot with that. No more having to descend from 2000 feet from less than a mile out and hoping I can slow down at just the right rate. Can come in nice and smooth just like on a fighter. Weapons, I'm not sure how its gonna go for me. I know that the A-10 has more complex weaponry compared to the F-15 I'm used to, but at the same time I'm also highly impressed with how easy it is to use all the systems with my Warthog HOTAS*. I have a feeling it'll fit me like a slipper. Bout to start training for it here in a moment. *I know it sounds funny to have bought the Warthog HOTAS and only just now starting to fly the actual aircraft, but I wanted the HOTAS originally because it was the best quality stick and throttle I could see for the money at the time. And I wasn't wrong. Something else I've noticed after watching some videos of the A-10C in-game is that I really, REALLY want a Track IR. While I've found a decent enough setup using basic KB/mouse view controls, boy oh boy would TIR be a dream.
  13. Anyone else play DCS and fly the A-10C? Been wanting something different to play since 1.05 more or less ruined my most used mods for KSP, and after a couple of playthroughs of Dishonored I remembered I also have DCS World on my computer. Initially I just flew the F-15c, as I used to fly it like crazy when LOMAC and FC2 were still going but eventually I got bored with that one. So, I figured I'd climb the ladder a bit and learn to fly the A-10C. Started 2 days ago, and have more or less been following the basic training missions. Read the manual back to front and once I went through the startup mission I set up my own checklist on a little notepad that I have at my desk. 40 steps to get the thing going is just bonkers, and totally awesome. And thats with a clean aircraft. I haven't gotten to weapons yet, as I'm still practicing general flying and then landing. Landing isn't so bad, but I'm also not used to how quick the aircraft slows down even without breaks or flaps going. Last time I flew something this slow was when I still had MSX and was doing cargo flights in a 747. And I can't even remember when that was. I have tried following the training mission for it but it skips some steps, so I've just been running short flights between a couple of airfields to practice. Once I have that down, its time to move on to weapons ^_^ Eventually though I want to learn the P-51, just because it looks so cool and because it'd be a nice change of pace from modern military aircraft.
  14. IF it wasn't for that stupid robot they would have been stranded on an uninhabitable planet. And besides, story wise Mann trying to steal the Endurance was necessary. Some of the greater themes in the story had to do with the different attitudes people have towards such dire situations. Some just want to be with their families no matter what happens. Some don't care if the rest die if they survive. Some refuse to face the reality of their situation. Mann was a coward who jeopardized the entire mission because he couldn't face dying alone. Even Cooper, who just plain wanted to go back home, still didn't jeopardize the mission because of it, even when it became apparent he wouldn't get to.
  15. ^ As Kryten said it was changed because several organizations and laboratories were merged together in an effort to respond to Sputnik. NACA as it existed was mostly an aeronautical research organization, whose primary accomplishment was their involvement with the X-1. As the Space Race began NACA also coordinated most of the efforts different organizations (from private industry to government programs) were making towards space. Once Sputnik was launched, everybody freaked and as such most space efforts going on in the US at the time were merged under a new civil space program, called NASA. It was in all the papers: [url]https://en.wikipedia.org/wiki/National_Advisory_Committee_for_Aeronautics#Transformation_into_NASA[/url]
  16. Sure it is. If you can match your target's movement that is. The real issue is how practical it is to do so, as it can end catastrophically if you don't do it just right. Real docking mechanisms require more than just bumping up against each other like in KSP, and if you mess it up at such a high speed, well, you're not coming back from space today. :) In 2001, the station isn't moving all that fast and and it was only spinning on one axis. Furthermore, docking while rotating also provides the benefit of not having to construct both a fixed docking module and some sort of mechanism to get the passengers moving with the station. Gravity gets introduced as the ship begins to dock and passengers can just walk through the door. And given the futuristic technology present, fuel isn't a big deal so its not like their wasting tremendous amounts of fuel trying to match the rotation. Interstellar is a bit iffy, but more because of what caused the Endurance to spin than the impracticality of docking with a spacecraft that is that out of control (though with the circumstances they didn't really have a choice, they were dead if they didn't try). That explosion even as they showed it should have introduced far more than just a single axis spin. But again, futuristic spacecraft. The Rangers and Landers only ran out of fuel when the story said they needed to. But even so, not necessarily impossible if you're still able to match the target. Even getting the Endurance under control wouldn't have been impossible once you docked. Though I don't know if they actually showed Cooper doing it, they could easily have tapped into the RCS of the Endurance itself to help bring it under control once they were docked.
  17. [quote name='Sampa']Can you please explain what that means?[/QUOTE] ^ It means that the interstages are broken until someone remakes them to be compatible with 1.1.
  18. [quote name='NathanKell']Yes, when I woke up in the morning three weeks ago my overriding concern that day was [I]I must break Chaka.[/I] Curses, my evil plot was revealed! ...oh wait.[/QUOTE] The dastardly cur reveals himself! :P But no, you have to admit the frustration is warranted. While the poly issue appears to be limited to just Chaka (and by extension Bob's old mods) and was more or less inevitable, the collider issue has pretty much broken all the big rocket packs in pretty significant ways.
  19. For those that are curious, I am beginning work on bringing this lovely doodad into existence: [img]http://upload.wikimedia.org/wikipedia/commons/thumb/3/3f/Apollo_CM_Control_Panel.jpg/1024px-Apollo_CM_Control_Panel.jpg[/img] The idea being that it would be the Apollo version of MoarDV's Gemini spacecraft. Currently, the main goals aside from obviously getting the layout set and all the functions set up, is to retexture the interior to better match the real thing and to provide a general function update to the CSM as a whole. Future plans include a similar update to the LM, the 5 man Skylab Rescue version, as well as interiors based on Eyes Turned Skyward. (in that order) No wip screenies as of yet because I'm still familiarizing myself with the tools I'm going to use, but it should prove quite awesome. I've been saying ever since Frizz brought out his Saturn V that there needed to be a good Apollo IVA, and with alexusta's IVA props and MoarDV's proof of concept, its more possible than ever to create one. So, I'm gonna do it :D
  20. D'aw. But okeedokey. Its not too big of an issue because it only occurs at certain altitudes and angles (and seeing as I spend most of the time in IVA anyway, when I hit these locations I typically can't see the surface anyway)
  21. I'm actually fairly certain it was something that was done during the silent update. Think they changed more than just how bad exhaust damages things.
  22. Played with it more, the interstages, as well as the LES and the CM Top are decoupling and being forced off to the side, regardless of how much force the decouple has.
  23. ^ I've been having that issue as well with the Saturn V interstage, and the solution for now is actually just to add Ullage motors and set up staging properly. Typically, staging goes like this (From bottom up):" Previous Stage Engine Cutoff V Decouple (With force set 0%) + Ullage motor ignition. V Wait for clean separation of stages, then Next Stage Engine Ignition As for the mod itself Friz, from what I've seen, it appears that the issue is one of three things. I can't tell which because it happens too fast for me to really tell. The decouplers either had their directions changed (IE, pushing the interstage into the next stage rather than away), had the directions changed in another way (IE, pushing off to the left or right rather than down), or the decoupler force on the backend has been tweaked somewhere (or got messed up in the transition from .04 to .05) and its too strong now. I don't think its an issue with the exploding decouplers that the silent update fixed, because with the interstages you typically can't start your engine until you have separation due to the engine stowage mechanic. And given how the interstages work, typically they shouldn't even be getting hit by heat until after they've separated away anyway.
  24. Pretty sure its an EVE thing, but the Mun is getting city lights :/
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