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I don't know if I'm just blind, but I installed SXT through CKAN, and I don't see any copytextures bat file inside of the SXT folder. Is there a way I could manually copy the necessary files? Ah, nevermind. Turns out CKAN is hosting an outdated version of your mod.
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Kerbal Space Program update 1.3 Grand Discussion thread.
Yoshidude replied to UomoCapra's topic in KSP1 Discussion
I didn't say I wanted Squad to just stop making API changes. I said that I was wanting them to pad it out a little, add/fix a little bit more, then release it a bit later. I'm not suggesting that Squad just give up and make no core game changes that could break mods, I just wish that (once again) they would pad it out a little.- 465 replies
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- kerbal space program 1.3
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Kerbal Space Program update 1.3 Grand Discussion thread.
Yoshidude replied to UomoCapra's topic in KSP1 Discussion
You are right, they do need to fix bugs, and they are the more important issue. I'm just afraid they will wait to address the other quality-of-life features desperately needed for this game in the expansion pack.- 465 replies
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- kerbal space program 1.3
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Kerbal Space Program update 1.3 Grand Discussion thread.
Yoshidude replied to UomoCapra's topic in KSP1 Discussion
I'm not sure that I didn't want them to update, I just thought they would have maybe put a little more features into it, then released it, it would have given modders more time to update. EDIT: I just sort of wished they could have padded the update out a bit, added some more quality-of-life features that we've been asking for since the alpha, then released it a bit later.- 465 replies
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- kerbal space program 1.3
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Kerbal Space Program update 1.3 Grand Discussion thread.
Yoshidude replied to UomoCapra's topic in KSP1 Discussion
As grateful as I am for people who speak different languages to finally be able to play KSP, I feel like this "update" didn't really change a lot, except for merging that asteroid day mod. On top of all of this, this new update apparently breaks mods, and this is when many mod-makers are still trying to get their mod back to 1.2. Anyone else feel the same way?- 465 replies
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I've noticed a huge issue, and I *think* it is the PhysicsRangeExtender. I'm noticing that at higher altitudes, my ships start to almost, "shake" and have odd visual spasms. It also seems to be screwing with the orbit trajectory a bit. This could just be mod interference, but I just wanted to know if anyone else experiences this.
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Yoshidude replied to IgorZ's topic in KSP1 Mod Releases
Thanks mate. c: -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Yoshidude replied to IgorZ's topic in KSP1 Mod Releases
Not to waste your time, but how might I go about making a patch to add that "equip module" on the parachute -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Yoshidude replied to IgorZ's topic in KSP1 Mod Releases
Is it possible to attach a part (say a parachute, or a thruster) to a kerbal? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Yoshidude replied to sirkut's topic in KSP1 Mod Releases
What do you do about landing gear and wheels that automatically autostrut? I can't build my deployable base D: -
This seems really helpful for those more ambitious "pedal-to-the-metal" rockets. Do you have any plans of adding the ability to spawn ships on these places (i.e helipad?)