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Everything posted by ctbram
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I don't want to be abrasive either but here is a suggestion. If the mod is not intended to be installed from CKAN then here is a thought ..... MAYBE REMOVE IT FROM THE CKAN REPOSITORY???
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OKay??? I installed SVE from CKAN. Which version gets installed: LR, MR, HR, or UR???? and how can I force it to be UR?
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[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
ctbram replied to RaendyLeBeau's topic in KSP1 Mod Releases
Did I miss something in this thread? I cannot get back into the LBSI after EVA'ing. First it's nearly impossible to hit the hatch once the ship starts tumbling and then even after repeatedly slamming directly into the hatch I cannot get the [f] grab or board option. Lost Jebediah in space because I could not get him back in the ship. I saw numerous comments about iva eva issue being fixed but saw no links. What do I need to do to be able to fix this? Or just don't EVA from these capsules?- 183 replies
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okay I am just starting out. All the information is here but scattered all willy nilly. Can someone list the tools needed to start making parts for 1.1? What version of parttools, unity, etc and where can they be downloaded. This thread has tools all the way back to 0.23 so it's very confusing for someone starting out. I don't want to waste time downloading large files only to find they are obsolete. Thanks for the help.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
ctbram replied to cybutek's topic in KSP1 Mod Releases
Can someone please tell me what the show hide hotkey has changed to? \ does not work anymore. I know ksp changed \ to be the hotkey for camera control view but it used to still show hide the ker gui but now it does not. -
The fact that jet pack control are blocked when I grab a part is the problem! I have a part that I took out of my inv and now the mod will not let me return it to my inv! Apparently the mod lets you put MORE in the inv while in the vab then you can put in you inv once on eva. The issue I was having is I hd room in my inv for something I dropped. But when I would grab it and try to put it into my inv I would get the message that "I already have an item (jetpack)" and it would not go into my inv. So Now I am stuck with the think in my hand but I cannot manuever because my jet pack is disabled while I am hold the part! So now I have no way to get the part back to my ship because I cannot put it in my inv and I cannot use my jetpack while I have the part grabbed!!! In my opinion this is a flaw in the program. I should be able to grab any part while on eva and still be able to maneuver!
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I am running into the same problem and I am getting really upset. I took a part out of my inventory and accidentally dropped. Now it's floating away in space and I am chasing it. When I grab it and try to put it back in my inv I get a message there is something already in that slot!!! But there is nothing in the slot! It's the same slot I took the thing out of? So I cannot put the thing on my back, and I cannot use my jet pack while holding the part!!!!!! I am really getting so mad I am ready to take a bat to the computer!!! Why the heck is it so much to ask to be able to pick up a part in space and either get it back into your inv or jut carry the darn thing to get back to your ship!! I have now lost a kerbal AND the part!
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I am on EVA and dropped a part and now I cannot get it back into my inv!!!! I keep getting a message something is already in that slot and there in NOTHING in the slot!!!! If I grab the item then I cannot use my eva controls so my astronaut goes drifting off into space!!!! If you try to grab an object and then mouse drag it to you inv the rcs jets fire and you go tumbling out of control!!! WTH!!!! I just want to grab something and get mack to my ship why is it impossible?
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
ctbram replied to stupid_chris's topic in KSP1 Mod Releases
Is there some way to search within a thread? There are 153 pages and I am searching for any information on setting up realchute with duna. When I enter duna in the search bar at the top it searches the entire forum and I get 6 billion hits and 32000 pages!!!!!!! I just want to search THIS thread not every thread in the forum!!!!! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
ctbram replied to cybutek's topic in KSP1 Mod Releases
Can someone please describe what I need to do to get the \ to toggle KER on and off back please? I cannot find these config menus nor do I know what to change even if I find them -
Thanks guys. I will install the patch. This is kind of why I have only been tinkering with 1.0.5. With 1.1 coming out soon I can see why the mod devs are kind of holding back on 1.0.5. I sure will be happy when I can run a real 64-bit ksp and not always be right at the 32-bit memory limit! UPDATE: Ureka! The patch fixed the problem thx again! Here is the link in case anyone else runs into this [url]http://gamefaction.no/ScienceAlert-1.8.9-patch1.zip[/url]
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I apologize if this has already been asked but I am using 14.4 scansat with 1.0.5 ksp and I just completed the 85% low res altimetry scan of kerbin but when I try to transmit the data nothing happens. It says I have 27 science. I am in range of the KSC with my communitron 16 but it refuses to transmit any data??? What am I doing wrong please? You can see from the two images below I am in communications range of the KSC and I have about 26 science to transmit for 100%. When I transmit nothing happens. You can also see that I have a contract to transmit science from space around kerbin and I do not get credit for that either! [Imgur]([url]http://i.imgur.com/YWdPjNk.png[/url]) [Imgur]([url]http://i.imgur.com/wsXFPBx.png[/url])
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
ctbram replied to cybutek's topic in KSP1 Mod Releases
I am running the dev build 1.0.19.1 what happened to the \=hotkey to show/hide the interface???? oops forgive me I guess I should have read the thread directly above mine. lol. Okay so squad has hijacked the \-key for mouselook. ic. -
hmmm not being reported as available in ckan yet
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
ctbram replied to stupid_chris's topic in KSP1 Mod Releases
DERP! I launched a probe that is going to have it's antenna's ripped off on re-entry and I forgot to set the armed deploy settings in the vab. The default settings 1.0.4 are now to high, these really need to be adjusted for 1.0.4 stock atmosphere model as the defaults will rip the chutes now. Is there any way to change the deploy settings after launch??? Please say there is. I do not want to re-run a 3 hour mission (sigh) -
I am having the same problem with the remotetech nav computer losing its mind. I built a comsat deploy ship. It has a probe core xfer stage with three separate comsats each with their on probe core. All four also have a mechjeb on them. Often I will set up a manuever node with mechjeb (especially resonant obits for comsat networks) and then turn off MJ and use the remotetech nav computer to execute the maneuver. This has worked for me in the past. The behavior now is I set up the node. Then turn off MJ and then select "node" from the RT nav computer and the ship just goes insane!!!! It starts tumbling out of control. I have to stop RT's nav comp. Then select node from MJ and once MJ has the probe pointing at the node. Then I once again turn off MJ and use RT by selecting node (if already pointing at the node RT's nav comp seems to not go crazy) then press RT's exec command to execute the manuever node. Is this some kind of incompatibility issue that has developed with MJ or an internal RT problem with ships that have multiple probe cores. Or some combination of the two. It's totally gimping my 1.0.4 career run!
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Just installed the mk2 kspi-e integration package and I get a message that there is an updated interstaller fuel switch. The one included in the mod is .14 and there is a .15 available from the kspi-e page. Is it safe to update or must I use the .14 version included in the in your integration pack. This is a recurring issue I seem to have with a number of mods now. I get 28 errors with the intersteller fuel switch that comes with this mod. I looked at the first post and there are no installation instructions so I don't know if ... - completely replace it (which causes warnings upon loading that there is a newer version), or - I am suppose to copy over the interstellarfuelswitch included with kspi-e, or - if I can just install the latest version??? Also, with modmanager it is sometimes necessary to remove the cache files and start fresh or there can be conflicts when existing cached bits get changed by an updated mod or so it seems. I am not familiar with ksp mod programming and I apparently played hooky for all my classes in - omnipotence 101 (smile). UPDATE: So I pulled the IFS mod from the extension and replaced it with the updated .15 version and now the game will not load. It hangs in the late modulemanager process. This is why mods that include other mods that I might already have installed kind of makes me nuts. I had to then delete the MM cache and try to load again which also failed. Fortunately, I have bounced off this wall before and I always make a copy of my current running game before updating anything so I was able to roll back to the version of kspi-e before I installed the mk2 expanision and this mod. However, I would like to know if there is a proper installation order so that I can try to install it again. Thanks, RM
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Can you add to the first node something about under what conditions you should delete the cache files (I believe there are four now that get created). I just pulled my hair out for two days because I could not get a couple mods to install. For example Active Texture Management was not compressing files and was actually causing my game to crash. I was getting numerous crashes and odd glitches during game play. As an after thought I deleted all four of the cache file and the first thing I noticed was ATM was clearing compressing mods as the load time went way up as it normally does the first time you launch using ATM. The game has worked fine sine. Now I am super paranoid and with every new mod I install or even updates I wipe the MM cache files. But I would like to know if this is really necessary?
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WIP - Environmental Visual Enhancements Development
ctbram replied to rbray89's topic in KSP1 Mod Development
Can anyone help me to understand why I am getting this and how to fix it? I have seen this in the past and it had something to do with the png file in the city lights textures but I looked in there and all I see are two .tga files. Do I have to convert these to .png? I can't remember what I did to fix it. In 1.0.2 I am running ATM and I believe that fixes the city lights bug. But I cannot run ATM in 1.0.4. When I try all my flag textures dissapear, I get no clouds at all. Also, as the game loads I do not see ATM compressing anything like it does when it's not borked. Also, all the toolbar and stock icons get borked so I had to pull ATM. It was the latest version non-aggressive 1.0_x86. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ctbram replied to rbray89's topic in KSP1 Mod Releases
Here is what I am seeing can any help me to fix this? I am running on a gtx 780 with -force-opengl and I have EVE and TextureReplacer installed. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ctbram replied to rbray89's topic in KSP1 Mod Releases
It turned out to ATM causing the issues. I removed ATM and al the texture issues (well almost all) cleared up. However, I am now getting odd textures on the shadow side of the planet. I have seen this before but I cannot remember what was needed to fix it and with 474 pages of posts I was not able to find the needle in the hay stack on how to fix it. I'll post a screen shot of the like pixelated ghosted grey I get on the entire dark side of the planet. -
There are 271 pages of posts. Can we put links to updates and patches up in the first post please? I am trying to find out if I can use this with 1.0.4 which have been out for quite a while now and shifting through hundreds of pages of posts is a real pain in the ass, especially when you consider people are using more then just one mod.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
ctbram replied to stupid_chris's topic in KSP1 Mod Releases
Stupid Chris - Is there any update on the status of a proper 1.0.4 update? I hate playing without real chute and I hate cobbling old versions into my game without knowing if they are going to destroy my current run through.