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mrBlaQ

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Everything posted by mrBlaQ

  1. Overfloater does raise a good point, though. Being able to set a fixed distance from the vessel would ensure to-scale renderings. https://github.com/bigorangemachine/ksp-kronalutils/issues/19 I'll get to that soon. For now, a new version is available!
  2. I've been helping BigOrangeMachine on KVV, adding lots of new features. Check out the new version! You can get it here: http://www.curse.com/ksp-mods/kerbal/224287-kronal-vessel-viewer-kvv-exploded-ship-view Or here: https://kerbalstuff.com/mod/211/Kronal%20Vessel%20Viewer%20(KVV)%20-%20Exploded%20(Orthographic)%20ship%20view Please post issues to the github repo here: https://github.com/bigorangemachine/ksp-kronalutils/issues
  3. Hey thanks! A lot! If you're bored, here's something else I had mentioned to DYJ, adjustable length on leading or trailing edges, whichever is easier... In this image, left would be as-is currently, right would be with different edge lengths.
  4. Any chance this mod is breaking radial monoprop tanks? By "breaking" I mean "doing something nonspecific I won't describe in any meaningful fashion." And by that I mean; turns out I mistook an RLA stockalike part as "stock" and thus assumed it fixed by the MM patches included with the plugin. I've since added a new MM entry for "RLA_t_mptank_rad." Edit: answered my own question.
  5. Youen, check out Diazo's Vertical Velocity controller mod for a great example of changing "forward direction" in-flight. http://forum.kerbalspaceprogram.com/threads/50736-0-24-2-(Jul-19-14)-Automate-Vertical-Velocity-and-Altitude-Control
  6. This is a bad idea. Don't created instantly-outdated bloatpacks just to pretend you're helping the community. Go make an informative wiki page and keep it up to date as new versions are released. KerbalStuff's notification system is a far better solution to this clustermess.
  7. How many more hamburgers do I need to buy you rBray? =) I'd like to provide any testing help you may need. I want to get a vidcast of my MSL delivery mission done soon but am seeing too many artifacts and little oddities with my 64 bit 24.2 setup. Holler at me on #kspmodders if you'd like my help in testing.
  8. Another tip. It's best to keep all payloads in a single line, an axis that follows the center of your launch vehicle. You want to keep the center of mass of each part... centered.
  9. To put it lightly, you're putting the horse before the carriage. Then putting another carriage on the horse and then attaching mini carriages to the horses legs. This craft of yours is unreasonably complex. Break it down into individual missions.
  10. Obvious troll is hoping he was obvious. Here's the two textures. http://i.imgur.com/1lmf040.png http://i.imgur.com/Kf7qbdH.png Ya'll just overwrite any of the three cloud files in /GameData/BoulderCo/Clouds with these bad boys.
  11. KSP x64bit 0.24.2 Packs? Windows 8.1 Latest Nvidia Drivers on GTX770 Latest x64 from the Github "Overhaul" branch. (Now 22 days old) My settings should be default. I'll try deleting and re-installing Overhaul. No texture replacer mod. No ATM. I had tried this with Nvidia control panel set to both "Application Controlled" defaults across the board OR with highest quality settings. Both modes exhibit the same problem.
  12. I'm seeing no mipmapping at all on detail textures. The city "centers" in this screenshot and any grass have very apparent moire issues. Is that my GPU config or maybe something in the EVE shader/textures/whatever?
  13. Super excited to try this. It'll be perfect for my MSL craft http://imgur.com/a/iBiws
  14. I've got the same issue. a large "volumetric" overly bright disk of "fog". Not sure how I'd tweak this to fix.
  15. What's the control panel hotkey supposed to be? I'm trying Alt+N, Ctrl+N, other things + N, etc... rbray, could you please updated the first post with info on getting the latest dev WIP builds?
  16. You can add TweakScale features to pretty much any parts. Take a look at the cfg files in the GameData/TweakScale folder. Make your own folder under gamedata with your own .cfg. Just copy the format used in the previously mentioned files.
  17. Oh man, I'd love to see MechJeb using this. The DV read-out just chugs. Thanks for your contribution, Ferram4!
  18. I've noticed that changing the root or tip length (R and T keys) on mirrored control surfaces skews the CoM
  19. It's compiling just fine now. Loading KSP to test. IR with an older KAE was conflicting with TeakScale and pFairing. I'll let you know if it works now with latest Scale_Redist and KAE edit: Ok, I've now tested a little bit. I don't get an IR toolbar button. It doesn't conflict with TeakScale-able parts but does break pFairing scale/size options.
  20. Hey Sirkut. I barely have a clue how Git works yet. I don't see the 18.3 version up there. I was going to try to compile your source against the latest KSApiExtensions and TweakScale. But, the latest version I see on Github is 18.1 and it seems to be a WIP. It won't compile currently. edit: lol, you just committed that. Do you have time today to re-compile?
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