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Found 11 results

  1. Hi. I recently borked beautifully on naming an Add'On of mine because I didn't knew about the abbreviation adopted for an Add'On, and now I want to prevent this mishap from happening again. So I'm asking for the Forum most used abbreviations for the Add'Ons. This is what I got to this time: AAP Atmospheric Autopilot AAW Arc Aerospace's Wyvern (*) APP Airplane Plus APUS Aerospace Passenger & Utility System ARP Alternate Resource Panel ATM Active Texture Management AVC Addon Version Checker AVP Astronomer's Visual Pack B9PS B9 Part Switch B9PW B9 Procedural Wings BARIS Building A Rocket Isn't Simple BDA BDArmory BDB Bluedog Design Bureau BDBNIC BDB Now In Colors BFS Banana for Scale BH Beyond Home BOMP Bolt-On Mission Probes BOSS Bolt-On Screenshot System BTSM Better Than Starting Manned CA Cormorant Aeronology CC Configurable Containers CCK Community Category Kit CCK Community Category Kit CL Comfortable Landing CLS Connected Living Spaces CNAR Completely Non-Aggressive Rocketry CRE Commonwealth Rocketry Establishment CRP Community Resource Pack CTT Community Tech Tree CTTP Community Terrain Texture Pack CWA Cold War Aerospace CxA CxAerospace (Station Parts) DART D.A.R.T. (Double Asteroid Redirection Test) Range Challenge DMOS DMagic Orbital Science DOE Distant Objects Enhancement DPAI Docking Port Alignment Indicator DRE Deadly Re-Entry DSEV Deep Space Exploration Vessels EER Editor Extensions Redux EL Extraplanetary Launchpads EVE Environmental Visual Enhancements EVS Easy Vessel Switch FAR Ferram Airspace Research FFT Far Future Technologies FMRS Flight Manager for Reusable Stages FS Firespitter FSX Firespitter Extended (*) FTE Fuel Tank Expansion FUR Feline Utility Rovers GAP Give Aircraft a Purpose GC Global Construction GEP Grannus Expansion Pack GPP Galileo's Planet Pack GT Gravity Turn Continued HE Hangar Extender HEE Hangar Extender Extended HGR Home Grown Rockets HLA Hooligan Labs Airships HT Benjee’s HabTech (*) HT Benjee’s HabTech (*) HT2 Benjee’s HabTech 2 (*) HT2 Benjee’s HabTech 2 (*) IFS Interstellar Fuel Switch IL Indicator Lights IR Infernal Robotics IR/N Infernal Robotics/Next (*) IRCS Internal RCS JFA JebFarAway JNSQ JNSQ (Je Ne Sais Quio) Planet Pack KA Kerbal Atomics KAC Kerbal Alarm Clock KAS Kerbal Attachment System KAX Kerbal Aircraft Expansion KCT Kerbal Construction Time KDEX Kerbal Dust EXperiment KEI Kerbal Environmental Institute KER Kerbal Engineer Redux KFS Kerbal Flying Saucers KHI Kerbal Historical Institute KIFA Kerbal Inventory for All KIS Kerbal Inventory System KISS Kerbal Improved Save System KJR Kerbal Joing Reinforcement KK Kerbal Konstructs KKP Capsule Corp. Kerbal Kolonization Program KMP Kerbal Multiplayer KOOSE Kerbal Orbital Operations Safety Equipment KOP Kopernicus KOPEX Kopernicus Expansion KPBS Kerbal Planetary Base Systems KRE Kerbal Reusability Expansion KSOS Kerbin Shuttle Orbiter System KSPRC KSP Renaissance Compilation KSR Kerbinside Remastered KSRSS Kerbal Size Real Solar System KVASS Kerbal Very Simplified Simulation And Planning KVV Kronal Vessel Viewer KW KW Rocketry KWP Kerbal Weather Project KWT Kerbal Wind Tunnel LBPP Large Boat Parts Pack (*) LLL Lack Luster Labs M2X Mk2 Expansion M3X Mk3 Expansion MAS MoarDV Avionics Systems MCE Mission Controller Extended MFI Modular Flight Integrator MFT Modular Fuel Tanks MJ2 Mech Jeb 2 MLP Modular Launch Pads MPE Minor Planets Expansion MPR Moderately Plane Related (*) MRS Modular Rocket Systems MSRC Mini Sample Return Capsule NAP Neist Airliner Parts NFA Near Future Aeronautics NFC Near Future Construction (*) NFE Near Future Electrical (*) NFEX Near Future Exploration (*) NFLV Near Future Launch Vehicles (*) NFPR Near Future Propulsion (*) NFS Near Future Solar (*) NFSC Near Future Spacecraft (*) NFT Near Future Technologies OC Mk1 Open Cockpit OPM Outer Planets Mod OPR Old Parts Redux OPT OPT Space Planes OPx Outer Planets Expansion OSE OSE Workshop OSS Omega's Stockalike Structures (No Textures Required) (==) OSSNTR Omega's Stockalike Structures (No Textures Required) (==) OSUV Omega's Stockalike Utility Vehicles PBC Probes Before Crew PHP Porkjet’s Habitat Pack (*) PKMC Post Kerbin Mining Corporation PN Precise Node PRC Portable Rover Components RE Real Engines REKT Recoverable Emergency Kerbal Transport RO Realism Overhaul RP RealPlume RP-x Realistic Progression RPM Raster Prop Monitor RR Rational Resources RS Restock RS+ Restock+ (==) RSB Real Scale Boosters RSP Restock+ (==) RSS Real Solar System RT Remote Tech RT2 Remote Tech 2 SAE Stockalike Aircraft Expansion SAF Simple Adjustable Fairings SEP Surface Experiment Pack (deprecated in favor of Breaking Ground) SH SystemHeat SK Station Keeping SMCE Spanner Monkey SME Stockalike Mining Extension SMM SM Marine (*) SOCK Shuttle Orbiter Construction Kit SSPX Stockalike Station Parts Expansion (Classic) SSPXr Stockalike Station Parts Expansion Redux SSR SSR Microsat SUA Speed Unit Annex SVE Stock Visual Enhancements SVT Stock Visual Terrain SW ShadowWorks (!) SW SunkWorks (!) SWE Stock Waterfall Effects SXT Lack's Stock Extension TAC-LS TAC – Life Support TCA Throttle Controlled Avionics TDAPS TiktaalikDreaming Advanced Propulsion Systems TE Tundra Exploration TIRP Tokamak Industries Refurbished Parts (*) TLA The Life Aquatic TR Texture Replacer TRJ Trajectories (?) TRR Texture Replacer Replaced TS TweakScale TSC Tundra Space Center TSCo TweakScale Companion (*) TST Tarsier Space Tech/Telescopes TU Textures Unlimited (==) TUFX Textures Unlimited FX (==) TURD Textures Unlimited Recolour Depot UDKLD UDK Large Structural Components US Universal Storage (==) US1 Universal Storage (==) US2 Universal Storage II (==) USI Umbra Space Industries USI-LS Umbra Space Industries - Life Support USII Universal Storage II (==) USII Universal Storage II VSR Ven's Stock Revamp WBI Wild Blue Industries (all of them) WF Waterfall x-Sci [x] Science! Continued (?) Entries marked as "*" are suggestions by me, as I had the need to abbreviate these ones. Entries marked as "?" are suggestions from contributors, pending confirmation from 3rd-parties. Entries marked as "!" are collisions, and this need to be arbitrated somehow Entries marked as "==" are synonyms used to designate the same Add’On Is that list accurate? There're more entries to be added for sure, may I ask for suggestions? (better, there's a place where these abbreviations are recorded? At this time, I found this one - but user focused, and I need a more "formalised" technical list) Thanks to: @Tonka Crash @overkill13 @Nightside @Hohmannson @OrdinaryKerman @Caerfinon @antipro @OhioBob @D4RKN3R Consolidated data available on the TweakScale Companion Program's repository, a (WiP) CSV is available here.
  2. The stock of engines and other parts available to me in my build of KSP RSS RO RP-0 (still 1.1.3, can anyone help me out here?) has become boring. Engine mods provide many of the real engines, but more obscure engines (e.g. the HM4, MGM-5 Corporal engine, Wasserfall engine, AJ-260, et cetera) are nowhere to be found, and I want to make fictional engines for my spaceflight-related fictional universes and alternate histories (like engines burning supercooled 100% ethanol and liquid oxygen, hydrofluor, et cetera). I am also bored of the non-editable historical probes, thermophobic RCS, and the lack of generic heat shields beyond Lunar-rated, though not as much as I am about the engines. I have no intention (currently…) to develop mods for other people. I also have no intention to create new models, animations, plumes, or sound effects, just to use those already in existence scaled according to size.
  3. This is a place where the KSP community can gather to share, discuss and promote their Favorite MOD lists, a place where new players can come to find sets of MODs that work well together. This place is in other words, a place where experienced players and the new players can come together to help each other and to teach each other. What is the MOD docket? It is a list of lists. Below you will find a list of all the add-on lists in the MOD docket. (Or at least you will if users contribute) Each category contains (or will contain soon) several links that will take you to a user recommended list of MODs that both work well together and share a common theme. So I want to contribute to Lists what do I need to do? (Optional), I recommend that you give your MOD list a Name. No rules for this outside the general Forum rules for good behavior. List the most recent version of KSP that you have used this list on. This is very important so that players do not try and use these add-ons on incompatible KSP versions. This is especially necessary if your list contains add-ons that have not been updated to the version of KSP listed for your list. We are all trusting that you have used it in the KSP version you listed so please make sure you have verified functionality before you list a non update add-ons. When sharing your add-ons it is required that you list the version of KSP that the MOD is updated for. If you choose to share an older version of a MOD you must ensure doing so does not violate licensing of the MOD. You must provide a link to the add-on. Either to an official download site provided by the MOD creator or to the release thread. Preferably you would provide both. Keep in mind that any forum of sharing must be in line with the licensing of the add-on creator. (Optional) let us all know why you think each add-on belongs in your list and how you feel this list is tied together. Significant artistic licence is not only allowed but encouraged in the regard. if you choose to contribute more than one list please maintain only one post for all of your lists that you may share. What role do you play in all of this? I will be maintaining the OP. My job is to keep the user generated lists organized and user friendly. When I share your list I will share your user name, a link to your MOD list, and the name of your mod list if provided. So I want to have a discussion about the list, is that OK? Oh yes! I so very much hope we have many, many discussions here. Please discuss, as long as it is on topic and does not violate forum rules or the rule below: Without further ado: The Busy Father’s Essential MOD’s by mcirish3. "Some career mode enhancements with utilities and some VFX mods." Stockalike Mods for Sandbox Space Explorers by Red Iron Crown. "A tiered list of mods for the space-focused sandbox player." Realistic non Realism Overhaul Real Solar System Mod list by Gaarst. "An alternative to the Realism Overhaul MOD list, for realistic game play." Avera9e's Visual Ultimatum by Avera9eJoe. "49 non-part mods to enhance stock visual sound and veteran career gameplay." Realistic Progression Zero (RP-0) by NathanKell and pjf and Many others. "Lightweight career add-on and associated Mods for Kerbal Space Program's Realism Overhaul" Realism Overhaul by NathanKell and pjf and Many others. "Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. contains a very RORealism Overhaul does this by modifying other mods and stock parts to perform as their real-life equivalents." large coherent list of mods and as such I feel it should be right at home here in the MOD docket. Community Career Framework (CCF) by CCF. "A Standards Cooperative for Career Games (Standard Career Progression and Part Balance Recommendations for Mod Authors and Players) Tech Trees | Contract Packs | Stock-alike Recommended Standards for Part Mods" Eloquent Spacecraft Systems 1.2.x Modpack byeloquentJane. "This is the collection of mods that I use in my long-term 1.2.x career. They are required to make all of my 1.2.x vehicles function, or give them a location to function, or simply make them look better." Low end Macbook Modpack [1.2.2](WIP) by MaxZhao "I play KSP on a low-end Macbook Air with 1.4GHz Intel i5 and 4G RAM so performance is essential to me. I hope this modpack can help people who wants a range of parts while still keeping their game from becoming a slideshow. Note that not all mods are up to date but they all function relatively well in 1.2.2. " Special Thanks To: Red Iron Crown for helping me set this up and giving thoughtful advice and idea's for the opening page. My Wife Christine for all she does and for giving me the time to do what I do
  4. I'm not sure if I just suck at googling as of late..but if I'm the first so be it. I've been trying to figure out how to give suggestions to the mod community. I don't have many and I started this thread only thinking about one in particular. But if there isn't any other place, id like this to be a place where players can give their ideas, some may be extravagant, some small and practical. but I've always wondered how all these mods get created without some central brainstorming type area. I could plead to ksp devs themselves, but this seems more promising. If I'm in the wrong place, please kindly point me in the right direction and ill repost there, or a mod can just move this..to there, thanks. Anyways lets get it started. Suggestion: (Asparagus style?) [3/4/6/8]Multipoint Struts Reason: structural integrity/rigidity Practicality: (-)part count, stockalike? Balancing: scale weight based on number of connection points (3 point= 1.5x weight, 4 point= 2x weight, etc, etc) Idea Summary: a few extra stock alike strut parts. placing large amounts of aerodynamic wings or engines in symmetry, requires many struts sometimes. this will help ease the part count, and prevent your wings from doing the "dragonfly wing effect" as id like to call it when trying to fly without ship rigidity. googling dragon fly slo mo videos will help you understand my analogy if you dont already. . Cheers!
  5. (WORKS FOR PC AND MAC) (Does not work if you don't have Steam!) 1. Download the folder. If you are reading this right now, go to Get mods up at the top, then choose the mod you want and press download. Make Sure you aren't downloading stuff from ads! 2. Drag the folder from your downloads to your desktop. (If you're on PC, Just open your Downloads folder.) 3. Extract the folder (if you're on Mac you can just right click the folder in your desktop and click open, If you're on PC, You don't have to do this, Just open up the folder.) 4. Now, Open Steam, right click on Kerbal Space Program and click properties. 5. Up at the top go to Local Files, then press Browse Local Files, then take the GameData Folder from the mod folder, (If on Mac, Rename it to whatever you want) then Drag it into Kerbal Space Programs GameData Folder, Open up the Mod GameData Folder and if there are any folders named after other folders in the KSP Folder Outside of the original GameData Folder, Drag it into the appropriate folder,Then you are Done! Psst, You, Yes You. For More Helpful Mod tips click my name, Follow me, feel free to tell me how to insert screenshots into posts, and post any questions in my feed. Thanks.
  6. About mod update inquiries, aka "Please update your mod to (insert just-released KSP version here)" For everyone interested in updates to their favorite add-ons, please do not pester modders in the add-on thread, modders volunteer their time and requests or inquiries for updates just derail threads and will not make updates come any sooner. In case new KSP version is released and the mod is not advertised as compatible or supports only previous version: 1. Please make sure that at least a reasonable amount of time has passed since new KSP release. Modders may be well aware of new version and could announce the release themselves - asking them for update on the same day will not make it happen faster. 2. Before posting a request, please make sure that update was not already asked or announced in mod thread: - check the first post of the addon for news, - check the last pages on the thread, - use the search function in the thread with "update" as keyword. If the mod has an additional "development thread" please do a search there as well. 3. If someone has already requested the update or the modder announced it, please refrain from duplicating the inquiry. To add yourself to the appreciation crowd and/or show that you are a fan waiting for an update - consider using the Like-system and giving a "+ Like " to corresponding post: this will not result in an additional (distracting) email notification in the modder inbox, - but it will still be visible and noticeable for him/her on the forum. 4. If there is no news in the first post and no response - there is likely no update. 5. Modders are asked to keep their first posts up to date so their fans can stay informed. 6. If someone broke this guideline and pestered - please hit the "report" button, type "Mod update pestering" into the field and hit "send". Please refrain from responding with advisory post, aka "You should not pester for mods" - as that would fall into "backseat moderation". Thanks! Summary: If sufficient time has passed and update is neither announced, nor already asked by someone - a polite inquiry about an update is OK. Pestering is NOT OK, - just hit "+ Like " next to existing update instead of making a duplicate post - and then just give it some time. Please hit "report" button if you notice pestering. Thank you.
  7. I'm thinking of building a web service to help people simplify their mod installs/updates process. Functionality: Mods would be submitted to the system with their name, link to github/curse download links, description of mod, etc. Users would be able to search for and add mods to their basket. When all their mods are added to the basket, they would be able to download a zip file of all the mods properly organized into the gamedata folder. Then just unpack this one zip file and overwrite the 'gamedata' folder to update all their mods. The mods you selected will be saved for the next time you want to upgrade. Groups of mods can be shared by developers, or by popular channels. Imagine watching a video, and then being able to download their exact mods list in a few clicks. Feasibility: The basic software to make this is not overly complicated. I'm just wondering if this sort of thing would be useful, or if someone has already done something similar?
  8. An Alpha release of the website. Questions answered below. Q: What is the website for? A: Hosting mods...thats it. Q: Whats the domain? A: www.kryoworks.com CURRENTLY THERE ARE NO MODS UPLOADED, I BROUGHT THE SITE ONLINE TO ALLOW MOD DEVELOPERS TO UPLOAD THEIR MODS AND TO TEST THE WEBSITES STABILITY.
  9. KerbalStuff was one of the biggest 3rd party Kommunities for KSP add-ons and mods. Would you support its return?
  10. I suggest that it is obligatory to include the date of the last version of the Add-On (Mod / Plug-In / Parts) in the title of the thread. Most threads have only the version, having no reference to the day it was updated. This makes it difficult to view and search for new versions of mods, considering most users do not have to write down or memorize all versions of installed mods. PS: If this post is in the wrong place, please move it.
  11. This might not be the right place to post this but....Oh well. I was wondering if i could get any advice on a mod i was trying to develop. the mod basically is a beautification mod. You know the steam you see before a rocket launches from fuel boil off, I was trying to replicate that in KSP. I think that it might be a fairly simple project to start of modding. I was looking for advice such as: What software is used, How long it might take, or were to post my mod once done. any help would be much appreciated. Happy game play. Cheers.
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