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Showing results for tags 'issues'.
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Sometimes ships just don't move in orbit, I don't mean roll/yaw/pitch. They are just completely still not moving at all. While trying to intercept a craft I found that while time warping the intercept node is saying the wrong intercept, it just circles between what intercept 1 and 2 were when you started the time warp. Another is that sometimes in the VAB when you press launch it simply does not launch, no error message or warning, it just doesn't launch, even if you select a different launchpad or clear debris from every other launchpad. Also, I turned on infinite propellant and then later turned it off and the next day when I turned it back off and hit apply settings, it turned back on soon after for no reason. With fairings, if you put something inside one and launch, it sometimes shakes the entire rocket uncontrollably and sometimes stops shaking when you stage, but the payload is often glitched halfway out of the fairing. Manoeuvre nodes give the burn time and everything, however the required deltaV doesn't decrease while burning, it just acts as if the manoeuvre was made at the current trajectory. For example, if I made a manoeuvre that put me from Kerbin orbit to Munar orbit, then performed it, once I completed the manoeuvre , my trajectory would be correct, but the manoeuvre would be showing the trajectory as if I planned it from already being on a Munar trajectory. Beneath the manoeuvre description, where it gives burn time, required dV and time to stop burning, there is a bar that shows you how long you should burn for, but there is a weird '3' that is below this bar that doesn't change or have any relevance as far as I can see. I have no idea how some of these got past any amount of testing, if any testing was done at all.
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So I'm trying to start up KSP, but it stops halfway through, specifically at the stock jet engine for some reason. Is there something wrong with this part? Are there any conflicting mods? Mods I'm using: Realism Overhaul and Real Solar System including their dependencies as seen on the GitHub page. (https://github.com/KSP-RO) Real Solar System Visual Enhancements including its dependencies.
- 5 replies
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- rssve
- real solar system
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Alright, for the last few weeks I have attempted to install CKAN on my Mac since I heard it was wonderful for installing add-ons, but it seems that every time I get even remotely close to opening it, something goes wrong. Now, I'm no computer wizard, but I followed the user guide and the install guide to the minute, but just cannot seem to open the GUI. I try opening CKAN.dmg, the icon appears for 1-second before closing. I use the directions for the terminal, nothing happens. At this point, I'm ready to just go back to manual installing even though it's much more tedious. Here are some of my specs (feel free to laugh): MacBook Air (13-inch, 2017), 1.8 GHz Intel Core i5, 8 GB 1600 MHz DDR3, Macintosh HD, Intel HD Graphics 6000 1536 MB, macOS Mojave, V 10.14.3. My KSP version is 1.6.1. Any tips would be appreciated. Also, I downloaded both the .exe and the .dmg files from here, since I wasn't sure which one to use(I have tried both). Thanks!
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I recently reinstalled KSP on my laptop as I had to get Windows reinstalled and it wiped everything. Whenever I try to attach something radially it won't attach perpendicular to the surface and I have to rotate it manually. It's really annoying, and ideas?
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- issues
- orientation
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It says that i have mods, that i dont have installed, so i cannot install them EX: AD - Collision FX I cant install it, so if i click reinstall it says Module Colision FX is not installed
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build id = 01804 2017.05.25 OS: Windows 10 64 bit at 17:52:25 CEST Is Using It From Steam Branch: master language = en-us I am helping my friend. He has done a clean install twice and it still is posing him with the same problem that I have never seen. When he creates a shuttle it will not let him Save it. Also on top of that, it will not let him load ones from when he was able to save, **VAB only SPH is working fine** Out_Put Log.txt He has found this like of code, I am unsure if it will help, Any thoughts? **UPDATE** 7/14/17 Ferry_Orpiter_mk2.craft (He has removed all .Craft files and re-added them, one by one till it broke again. he has discovered this file seems to break his ability to Save and Load Ships while in the VAB. Anyone know as to what could cause that?)
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I am currently having issues with an antenna, I pulled the config straight from the Communotron 88-88 but for some reason it does not let me retract the antenna. I was able to extend and retract the Communotron but with the one I created it only has the option to extend, even in the VAB. Would it be connected to maybe not having a reverse animation in Unity or is it something else? Edit: it doesn't load past it either, I reloaded datebase in game to trouble shoot it thats how I got the picture.
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I have just gone back to xubuntu 16.4 and have managed to get CKAN running but it doesn't seem to be able to actually update or install anything. The program gets to the status log screen and then just stays there with the bar flashing across the top. I am probably missing something obvious but just can't see it. Thanks in advance to any that reply with helpful suggestions. Also just found out I can't close the program.
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Has anyone else had any issues with Imgur being down today? I keep getting a screen that says Imgur, we have a problem, try again later.
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Can Someone Explain This?
EVA_Reentry posted a topic in KSP1 Technical Support (PC, modded installs)
Okay. So I recently cleaned up my KSP, deleted some ships, broken mods, etc, and when I cranked 'er up again and entered my game, I got this: and this: Wha Happan? Also, when I try and do 'insert existing attachment' it says that it's not available for my account. Why? Sorry for image size. Go blame imgur!