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Showing results for tags 'maneuvers'.
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Hey! So, I got my station core into orbit, and then my Comms / Science module up there - only problem is, I have to stick them together. In space. https://steamcommunity.com/sharedfiles/filedetails/?id=2507377161 There's an image of my problem. I've circularized my orbits, and the closest I get to the station is there. I quick-saved here so I can try any maneuver I want. The separation is 12.4km, relative speed 32.7m/s. I feel really stuck...
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Sorry if I posted in the wrong section, but it said Gameplay Questions and Tutorials, and this is a question and I need to be guided so this actually the right section and I can't be wrong because I don't know why am I writing so much in here. Soo, I was and am visiting planets with HyperEdit, but apparently, I can get there without cheats! So I played the tutorial to see how it works. But it was too complicated for a dumb person like me, so I am stuck with HyperEdit. What I've heard is, you just need to edit it and when you enter the maneuver increase throttle or what is it called. But no, or I am just an idiot or it doesn't work. I am using 0.25, so my guess is I can't play fairly because no one plays 0.25, am I right? But how are y'all doing it in 1.3 or what version are y'all using... I've played the tutorial, if I am correct... 29 times. But I STILL DON'T GET IT. That's it. Yeah. Thanks. Right? What am I doing here Sorry for meh bad english. yee
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Why is there no "flight computer" (like in remote tech) since 1.2 update? (Placing a maneuver node as long as you have connection wich gets executed also if connection to ksc has been lost.) in my opinion this should be already in the stock game, with the option of signal delay on/off. Nothing is more annoying that you know you could have done that orbit if this feature would be ingame already.
- 23 replies
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- programmed
- maneuvers
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Edit: restart the game to fix. I have a ship I designed that is launched in two parts and then is finished in orbit by docking them together. It's really cool and even has a locking system to make sure it's lined up but I am having a problem using flight planning with it once it's docked. I can make maneuvers, but then the maneuver node does not appear on the navball. Also, the thing that pops up saying "Maneuver in 'x time'" and burn and Delta V doesn't appear. Lastly, it does not show my periapsis when I am approaching a moon or planet, or target tracking closest approach. I will include some screenshots. If there is something trivial I am doing wrong, please let me know. Or, if there's any mods to fix this that would be good too.
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I'm a recovering Mechjeb addict and am currently learning to fly my rockets all by myself (basically, I'm learning to play the game again). I have no problem with flying onto a suborbital trajectory, but when I go to create my circularization burn, I can't seem to get a near-perfect orbit, and am clueless when it comes to exexuting precise maneuver nodes. Does anyone have any trips?
- 11 replies
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- mechjeb
- maneuver nodes
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