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HELLLO! AND WELCOME TO MY COMPLITATION OF FLAGS YOU CAN USE ANY PATCH/FLAG PRESENTED HERE (just leave a credit please) So here it is- And that is all for now. I would like to know if you liked some. And mark the which is the best in your opinion!I will see what is the best style for drawing flags with your help! Also i would take requests anyday! (i know it looks bad, but what should i do in MSpaint with only my touchpad and no tablet!?)
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Greetings, fellow KSP 1 enthusiasts. This forum post is a fun one. A "give a little, get a lot" type of post. After much thought and excitement, I’ve decided to make the leap and become a KSP YouTuber! I used to deem myself too shy and reserved for that, but I decided to make the leap as you can tell. That’s one small step for a Kerbal, but one giant leap for Kerbalkind! Basically, long story short, I gave making a Kerbal Space Program video a try the day before I wrote this post (July 4th, 2024!!!!) and found that it actually felt quite natural. There I was thinking that my voice might have been a bit too grating or whatever-you-want-to-call-it for that, but upon listening back to it that day, I realized it was the contrary. So, that being said, my request is simple: send me whatever KSP video idea you have, as long as it's actually feasible, which is much different from practical, so that I can try it out! I feel like, in doing that with all of you, that might serve to be one of the best parts, if not the. Whether it’s challenges, mission concepts, or spacecraft designs, I want to hear it all. I’m ready to take on ambitious, daring, and out-of-the-box ideas that do things like play around with the boundaries of what can be done in Kerbal Space Program and such. It’s like taking a piece of your imagination and beaming it up by broadcasting it to the entire community. How legendary is that? It's a win-win: you get the perks that come with being the one who gave me my video idea, and I get the fun challenge. And, well, people need things to help them stay sane, right? Well, KSP is one of those things for sure, and I feel like what I have described would and will be a welcome supplementary addition. Got things too adventurous, crazy, simply plain dumb, or maybe even merely too involved to try out, but still want to see? I got you covered. Keep those Kerbals safe and sound. I'll do it. This is about unity... Unity Engine unity, even — coming together as a fandom and showing what happens when you pool collective genius. It’s about creating something epic together, turning the spotlight on each and every one of you who wants it, whilst giving credit where it’s due. As of writing this post, I was ready to start making KSP videos for all of you to watch short of having the channel for it created yet. But that is precisely the plan, and, as much skill as I may have with making KSP videos, I want and even need your ideas, which is why I wrote this post. So... go ahead! Type out what you want to see, and I will talk to you about it ASAP. What are you waiting for?! I'd count "Make it rain Kerbals on the KSC!!!" as a valid request and do it if that's what you asked. Your idea, my execution! Minimal effort, maximum reward! Get a shoutout! Be a part of something fun!
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I will keep adding ideas for QoL improvements here. It's better to have everything in one place. It would be nice to be able to: Press >>> (warp to maneuver) again to go down from 30 to 5 seconds (so I don't have to wait so long or fiddle with manual time warping). Turn off first time user experience during the campaign. Perform maneuver node fine tuning (like scrolling on node elements like in KSP1). Pause the game when pressing Esc. Cut the engine throttle without pressing X twice when accelerating during time warp (should only press X once). Move the map view node-info mini-windows (like AP / PE ) by dragging them with the mouse. Use the Space-bar key to pause / resume tutorial video. Have a Chase Camera for kerbals on EVA. Allow precision text-based editing of parts manager parameters Add ability to set colors via RGB and/or hex codes UI buttons should show hotkeys in tooltips Link distinct assemblies with struts Do part details comparisons in the Parts Catalogue Have a TWR indicator next to the throttle slider in the instruments cluster.
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Yep, you heard that right. We need a black hole in KSP2. I would imagine that it functions just like how jool did in KSP1, maybe destroying the craft completely after reaching a certain "altitude". a quasar would be beautiful. Plus, having a black hole would allow for some game breaking slingshots, being able to perform gravity assists that accelerate you multiple times your orbital speed. I would love for it to be a supermassive black hole, but at the same time, maybe a stellar black hole, or a black hole orbiting another star would also be great. I noticed in the game's introduction trailer there was a quasar, so maybe the KSP2 devs are hinting at something. https://youtu.be/VUiY2WqCet8?t=19
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THIS THREAD IS A WORK IN PROGRESS Since the early days of .22, I have enjoyed making importable art for use as flags. Since 2013, I have been asked by various forum members to make flags, I have offered my talents to create artwork for various projects, and have even started my own mission report thread ripe with custom artwork. About two weeks ago, I was asked by a forum member if I could create a thread that would have ALL of my artwork featured. After careful consideration, some advice from @Dman979, consulting with @Red Iron Crown, and a few others, I have decided to begin this thread - and as you can tell by the title, as I do artwork for any project or artwork at the request of forum users and the various KSP related Facebook pages to which I belong (Kerbal Space Program, Kerbal Space Program - Public Group, and KerbalStuff Reborn), I will post copies of the artwork for you to enjoy. Before I forget, the below Creative Commons licensing applies to the images on this thread and images created by me located on other threads. This work by adsii1970 is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Based on a work at http://forum.kerbalspaceprogram.com/index.php?/topic/132488-wip-adsii1970s-custom-image-repository/. In other words, Please feel free to use, copy, redistribute, or even edit the images contained on this thread or on others; all I ask is that when you repost it, you give acknowledgment to the original artwork and that you do not use my original artwork to create revenue as I have spent the time and effort to create the artwork to be used free of charge. Quick links to the image posts on this thread Beta Tester Images Custom Artwork Collection (requested items) Kerbal Space Program 1.1 pre-release images Images created for the Real Space Program [AMR Successor] MOD RSP Flag and Final Frontier Add-on Graphics Pack Kerbal Space Program 1.3 pre-release images Images created for the Space-Y Program Images created for the Saturn Shuttle Program MOD Custom Final Frontier ribbons ( @Lo Var Lachland ) Generic Images for Fun Profile header images (free to use) Generic Kerbalnaut Qualification and Flight Wings General Forum Images (non-requested) Thread of the Month Images Images created for the Rep Grand Group 2017 Thread of the Month Images Images created for the Light Green Group 2018 Thread of the Month Images Image created for the Positive Forum Movement 2019 Thread of the Month Images 2020 Thread of the Month Images 2021 Thread of the Month Images Mod Related Images/Final Frontier Ribbons MOD add on pack: Merit awards MOD add-on pack: Officer Ranks for Kerbal Space Program
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Hope this is still the right forum... Find the main thread HERE: FIND PORTFOLIO 1 (SSTOs) HERE Welcome to Arcane Aero & Astro Engineering's Request Thread. Want a certain plane design able to go to space? Post here and I'll try to make that dream a reality!... provided a request slot is available and I decide it's reasonable enough to take on. SLOTS: 1. OPEN 2. OPEN 3. OPEN FORM: Image (RECOMMENDED) - Overall Description - Target Range - Payload - Features - Other - Note that this will also be the thread where some request craft will be displayed, given the permission to do so!
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Hey, I've been really interested in SpaceX and its live streams. I was fascinated by their speedometer and altimeter in the top right, and I really want a mod that can do this, and I'm sure others have been wanting something like it as well. For those who don't know what I'm talking about, I'm talking about this thing If you take the time to make it, thank you so much!
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This is a repository for my shared launch vehicles. I started this thread because I've noticed that launch vehicles, unless they're for terrifyingly-large payloads or are replicas of real rockets, do not get much attention on the forums. I like spacecraft to look good through the entire duration of their use, and although the launch tends to be a rather small portion of that temporally it is still very important. I also enjoy designing launch vehicles, so this thread exists in part to showcase my designs. Requests I am happy to take requests for launch vehicles. I can design for a specific payload capacity, stock or modded games, unusually shaped payloads, scaled up versions of Kerbin (if I'm provided with the right Sigma Dimensions settings), reusability, and really just about any launch vehicle specification you might need. I can also design stylistic replicas of real launch vehicles (including accurate payload capacity if you want) if you have few preferences on mods used. I will also include transfer stages if you want to send a payload beyond Kerbin orbit. What I can't do is design for ridiculously massive payloads which would require launch vehicles with 300 parts and 40 stages. But I find that generally people with such needs prefer to design their own lifters anyway. I also can't do designs involving Tweakscale, as it causes numerous issues that are inconvenient to find the sources of. Downloads When downloading modded vehicles you should use the mod list I provide in this thread, as KerbalX does not detect all mods. LKO (Low Kerbin Orbit) is always defined as an 80km prograde equatorial circular orbit, unless stated otherwise. "Avionics" means whether or not the stage has independent control (including antenna). Vehicle descriptions in-game will include notes for successful use of the vehicle. Main Series These are my standard launch vehicles for a wide range of payloads.