Jump to content

Search the Community

Showing results for tags 'underwater'.

  • Search By Tags

    • underwater ×
    Type tags separated by commas.
  • Search By Author

Content Type



Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Found 12 results

  1. No doubt, the rules on this have changed over game versions, but I'm particularly interested in 1.12 (which is near enough to 1.11, which I play). This mechanism is important when trying to swim from one craft to another one, very close by, in order to board it. Kerbals seem to have a loit...
  2. My first ever underwater docking, and in IVA view ! Recently I discovered the beautiful Buffalo 2 mod by @Angelo Kerman, with a neatly made MAS IVA. I fired this up, along with sunkworks (by him too : ) ) and went underwater, with parallax scatters, and oh boy I was thrilled. That's the...
  3. Purtroppo non posso programmare, ma penso che qualcuno che trova interessante la mia idea potrebbe rilasciare la mod a cui sto pensando. La mod riguarda (come probabilmente avrai già letto) sui fluidi: un sistema che cambia il modo in cui funzionano le stive di carico e parti simili, ora se met...
  4. You have gone to space. You have gone to planet side. You even floated on Laythe. Are you ready to take the adventures underwater? This mod provides the parts and tech to control your ballast and propel your crafts forward as well as maneuver your craft. Included in the pack is newly revamped S...
  5. Hello all. I have tried searching the forums to see if anyone had already done this, but could not find anything. I like to see how realistic the physics of KSP are for things that were not it's original purpose. I have "Breaking Ground" and work within KSP 1.9.1. I had fun proving that "D...
  6. Hi to any developers who hopefully read this. We had a working buoyancy compensation system for Kerbals that I introduced in my mod Working Underwater lite. It works up to 1.10.1 but have tried it in 1.11.2 and something has happened now that the Kerbals have the new system that allows them to...
  7. Tired of not getting a better dip in the waters of Kerbin? Tired of not having the FREEDOM to walk on things that are under the water? Sick and tired of not being able to look at things below the water? Totally fed-up with not having a sub water layer showing where the water ends and the sky begins?...
  8. I tried a quick look at Kerbal EVA buoyancy and found nothing. I need this for underwater EVAs since i use mod called USI Submarine Parts which gives player ability to construct and drive submersibles. If all operations are performed in IVA or by using available actions on desired part in...
  9. Mabye there could be like an update entirely focused on underwater exploration? mabye make it so normal engines don't work underwater so you have to use propellers, under water caves to discover? and mabye lots more?
  10. Welcome to the Kerbmarine challenge! Intro: Our research team has been having a lot of trouble trying to discover the depths of the ocean, they required something sufficient enough to go to very deep depths and collect data from the mysterious ocean floor. They agreed on making it true. Je...
  11. Today lady's and gentlemen I give to you one of the most interesting(not really) challenges ever put onto the KSP forums! Your challenge is to circumnavigate Kerbin, from one side to the other, while keeping your craft entirely submerged in the water as quickly as you can. Your craft can be as large...
  12. So after playing with @RoverDude's Otter Submarine mod (which you should definitely check out if you haven't) for a while, I noticed a few things. One: It's very fun to drive a sub all over Kerbin, and two: that the stock underwater effects are extremely unaccomodating. Not only is it impossible to...
×
×
  • Create New...