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Found 16 results

  1. S t o c k W a t e r f a l l E f f e c t s This mod contains a set of template and engine configuration files, that give amazing waterfall effects to the stock engines. Downloads: Primary: https://github.com/KnightofStJohn/StockWaterfallEffects/releases Dependencies: You will of course need to install the Waterfall mod for this to work: https://github.com/post-kerbin-mining-corporation/Waterfall/releases Make sure you install the latest version of Waterfall when updating Stock Waterfall Effects Module Manager 4.1.4 is already included with waterfall. As of version 0.6.0, you will also need B9PartSwitch: https://github.com/blowfishpro/B9PartSwitch/releases Known Issues & Workarounds: Issue: Some engines might lag your game if you use too many of them. Workaround: Waterfall has some options available in the WaterfallSettings.cfg file: Set the "EnableLights" and "EnableDistortion" options to "false". Issue: For a very limited amount of people, some plumes can show through parts. This is a Waterfall base mod bug that affects some older hardware and some Linux or Mac users. We are going to look into this bug in the near future. New in 0.8.0: Compatibility fixes with ReStock and WaterfallRestock: I am currently working to iron out a number of loose ends. For a detailed list, see the github release notes. This first update targets some plume misalignments that were still happening with the ReStock model of the Rapier, for instance. I also added some of my plumes to other ReStocked engines. These will in other words "override" the plumes configured by WaterfallRestock. I decided to do this for a limited set of engines because these specific plumes in WaterfallRestock seemed far less refined than my own... sorry Nertea The other engines configured by WaterfallRestock, I left alone for now. Future work: Fixing the z-fighting inside some engine bells More ReStock compatibility Fixing the "plumes showing through parts" bug Some Waterfall base mod work... if I have time Plume selection Feature: My goal with this mod is to give the stock engines a realistic looking exhaust plume. This means that I try to give the engines that are inspired by real life engines, the correct type of plume. For example the Vector is based on the Space Shuttle Main Engine, the RS25, and therefore has a very similar looking hydrolox plume in this mod: However, some engines in the stock game were designed to look like certain real-life engines, but do not have similar stats in the game. I have to strike a balance between realism in engine performance, or realism in real-life inspiration.I chose to focus on giving the engines the correct plumes according to their performance. This is a list of the configured engines and the type of plume they have in this mod: • Vector & Mammoth: Lower stage hydrolox / Lower stage methalox • Poodle & Terrier: Upper stage methalox the reasoning here is that the Wolfhound and Cheetah are also both vacuum engines, but with even better ISP. Therefore they will be hydrolox engines, while the terrier and poodle will be methalox. • Rapier: Lower stage methalox & Methane-air • Rhino & Skiff: Mid-range hydrolox • Nerv: Upper stage nuclear hydrogen • Reliant, Swivel, Skipper, Mainsail, Twin Boar, Kodiak & Mastodon: Lower stage kerolox These kerolox plumes were originally designed by @Zorg for the Bluedog Design Bureau, and altered by me. Some more than others. • Spark & Cub: kerolox sustainer. • Cheetah & Wolfhound: Upper stage hydrolox Although the models for these engines are based on real hypergolic engines, I still made these two hydrolox engines because they have exceptionally high Isp. • Bobcat, Thud, Twitch & Spider: Lower stage Hydrazine 50 (hypergolic). This plume was originally designed by @Zorg for the Bluedog Design Bureau, and altered by me. • Puff & Ant: Upper stage Hydrazine 50 (hypergolic). • Dart: hydrolox aerospike. • Dawn: Xenon Hall-effect ion plume. • Goliath, Juno, Wheesley: Kerosene turbofan. • Panther: Kerosene turbofan & generic kerosene afterburner. • Whiplash: Blackbird J58 type kerosene afterburner. Eye Candy: Licensing: • All content is distributed under a CC-BY-SA-NC-4 License And if you happen to have some free time to fill, go check out my youtube channel : https://www.youtube.com/channel/UCoJWYYRrzVDmap8uzhHsj_A
  2. Through various save files ive accumulated various custom tweaks and ran into other things i wanted to change, so i decided to compile them into a mod. The first iteration is designed to go together with a mostly stock-like game with Restock and Restock+ so it doesnt touch other mods like Cryo Engines or Kerbal Atomics yet. Features include: Part independent SAS levels: Now the HECS and OKTO are identical and remain capable after unlocking higher tech nodes. Probes now hibernate in warp by default so you dont run out of EC. Tweaked part placement to allow for a probe only start, while not affecting the kerballed route. Other science tree tweaks in the lower branch, such as an earlier fuel cell and moving the EVA science kit to space exploration(the one with ladders) Remote surface sample collection via the small drill, also moved to space exploration. It doesnt interact with the animation unfortunately so it on you to put the drill in a sensible location. ISRU now works at 50% capacity unkerballed, instead of 5%. The mini ISRU now behaves the same as the big one, with 1/5th the speed for 1/3th the EC use. No more loosing 80% of the ore! Mk1 cockpit now has equal mass to its inline version(like the Mk2 does) and the Mk2 Lander Can now weighs slightly less than 2 Mk1 Lander Cans instead of more Science Junior is now more heat tolerant. The side mounted variant form Restock+ weighs 50kg less instead. Science texts for the magnetometer for both stock and outer planets pack! I dont know why they werent included by squad. Eve now has a return modifier of 20! Before it was only 5 which is lower than Gilly and Dres!! Requires Kopernicus. Overhauled most of the Restock+ engines and their place in the tech tree. More info bellow Ye Olde KANDL: Several mods are distributing this old model so heres a standalone copy: 4kN@700Isp for a 0.25 tons. Particle plume provided by Restock. Switchable fuel tanks. You can now fill an orange tank with only LF for the Nerv! Requires B9PartSwitch. This conflicts with Cryo Tanks so you should remove the module if you use both. New Waterfall plumes for hydrogen based engines and fixed most of the typos in restock configs. More Info bellow. Requires Waterfall, Waterfall Restock, Stock Waterfall Effects (for the jet engines and aerospike) The Restock+ engines have been overhauled to maybe be an option worth choosing in some situations: A new tech tree node has been added before the one that unlocks the Skipper, and the nodes following it have been moved forward 1 step. That means the Skipper and modded engines like the Hecate need the upgraded RnD to research. Said new node now holds the Saturn class engines from Restock+ and the Kickback SRB. Torch has increased Isp to be viable as a small engine. Its somewhat like the Merlin from NFLV, if somewhat lacking in TWR. Ursa has thrust boosted to 460 to better fit the 1.875m size. Other stats increased accordingly. Also moved to the same node as Terrier. Caravel has its Isp changed to be like a small Rhino. Its mass has been increased but its TWR is still fantastic for a vacuum engine. Galleon(F1) stats adjusted to be in line with the Boar(F1B). It now makes 870kN at a very respectable TWR, but is no match for itself from the future. Schnauzer has less Isp at 340 but higher TWR. Only the Dart beats it at both. Its also cheaper. Undeprecated the Mallet and Striker and adjusted stats to match the stock ones. The Shrimp wasnt long enough. Stock radial engines Twitch and Spider now has the same Isp as their inline version so theres now a reason to use them over the inline on a cubic strut. Waterfall plumes have also been tweaked a bit, including new plumes for hydrogen based engines: Poodle also a better fitting plume.All engines that have turbopump exhaust pipes have had their effects restored. Before only the single Boar kept its effects. Fixed a lot of typos including Schnauzer not having a plume at all and made the Rapier plume the correct position for the Restock model. Poodle now has a better fitting plume based on the Proton Rocket and fixed the typo that made it not make sounds. New hydrolox plumes that are blue instead of white/cyan. Recolored based on the RS25 plume. Nuclear engines now have a working plume based on an old SWE config. A while ago i released a config for just that plume, so its just that built in this config. New Ion plume based on SWE adjusted to fit the Restock model. Planned features: Disabling the fuel switcher if Cryo Tanks is also installed Somehow applying the recolored plumes to all engines dynamically Tweaks to USI life support to make recyclers more part efficient. A second iteration based on a more expansive mod list with customized ISRU chains, branching tech tree and better plumes for the Argon engines from NFP SpaceDock release Download via GDrive
  3. ==================================================================================================================== Restock Waterfall Effects 3.1.0 by AtomicTech based off of Stock Waterfall Effects by Knight of St. John and Waterfall Restock by Nertea. ==================================================================================================================== Restock Waterfall Effects contains a set of template and engine configuration files, that gives Knight of St. John's awesome waterfall effects to the stock engines. This is a config mod and does nothing by itself and is built from Knight of St. John's Stock Waterfall Effects, Nertea's Waterfall Restock, and Jet Sounds Continued. You need to install the dependency mods for it to work. =============================================== ENGINES INCLUDED (Differences between Waterfall Restock 0.2.3) =============================================== The Bobcat with its original Hypergolic Plume (SWE) along with a new Kerolox and Hypergolic Plume. The Cheetah with a new Hypergolic Plume and Kerolox Plume, along with the original Hydrolox Plume (RWE). The Thud with its Hypergolic Plume from SWE. The Swivel with its original Kerolox Plume from SWE. The Reliant with its original Kerolox Plume from SWE. The Skiff with its original Hydrolox Plume from SWE. The Goliath, Juno, Panther, Wheesley, Whiplash, and RAPIER's SWE Plumes all included. The Vernier (RCS) with its original Kerolox Plume from SWE. The Wolfhound with a new Methalox plume. The Vector with its Hydrolox, Methalox, and Stratzenblitz configs from SWE. Along with everything else from Waterfall Restock! ================================ DEPENDENCIES (RWE 0.1.0 - 0.3.0) ================================ Required: ModuleManager Waterfall B9PartSwitch Restock Waterfall Restock ================================ DEPENDENCIES (RWE 2.0.0 to RWE 2.2.0) ================================ Required: ModuleManager Waterfall B9PartSwitch Restock ================================ DEPENDENCIES ================================ --- NEW INSTALL/UPDATE INSTRUCTIONS FOR 3.1.0 --- 1.) If you have existing RestockWaterfallExpansion, StockWaterfallEffects, and/or WaterfallRestock folders, DELETE ALL OF THEM. 2.) Extract all of the contents of the RWE-Master folder (RestockWaterfallExpansion, StockWaterfallEffects, and WaterfallRestock) to your GameData folder. 3.) Update/install dependencies: ModuleManager, B9 Part Switch, and Waterfall. --- INSTALL/UPDATE INSTRUCTIONS FOR 3.0.0 --- 1.) If you have existing RestockWaterfallExpansion, StockWaterfallEffects, and/or WaterfallRestock folders, DELETE ALL OF THEM. 2.) Extract all of the contents of the RWE-Master folder (RestockWaterfallExpansion, StockWaterfallEffects, and WaterfallRestock) to your GameData folder. 3.) Update/install dependencies: Realplume, Realplume Stock Configs, ModuleManager, Waterfall, Smokescreen, and B9 Part Switch. 4.) Enjoy! --- UPDATING FROM 2.2.0 TO 3.0.0 (and later) --- 1.) If you have existing RestockWaterfallExpansion, JetSoundsUpdated, StockWaterfallEffects, and/or WaterfallRestock folders, DELETE ALL OF THEM. 2.) Update/install dependencies: Realplume, Realplume Stock Configs, ModuleManager, Waterfall, Smokescreen, and B9 Part Switch. 3.) Extract all of the contents of the RWE-Master folder (RestockWaterfallExpansion, StockWaterfallEffects, and WaterfallRestock) to your GameData folder. ============= INSTALLATION ============= Read the included instructions in the .zip. NEWS & UPDATES ================= - (Nov. 27th, 2022) Restock Waterfall Expansion (0.3.0, [The Titan Update](https://i.ibb.co/Hg4BCgc/Titan-Update.jpg)) is now in beta testing, release expected soon! - (Nov. 30th, 2022) Research has begun to create a full replacement for Restock Waterfall using Stock Waterfall Effects 0.6.3 & 0.7.0. - (Dec. 17th, 2022) Restock Waterfall Expansion 0.3.0, the Titan Update released. - (Dec. 18th, 2022) Restock Waterfall Expansion 0.4.0 (Modern Rocket Rockin') in development. - (Dec. 29th, 2022) Restock Waterfall Expansion 0.4.0 (Modern Rocket Rockin') development temporarily halted. - (Mar. 1st, 2023) Restock Waterfall Expansion 0.4.0 (Modern Rocket Rockin') cancelled. - (Mar. 6th, 2023) Restock Waterfall Expansion 2.0.0 (New Age, Old Thing) in development. - (Mar. 6th, 2023) Restock Waterfall Expansion 2.0.0 (New Age, Old Thing) released. - (Mar. 6th, 2024) Restock Waterfall Expansion 2.2.0 (Turbo Turbines) released. - (Mar. 19th, 2024) Restock Waterfall Expansion 3.0.0 (Stainless Steel Solids) in development. - (Apr. 25th, 2024) Restock Waterfall Expansion 3.0.0 (Stainless Steel Solids) released. - (Jun. 26th, 2024) Restock Waterfall Expansion (3.1.0, Aggie Engine Repairs) released. ========== LICENSING ========== This content is distributed under the Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) (For the RestockWaterfallExpansion & StockWaterfallEffects Folder, for the license for the Waterfall Restock, see Chris Adderly's custom license below.) You are free to: - Share — copy and redistribute the material in any medium or format - Adapt — remix, transform, and build upon the material The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: - Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. - NonCommercial — You may not use the material for commercial purposes. - ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. - No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. ========================================== FROM WaterfallRestock BY CHRIS ADDERLEY ========================================== Copyright (c) 2019 Chris Adderley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ========== PICTURES ==========
  4. As you can on the picture, the schnauzer engine does not have a plume while all the other engines have. Does anyone know how to fix it? oh and here is my mod list:
  5. Hello. I have recently started digging down the hole of modding, specifficaly, waterfall; as I fell in love with it after watching a few videos. I then realized that I liked the stock waterfall effects mod the most, and then installed B9 cuz dependencies. Most engines are not working The working engines are the following: Mamooth and vector Rhino Dart Skipper and mainsail R.A.P.I.E.R (both modes) Terrier and poodle Twinboar All other engines still have stock plumes Screenshots:
  6. You have probably noticed that the waterfall configs for nuclear engines are broken. This configs gives them working plumes using the template provided by stock waterfall, specifically an older version of it. I have found this template used in the recycled parts mod for the kandl engine. Note that kerbal atomics also changes the plumes to its own which arent broken but merely ugly as well as add a LF mode switch which makes this incompatible with it. I do plan to bundle a fix for those too but i want include FFT in that fix and i would like to find a better plume for gas core rockets. Download via GDrive
  7. Ok so I got restock and restock waterfall config, deleted my old stock waterfall config. All the rocket engines have their waterfall effects but the rapier, whiplash, panther, goliath, wheesley and juno have not got them. (aka they have their rather ugly stock effects) even if I put back the stock waterfall config file in gamedata the air breathing engines still don't get their waterfall effects applied. anyone know how to fix this? Edit: i dowloaded the lastest stock waterfall config and it worked when i used a whiplash, but rapiers are weird, especially the closed cycle mode, the plume is missing
  8. Hello, I am trying to configure the space shuttle system mod with waterfall, the tantares and DECQ Soyuz aswell. I have no idea how to. Here is the link to the mod if you do not know what it is.
  9. I'm posting this as a separate Topic as it separately applies to two different mods I tested, and I don't want to copy-paste the same issue twice when it may have the same root cause. The Issue: When Loading a Stock Craft into a KSP Game with EITHER Waterfall or Realplume loaded, Engine Enable/Disable Action Groups get lost. How it should be: how it ends up with either RealPlume or Waterfall: Probable Cause (guess) The issue does not appear to lie in the configs directly, doing a grep over all of the mod folders of Realplume and Waterfall with their respecive configs I could find no line that explicitly edits the Action groups or completely deletes ModuleEngines. They however all rename ModuleEngines to ModuleEnginesFX. This leads me to suspect that in that renaming KSP does not know how to handle a craft with such a module in place as it isn't the ModuleEngines it expected, and therefore it seems to miss every setting within the ModuleEngines that was not at default, or at least action groups. (I did not have the time to test for thrust limiters too.) I'd be curious to hear from the devs of the respective mods about what could be causing this and how it could be fixed, as I am not familiar with KSP modding in terms of C#, and only know a little bit about Module Manager patching. It would be cool to see this fixed, because this breaks functionality of vessels that are otherwise considered fully stock in their craft file and should work in an unmodded game. Investigation: (what lead me to my above conclusion)
  10. Hello, I'm working on an alumazine plume for Restock Waterfall Expansion as I figured that I'd contribute to @AtomicTech's project seeing as the Alumazine plume for the mod still hasn't been finished. I know that, from a previous thread, that the plume would "quickly precipitate in a silvery residue downrange. So, I imagine it would be "sooty" and smoky as all heck, closer to an SRB than an LRPE." (Thanks @DDE ). How would I go about using smoke screen to add the slivery residue and soot to the existing plume?
  11. Are you playing with SSTU and would you like to have a chic exhaust that Waterfall provides ? Then these configs are for you. Adds new effects for all liquid engines, as well as new effects for capsules with built-in RCS. Installation. Just move the SSTUWaterfall folder to your GameData folder and enjoy the new exhausts on your engines! Depends: Waterfall, SSTU. Download: The mod code is licensed under the MIT license. SpaceDock GitHub Screenshots of some engines and rcs exhaust for capsules: Changelog:
  12. Hi all, Recently I have been having problems with specific engines on Waterfall. It's quite hard to explain... here's a screenshot (bit hard to see) https://imgur.com/a/k8p6XrO Mod list: --START MODS-- [x] Science! 000_ClickThroughBlocker 001_ToolbarControl Astronomers Visual Pack B9 Part Switch Better Time Warp CactEye Space Telescopes 2: Refocused Distant Object Enhancement Environmental Visual Enhancements [EVE] Eskandare Heavy Industries Kopernicus Kraken Science Kronal Vessel Viewer Modular Flight Integrator MSP-3000 Material Science Pod Persistent Thrust ReStock ReStock+ Scatterer Scatterer Atmosphere Cache Sigma Space Tux Library SSCEP Stock Waterfall Effects Waterfall Zero Mini AVC Module Manager Module Manager Config Cache --END MODS-- All mods are the latest version the last time I checked. I have not touched the files, they were all installed by CKAN. .log file: https://we.tl/t-Ijgh4FBFYC Any help would be appreciated.
  13. I have tried installing Waterfall mod multiple times and it has never worked, here are some screenshots. I would appreciate any help to solve the problem, thank you in advance
  14. Hey Everyone! I've been working on my Junkyards 1.2.2 release (1.2.1 can be found as a pre-release on GitHub) and I've started to implement Waterfall support. I don't really have the time necessary to implement SmokeScreen and I need some help in finishing the existing Waterfall plume and implementing plumes where they're missing. So, if you want to help out, head on over to the GitHub Repo and make some pull requests! Thanks! -AtomicTech
  15. I'm using the Waterfall mod, but I don't like how there is no engine smoke. However, the Waterfall forum thread states that Waterfall is And I would like to use that compatibility. RealPlume prefabs would be perfect. But, as Waterfall overrides RealPlume, this would require me to Separate the RealPlume effects into smoke and plume And apply only the smoke along with the Waterfall plumes. The SmokeScreen Github wiki is incomplete, while the only followable tutorial for RealPlume that I could find utilizes Realism Overhaul, which I don't use. Does anyone know of a tutorial for making RealPlume/SmokeScreen smoke effects that is up-to-date and doesn't use Realism Overhaul?
  16. Today, when I opened ksp, I noticed that the Swivel and Reliant engine models have been changed, but their restocked effects have also disappeared. Later I found them in other categories (like stock parts). I also noticed that the bobcat engine had restocked effects. Last time there was nothing like this and I did not delete, update or add any mods. Here is image with engines and my GameData folder. Can I fix this somehow?
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