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Showing results for tags 'yaw'.
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I am working on a SSTO and can't seem to get the yaw to work(pitch and roll work). I have tried using fins with built-in control surfaces, suh as the FAT-455, and I have tried putting on a fin and adding the control surfaces seperately, and neither will work. The yaw indicator at the bottom left shows that I am yawing to the left and right, but the control surfaces don't move. I have tried disabling everything but yaw, and can only get it to work when I deploy it and use the yaw action group to change the angle at which it deploys. I would fly with that fix but it does not return to neutral automatically and that is a feature I would like to use. Attached is a picture of the SSTO.
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Even though they are set to "yaw only", when tail control surfaces are placed at an angle (not 90 degrees) they also have an influence on pitch or roll. This should be cancelled out by other control surfaces, preferably automatically. This opens up the ability to design more diverse looking craft without performance loss.
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I've been trying to find if anyone else has this bug but no luck. My MEM pod seems to have it's axis inverted so when I want to pitch down it pitches up and viceversa, same on the other controls. Any clue?
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I Have a Saitek Cyborg Evo Force in an unmodded install of version 1.3.0.1804. I can map all the joystick buttons, the thumb hat, and pitch & roll but not throttle or yaw. These functions work in the control panel but KSP seems to not detect them at all. Happy to provide more info if required. Also does KSP support force feedback? I have read that afbw mod may solve the issue but it seems to be no longer available. Thanks in advance
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- joystick
- flight controls
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I've just started using the Farram Aerospace mod since the 1.05 patch. I'd gotten very used to the stock aerodynamics so I'm having a hard time adjusting. One particular thing is the ability to set control surfaces to only control pitch, or only control roll or yaw etc. Right click on the control surface in stock, and you'd have a simple ENABLE/DISABLE button next to each ROLL/PITCH/YAW axis. Now, there appears to be a 0-100% slider where each button used to be. I presume this is to offer more fine grained control, but for example, setting ROLL to 100% and PITCH and YAW to 0% on my ailerons appears to have no effect. They still attempt to move in response to pitch commands, indeed, when i pull back on the yoke, the animation shows both ailerons drooping together and the F12 aerodynamic forces overlay shows increased lift coming from both parts. Which is odd, because they are behind the centre of gravity and centre of lift, therefore by drooping they are actually generating a pitch down moment, in opposition to the canards?