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Variable geometry wings


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Anyone interested in a variable geometry wing mod. I know its possible (to a degree) with infernal robotics but the transition is so awkward that planes don't tend to survive a transition very well.

Aircraft use variable geometry wings to allow high performance at both supersonic and subsonic speeds by changing the wing shape. This works because a low aspect ratio swept wing aircraft has lower drag and therefore is better at high speeds and a high aspect ratio wing provides more lift reducing stall speed and improving efficiency but greatly increasing drag.

Notable aircraft examples are the B1-b lancer and F-14 tomcat which transition their wing angles to improve range and allow shorter runway takeoff and landings but let them also fly at supersonic speeds.

I have no modding or modeling experience. If I did I would make them myself.

Please.

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AFAIK it's only FAR that can detect/adjust for wing aspect ratio, and it can't detect/adjust an animated single part, it'll only use it's initial position. The wing part has to be on a moving joint for FAR to notice it move and that's already the same problems of making an IR one?

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A simpler mod would just change the lift and drag components of the wing when you clicked the button to transition the wings as it played the animation.

extended drag = .2

swept drag = .125

extended lift = 2

swept lift = 1.25

If someone would write the plugin for it I would be more than happy to model and animate the wings.

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AFAIK it's only FAR that can detect/adjust for wing aspect ratio, and it can't detect/adjust an animated single part, it'll only use it's initial position. The wing part has to be on a moving joint for FAR to notice it move and that's already the same problems of making an IR one?

I suspect you could tell FAR to change the wing's parameters on the fly, but that would again need a custom plugin. If you want to see how to pass initial parameters to FAR then check either of the procedural wing mods; updating it during flight I don't know about, because I don't think anyone's done it yet.

The problem with IR is basically weak joints and unsuitable models, I'm fairly sure both could be solved with a custom wing glove model.

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A simpler mod would just change the lift and drag components of the wing when you clicked the button to transition the wings as it played the animation.

extended drag = .2

swept drag = .125

extended lift = 2

swept lift = 1.25

If someone would write the plugin for it I would be more than happy to model and animate the wings.

That's like a five minutes mod to code. Just the drag coefficient to change and changing the lifty coefficient of the associated lift module.

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A simpler mod would just change the lift and drag components of the wing when you clicked the button to transition the wings as it played the animation.

extended drag = .2

swept drag = .125

extended lift = 2

swept lift = 1.25

If someone would write the plugin for it I would be more than happy to model and animate the wings.

That's like a five minutes mod to code. Just the drag coefficient to change and changing the lifty coefficient of the associated lift module.

I have often imagined a telescopic canard with this exact function and perhaps multiple levels of extension - effectively allowing the CoM/CoL to be rebalanced in-flight.

At one point, I was holding onto this idea as a possible motivation to learn how to code for KSP. Alas, time got away from me.

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