Filigan Posted April 29, 2015 Share Posted April 29, 2015 It appears there is a problem with KIS and Female Kerbals: When they leave the Capsule for an EVA, they just bounce off, and are not affected by Gravity. Removing KIS seems to have solved this bug for me. Maybe you people want to check and confirm/disprove this. Original Bugreport: http://forum.kerbalspaceprogram.com/threads/117599-Valentina-being-flung-off-when-eva-d Link to comment Share on other sites More sharing options...
Commissioner Tadpole Posted April 29, 2015 Share Posted April 29, 2015 It appears there is a problem with KIS and Female Kerbals: When they leave the Capsule for an EVA, they just bounce off, and are not affected by Gravity. Removing KIS seems to have solved this bug for me. Maybe you people want to check and confirm/disprove this. Original Bugreport: http://forum.kerbalspaceprogram.com/threads/117599-Valentina-being-flung-off-when-eva-dOh no. I currently have a Female Kerbal in a Duna expedition. She's in a habitation module using KIS parts, too. So until this mod is properly updated(which will likely take a looong time; I estimate around July), she's stuck within the craft. At least there are 5 other Kerbals to keep her company, I guess. Link to comment Share on other sites More sharing options...
KospY Posted April 29, 2015 Author Share Posted April 29, 2015 KIS 1.1 released ! Here is the changelog : [B]1.1.0[/B] - KSP 1.0 Compatibility - [New Part] 2.5m inline container (20 000L) - [New Part] Ground base (similar to KAS Pylon) - [Feature] Part snapping on stack nodes (electric screwdriver only) - [Feature] Containers snapping on mount (removed "item drag to mount" behaviour) - [Feature] Small containers can now be carried on kerbal's back (but kerbal speed is limited on ground) - [Feature] Allow part from editor scene to be dragged to inventory (for tweaking them before storing them) - [Feature] Added multiple node support for PartMount module - [Feature] Added TweakScale compatibility - [Feature] Added ability to name containers - [Feature] Added a button in the kerbal inventory to put/remove helmet - [Feature] Added ability to set equip to "model"(default), "part" or "physic" in ModuleKISItem - [Feature] New item module to tweak some kerbal parameters when item is equipped (for modding) - [Feature] Current attach node is now displayed on the cursor - [Feature] Show science data of stored items - [Feature] Settings.cfg file is now loaded as a confignode (allow module manager to add partModules to the Stackable list) - [Feature] Show content resources, cost, mass and science data for stored containers - [Change] Disabled surface attach for stack part nodes - [Change] Disabled surface attach for part not allowing it - [Change] Increased default grab range to 3 meters - [Change] Part cost, mass and r&d updated for KSP 1.0 - [Change] Reduced the number of slots of the small container - [Fix] "Open inventory" context menu max distance now use the grab distance from settings.cfg - [Fix] Disabled editor set quantity item context menu when part is not stackable - [Fix] Fixed a crash when trying to store a command pod from the editor - [Fix] Fixed item icon not returning to default rotation - [Fix] Prevent a crash if an item is added in the same slot on loading - [Fix] Re-arrange inventories when size is changed - [Fix] Removed a double when changing attach node - [Fix] Prevent storing a container in itself - [Fix] Prevent attaching a part on itself - [Fix] Fixed incorrect checking of volume available when stacking in the same inventory Lot of new features for this update, hope you enjoy it ! Link to comment Share on other sites More sharing options...
smjjames Posted April 29, 2015 Share Posted April 29, 2015 (edited) It appears there is a problem with KIS and Female Kerbals: When they leave the Capsule for an EVA, they just bounce off, and are not affected by Gravity. Removing KIS seems to have solved this bug for me. Maybe you people want to check and confirm/disprove this. Original Bugreport: http://forum.kerbalspaceprogram.com/threads/117599-Valentina-being-flung-off-when-eva-dIt's probably not even compatible with 1.0 anyway. Try the one which just got released.@KospY: Awesome Also, Commissioner Tadpole, you are SO pessimistic, lol...... Edited April 29, 2015 by smjjames Link to comment Share on other sites More sharing options...
sumghai Posted April 29, 2015 Share Posted April 29, 2015 - [Feature] Part snapping on stack nodes (electric screwdriver only)You have no idea how long I have been waiting for such a feature. Mucho, mucho gracias! Link to comment Share on other sites More sharing options...
SydKhaos Posted April 29, 2015 Share Posted April 29, 2015 THANK YOU KOSPY...1.0 can officialy begin lol! Link to comment Share on other sites More sharing options...
Apollo13 Posted April 29, 2015 Share Posted April 29, 2015 (edited) It's probably not even compatible with 1.0 anyway. Try the one which just got released.Many of us had the problem Filigan described. KIS 1.0 was mostly compatible with KSP 1.0. Inventory systems worked as did attach/detach, etc.EDIT: Happy to report that KIS 1.1 worked perfectly when retrieving Kerbals. Just 5 minutes ago, I rescued both a male and female kerbal without a problem. Edited April 30, 2015 by Apollo13 Link to comment Share on other sites More sharing options...
SydKhaos Posted April 30, 2015 Share Posted April 30, 2015 Aside from my joy that KIS is updated Id also like to express my sadness that you have changed your profile pic KospY =(From the very first I started using KAS mod your pic has been of Doc from BTTF.....I had always imagined the good Doc himself making these pipes, winches, and storage boxes for the little kerbals..with a good many "GREAT SCOTT"s shouted in the VAB!All joking aside...thank for your continued work to giving the KSP mob this wonderful functionality, Thank You KospY and all who have ever help expand/update/maintain the KAS/KIS mod! Link to comment Share on other sites More sharing options...
Shamus6200 Posted April 30, 2015 Share Posted April 30, 2015 Very nice! Loved KAS and I'm sure this will be even better! Thanks guys! Link to comment Share on other sites More sharing options...
Mecripp Posted April 30, 2015 Share Posted April 30, 2015 KospY is that a cargo part below the command pod and if so where did you get it ? Link to comment Share on other sites More sharing options...
smjjames Posted April 30, 2015 Share Posted April 30, 2015 KospY is that a cargo part below the command pod and if so where did you get it ?It's the new inline container. Unless you're talking about what's below that (looks like fuel tanks). Link to comment Share on other sites More sharing options...
KospY Posted April 30, 2015 Author Share Posted April 30, 2015 KospY is that a cargo part below the command pod and if so where did you get it ?Well, just download KIS 1.1 It's the new inline container of KIS. Link to comment Share on other sites More sharing options...
INSULINt Posted April 30, 2015 Share Posted April 30, 2015 Wait, is there anything this can do that KAS can't? I thought this was just a redo of the container side of KAS..... Link to comment Share on other sites More sharing options...
winn75 Posted April 30, 2015 Share Posted April 30, 2015 (edited) - [Feature] Part snapping on stack nodes (electric screwdriver only)You have no idea how long I have been waiting for such a feature. Mucho, mucho gracias!Don't forget to change your attachment point with "R" key to select the node you want to use for attachement. I updated the guide for more explanations about new features.(Just taking advantage of your comment to highlight this one in the forum before people ask ) Edited April 30, 2015 by winn75 Link to comment Share on other sites More sharing options...
sumghai Posted April 30, 2015 Share Posted April 30, 2015 Don't forget to change your attachment point with "R" key to select the node you want to use for attachement. I updated the guide for more explanations about new features.(Just taking advantage of your comment to highlight this one in the forum before people ask )Aha, no worries.I haven't implemented KIS / KAS in any of my add-ons just yet, but the stack attachment in EVA feature was something I had in mind for a truss system I'm planning for FusTek Link to comment Share on other sites More sharing options...
FreakyCheeseMan Posted April 30, 2015 Share Posted April 30, 2015 Maybe someone can help me out - whenver I try to attach something (by pressing X), it just says "Time Warp X1". I checked my key bindings - X was bound to something weird (not time warp), but I un-bound it and this sitll happens. Link to comment Share on other sites More sharing options...
skbernard Posted April 30, 2015 Share Posted April 30, 2015 all hail lord kospy Link to comment Share on other sites More sharing options...
Enorats Posted April 30, 2015 Share Posted April 30, 2015 It says it's updated for 1.0, but part attachment isn't working. I can take something out of an inventory, detach parts from a rocket, and try to attach them.. but when the part appears after being attached it's free floating in space instead of being attached. Link to comment Share on other sites More sharing options...
Apollo13 Posted April 30, 2015 Share Posted April 30, 2015 It says it's updated for 1.0, but part attachment isn't working. I can take something out of an inventory, detach parts from a rocket, and try to attach them.. but when the part appears after being attached it's free floating in space instead of being attached.Did you use the X-key to attach? I ask, because it works for me. Which part is giving you problems? Link to comment Share on other sites More sharing options...
DoctorFoo Posted April 30, 2015 Share Posted April 30, 2015 I can't locate the screwdriver or wrench anywhere in 1.0. Am I missing a dependency somewhere?? Link to comment Share on other sites More sharing options...
UnanimousCoward Posted April 30, 2015 Share Posted April 30, 2015 Maybe someone can help me out - whenver I try to attach something (by pressing X), it just says "Time Warp X1". I checked my key bindings - X was bound to something weird (not time warp), but I un-bound it and this sitll happens."Time Warp X1" is from KAC, I believe - it binds the (default) kill throttle key to setting timewarp to 1x. If it bothers you, have a look in KAC's settings to see if you can change it. Link to comment Share on other sites More sharing options...
KospY Posted April 30, 2015 Author Share Posted April 30, 2015 I can't locate the screwdriver or wrench anywhere in 1.0. Am I missing a dependency somewhere??KIS have no dependency.Items are found in a new category in the VAB. If you don't see it try to disable others mods, maybe something is conflicting with KIS ? Link to comment Share on other sites More sharing options...
taniwha Posted April 30, 2015 Share Posted April 30, 2015 I didn't notice anything explicit in the changelog (but implicit in the mention of ground pylons): is attach to ground supported now? Link to comment Share on other sites More sharing options...
elkar Posted April 30, 2015 Share Posted April 30, 2015 So... I'm only interested in fuel (pipe) transfer between vehicles. Can KIS do this or do I have to wait for KAS to be updated? Link to comment Share on other sites More sharing options...
garwel Posted April 30, 2015 Share Posted April 30, 2015 Looks like I encountered a bug. I flew to a location with a kerbal (pilot) having a 2HOT Thermometer in his inventory. I wanted him to then use it in EVA but there wasn't such an option. Then I tried to put the Thermometer down on the ground and it went BOOOOM! The kerbal is alive but in shock; he didn't think thermometers explode when taken out of pocket. Link to comment Share on other sites More sharing options...
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