Enceos Posted April 30, 2015 Share Posted April 30, 2015 I didn't notice anything explicit in the changelog (but implicit in the mention of ground pylons): is attach to ground supported now?True! MODULE { [B][COLOR=#006400] name = ModuleKISItemStatic[/COLOR][/B] volumeOverride = 100 stackable = true [B][COLOR=#006400]allowAttachOnStatic = true[/COLOR][/B] [COLOR=#006400][B]breakForce = 10[/B][/COLOR] } Link to comment Share on other sites More sharing options...
taniwha Posted April 30, 2015 Share Posted April 30, 2015 Enceos: ah, thanks! now I am more confident about EL's survey stakes Link to comment Share on other sites More sharing options...
KospY Posted April 30, 2015 Author Share Posted April 30, 2015 (edited) Looks like I encountered a bug. I flew to a location with a kerbal (pilot) having a 2HOT Thermometer in his inventory. I wanted him to then use it in EVA but there wasn't such an option. Then I tried to put the Thermometer down on the ground and it went BOOOOM! The kerbal is alive but in shock; he didn't think thermometers explode when taken out of pocket.I also get this problem with small parts (ladders for exemple). However, there is no problem to drop bigger part on the ground.I'm trying to fix this issue. Meanwhile, I recommend to always drop small items on another part (the container for exemple).I wonder if the problem was also present in 1.0.X ? Edited April 30, 2015 by KospY Link to comment Share on other sites More sharing options...
shibata Posted April 30, 2015 Share Posted April 30, 2015 KospY please tell me, when will the update KAS? This is my favorite mod. Link to comment Share on other sites More sharing options...
Enceos Posted April 30, 2015 Share Posted April 30, 2015 (edited) Looks like I encountered a bug. I flew to a location with a kerbal (pilot) having a 2HOT Thermometer in his inventory. I wanted him to then use it in EVA but there wasn't such an option. Then I tried to put the Thermometer down on the ground and it went BOOOOM! The kerbal is alive but in shock; he didn't think thermometers explode when taken out of pocket.I think science parts need a separate module to be used from inventory. Nobody has made one yet.I wonder if its possible to bind the "Use" action of KIS to one of the actions that can be performed by the part. This feature would let people avoid making separate mods for making parts usable in KIS. Edited April 30, 2015 by Enceos Link to comment Share on other sites More sharing options...
RoverDude Posted April 30, 2015 Share Posted April 30, 2015 Thanks for the hard work on this KospY! Link to comment Share on other sites More sharing options...
FreakyCheeseMan Posted April 30, 2015 Share Posted April 30, 2015 Well, it's not that it's annoying, it's that it doesn't work - the part doesn't attach. I'll test the fix out when I get home today, though. Link to comment Share on other sites More sharing options...
orven Posted April 30, 2015 Share Posted April 30, 2015 This mod is just amazing. It brings station and base construction to the next level. It's completely stockalike: both parts and the UI. This indeed should be in stock. Big thanks to you for your work. Link to comment Share on other sites More sharing options...
Errol Posted April 30, 2015 Share Posted April 30, 2015 So I'm about to download KIS, and am a previous KAS user. I'm a little confused, do I still need KAS? Is there a list of difference between the two I missed somewhere? I'm trying to keep my mod list as slim as possible, so if KAS doesn't offer anything that isn't already in KIS, I shouldn't need it, right?halp Link to comment Share on other sites More sharing options...
ExavierMacbeth Posted April 30, 2015 Share Posted April 30, 2015 (edited) So I'm about to download KIS, and am a previous KAS user. I'm a little confused, do I still need KAS? Is there a list of difference between the two I missed somewhere? I'm trying to keep my mod list as slim as possible, so if KAS doesn't offer anything that isn't already in KIS, I shouldn't need it, right?halpFrom KAS thread:The goal is not to migrate all parts to KIS. KIS is the inventory system, and KAS is the winches, pipes and struts system.Seems going forward the Inventory/Storage systems & parts will be managed by KIS, while the pipes/winches/etc will remain with KAS. Edited April 30, 2015 by ExavierMacbeth Link to comment Share on other sites More sharing options...
KospY Posted April 30, 2015 Author Share Posted April 30, 2015 So I'm about to download KIS, and am a previous KAS user. I'm a little confused, do I still need KAS? Is there a list of difference between the two I missed somewhere? I'm trying to keep my mod list as slim as possible, so if KAS doesn't offer anything that isn't already in KIS, I shouldn't need it, right?halpKIS is an overhaul of the storage, grab and attach system of KAS. It's a standalone mod working with or without KAS.Winches, pipes and struts will always remain in KAS. So if you want this features, you will need KAS too.I agree that the situation can be confusing right now between KAS and KIS, especially when both mod are installed (each one using a different method for part handling). The end goal is to remove the old storage system of KAS and update it to use KIS instead. I'm working on the update but that can take some time. Meanwhile, you can use KIS for inventories, grab and attach capabilities. It can be interesting to familiarize with KIS before KAS update Link to comment Share on other sites More sharing options...
Errol Posted April 30, 2015 Share Posted April 30, 2015 Yeah, I might just do that while I wait for RT to come out so I can start my career, thanks! Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted April 30, 2015 Share Posted April 30, 2015 Hi KospY,I've updated Universal Storage to KIS and everything is working great except one thing.The EVA Propellent in the EVAx doesn't add to the total EVA Propellent for the kerbal.I tested the EVA Prop part included in KIS and that isn't adding to the total either.With KAS you could select the Kerbal and the carried item and transfer between the two, but this doesn't seem possible with KIS.If this a know problem or a new bug? Link to comment Share on other sites More sharing options...
Technical Ben Posted April 30, 2015 Share Posted April 30, 2015 I was just about to wonder what to put in the new service bays... Thanks for the 1.0 update! Link to comment Share on other sites More sharing options...
Kagame Posted April 30, 2015 Share Posted April 30, 2015 I was just wondering earlier today when KAS would be upgraded to 1.0, and here lookie, an even better version. Nice work! Link to comment Share on other sites More sharing options...
KospY Posted April 30, 2015 Author Share Posted April 30, 2015 (edited) Hi KospY,I've updated Universal Storage to KIS and everything is working great except one thing.The EVA Propellent in the EVAx doesn't add to the total EVA Propellent for the kerbal.I tested the EVA Prop part included in KIS and that isn't adding to the total either.With KAS you could select the Kerbal and the carried item and transfer between the two, but this doesn't seem possible with KIS.If this a know problem or a new bug?For information, all KIS item currently equipped are only spawned on the kerbal as a model only, so there is no part created when you equip the item.It's the way KIS work by default. I didn't use partmodule to run my item code, I extend the ModuleKISItem class, allowing me to run item code even if the part is stored.However, I added a new possibilty in KIS 1.1, you can now set ModuleKISItem to spawn the item part on equip. The rigidbody will be removed for technical reason, but at least the part will run normally and there will be no need to code your own item (for increasing fuel storage on equip for exemple). But keep in mind the code will only run when the part is equipped.You can also set the part to "physic", but I do not recommend it for what you want to do (eva RCS will not work correctly and the part will not follow the kerbal bones).Wiki is not updated yet for 1.1 (I'm working on it), but here is an exemple of what to do to enable this : MODULE { name = ModuleKISItem shortcutKeyAction = equip equipable = true equipSlot = jetpack[B] equipMode = part // model (default) or physic[/B] usableFromEva = true usableFromContainer = false usableFromPod = true usableFromEditor = false useName = Refuel equipMeshName = jetpack_base01 equipBoneName = bn_jetpack01 equipPos = (0.06,0.04,-0.09) equipDir = (10,0,0) }Edit : "equipMode = part" is also usefull for science parts, as they can't be used from another vessel/kerbal. Edited April 30, 2015 by KospY Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted April 30, 2015 Share Posted April 30, 2015 For information, all KIS item currently equipped are only spawned on the kerbal as a model only.....That works, thanks Are there plans to add carried (or just equipped) resources to the Kerbal in the future or is that out of scope for the mod? Link to comment Share on other sites More sharing options...
KospY Posted April 30, 2015 Author Share Posted April 30, 2015 (edited) That works, thanks Are there plans to add carried (or just equipped) resources to the Kerbal in the future or is that out of scope for the mod?Not sure if I understand what you mean.If you are talking about the EVAx, just add equipMode = part to ModuleKISItem in your part config. The part will be spawned on equip, this way the kerbal will be able to access the part resources (part is "docked" to the kerbal on equip in this mode).If you have any problem with this keep me informed.Edit : Also, KIS eva propellant is working, it's just that it need to be used differently.It do not extend the eva fuel, It only add a way to refuel the eva pack in flight : Right click on the item in the inventory and choose "Refuel" Edited April 30, 2015 by KospY Link to comment Share on other sites More sharing options...
DoctorFoo Posted April 30, 2015 Share Posted April 30, 2015 KSP crashes when attempting to attach a docking port. Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted April 30, 2015 Share Posted April 30, 2015 ...KIS eva propellant is working, it's just that it need to be used differently.It do not extend the eva fuel, It only add a way to refuel the eva pack in flight : Right click on the item in the inventory and choose "Refuel" I see how that works now, that is exceptionally cool! I'm going to resist asking any more questions until you've had a chance to update the wiki. Thanks again Link to comment Share on other sites More sharing options...
smjjames Posted April 30, 2015 Share Posted April 30, 2015 (edited) KSP crashes when attempting to attach a docking port.Stock docking port? and what are you attempting to attach it to? Also, VAB/SPH or using KIS method?Edit: Just tested and no issues, other than not being able to surface attach the clampotron sr. Edited April 30, 2015 by smjjames Link to comment Share on other sites More sharing options...
KospY Posted April 30, 2015 Author Share Posted April 30, 2015 KSP crashes when attempting to attach a docking port.Didn't have this issue.Did you use KIS 1.1 ? Link to comment Share on other sites More sharing options...
DoctorFoo Posted April 30, 2015 Share Posted April 30, 2015 Stock Docking Port Jr., trying to attach it to either the Probodyne probe or the Mk1 Lander Pod while on EVA, using 1.1. Link to comment Share on other sites More sharing options...
KospY Posted April 30, 2015 Author Share Posted April 30, 2015 I see how that works now, that is exceptionally cool! I'm going to resist asking any more questions until you've had a chance to update the wiki. Thanks again No problem Also, you can refuel the eva propellant itself by using "refuel" from a command pod. Link to comment Share on other sites More sharing options...
smjjames Posted April 30, 2015 Share Posted April 30, 2015 Stock Docking Port Jr., trying to attach it to either the Probodyne probe or the Mk1 Lander Pod while on EVA, using 1.1.Same craft or separate craft as the container? Just tried it on a MK1 pod, no problems.Edit: Which probodyne probe? Link to comment Share on other sites More sharing options...
Recommended Posts