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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!


KillAshley

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The problem I'm having seems to be confined to the SPH for some reason…

I am fairly confident I know the solution to the problem, and New Horizons has nothing to do with it. You have Texture Replacer and Ven's Part Revamp, which have had some issues lately. Go into the texture replacer settings on the Space Centre screen and change the reflections to "Static" or "None" (not "Real"). I was having the same problem, as were many other people, and it has nothing to do with New Horizons.

Of course, this issue may be different from what is actually happening, however I am fairly confident that this is the solution to the issue.

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lol i was looking at your mod list and saw "This" and thought 'hmmm is there a mod called "this"?' I swear my mind doesnt work well in the morning before a caffeine injection!

I managed to get all of those from the output log file apart from Kerbal Join Reinforcement and Van's Stock Revamp. I'll ad these to my test and see if i find any errors. In the meantime can you please try CommanderSmith's solution? as if it is a bug from VSR than thats a load off my mind!

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Ah sorry, I didn't realise that kopernicus had it's own output file. My bad. I'll have a look at what CommanderSmith said and see if that works.

EDIT:

Ok so CommanderSmiths fix seems to have worked for me, I don't seem to be getting any more crashes from the SPH.

Edited by Chimer4
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Ah sorry, I didn't realise that kopernicus had it's own output file. My bad. I'll have a look at what CommanderSmith said and see if that works.

EDIT:

Ok so CommanderSmiths fix seems to have worked for me, I don't seem to be getting any more crashes from the SPH.

dude thats awesome, such a load off my mind to not have to try figure out what was happening! If theres any other issues, let me know

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The only other thing is that rings look a bit weird when at long distance or at high angles, but I don't think it's down to NH as they look fine when I tested on my stock install. Weirdly though, the rings added to Jool by KSPRC look fine.

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Edited by Chimer4
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yeah there's a bit of artifacting on the rings currently. It's because i made custom rings for the planets, whereas the Jool ksprc ring is a stock kittopia ring, and i haven't 100% finished their textures yet. The only way to get the right colours and brightness i was after was to make custom ones myself. This is something iv'e already started work on fixing for the next update, along with along list of terrain issues, such as mismatched space/local colors on worlds (which i finished fixing tonight!)

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I am currently experiencing some weird bug inside the Sonnah SOI.

Depending on the orientation of my craft (and the camera...), the ambient temperatur (displayed by DRE) will suddenly go from -200 to 1070 (well the exact temperature of Sonnah's atmosphere), causing the craft to explode. (I even took some screenshots showing different ambient temperatures from different camera angles)

Any advice for me?

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hmm yes i just tested and it's definitely a bug, I'll have to look into it furthur and see what i can do to fix it :(

in the mean time you can edit the configs to negate the issue until i can find a way to patch it. Simply go to the directory and go GameData\New_Horizons\KopernicusFiles\NewHorizonPlanets\Sonnah\Sonnah.cfg and find the part that says "temperatureMultiplier = 1070.34" right down the bottom of the .cfg and set it to whatever you feel is manageable.

Thanks for letting me know

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haha its alright, make adjustment in the config just as i said, and ill try and hunt down whats happening, or at least patch it! Its a very strange thing and tbh something i hadn't tested for, but at least we know about it now! If you find anything else just let me know!

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hmmm

that would explain why my nuclear testvessel exploded.

it was on a trajectory from kerbin to mün, and it went all well (besides an unexpected but to this bug related explosion of the lander) till the craft did a plane change maneuver. and then it exploded.

the weird part: apparently it wasn't hot enough before it used its nuclear reactor.

mods used: MKS/OKS (and the other USI-mods), deadly reentry, near future prop (and the others) and of course this one.

I first thought that having no radiators was the problem, but the MKS/OKS nuclear reactor shouldn't require radiators (unlike the near-future-reactors).

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It's is strange, but the missing temperature gradient explains it all unfortunately. When I get home from work I'll post some temp configs up to overwrite the heat of gas giants, should fix the issues until I do my next main update, until then feel free to edit the configs yourself as I explained earlier to stop the issue happening

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I totally understand that 1070 bla °C would be the ambient temperature through your explanation. What I don't get is the fact that the ambient temperature can sometimes be -200 (deep space). If the temperature gradiant is completely missing, there is no way there would be any other temperature. Even more so, the temperature of the whole craft changed sometimes depending on which part I selected with right mouse. I could switch between 2 fuel tanks, changing the ambient temperature for all parts that way.

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I honestly have no clue, perhaps its something to do with the way DRE simulates heat radiating from bodies screwing up because of the gradient issue, or it could be something else completely. I'll have to wait and see how it reacts after the gradient gets fixed and test it thoroughly.

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KillAshley, regarding the temperature issue:

is Real Solar System embedded in this somewhere? If so then it needs to be updated to the latest version. There were some issues that affected temperatures around planets that were fixed in the latest version. I totally forgot about that before (which is weird because I'm the one that fixed the problem in RSS) but it sounds like that is the issue.

(the issue being that if temperatureCurves are being added then certain CelestialBody fields need to be set to 1 or it will result in no temperature or very high temperatures for certain bodies)

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Beautiful. I will even install this once I finish what I'm doing in my current save and play around a bit.

One question: is this compatible with KER?

It should be! i haven't noticed any issue using it in my testing game folder (and it has around 60 mods). If you find any issues please let me know! Just know that science multipliers are quite off in the current version, and will be fixed in the next.

KillAshley, regarding the temperature issue:

is Real Solar System embedded in this somewhere? If so then it needs to be updated to the latest version. There were some issues that affected temperatures around planets that were fixed in the latest version. I totally forgot about that before (which is weird because I'm the one that fixed the problem in RSS) but it sounds like that is the issue.

(the issue being that if temperatureCurves are being added then certain CelestialBody fields need to be set to 1 or it will result in no temperature or very high temperatures for certain bodies)

no its not an RSS issue, its a kopernicus/me issue, RSS isn't in my pack it's only kopernicus with a little bit of KittopiaTech. I didn't specify a temperature curve for the planets, resulting in gas giants having their temperature covering the entire SOI. Sinse finding out though, the Kopernicus boys have noticed that temperature curves cause kopernicus to not load properly and are fixing the issue. The problem is only really noticable when DRE is installed becuse the heat from Sonnah causes ships to explode! Until i can update to a newer version of Kopernicus, im afraid we're stuck with it, although I'll probably do a hotfix that takes away the gas giants temperature to solve the issue until i can update.

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Like I said, I consider it very funny that I managed to send a manned ship into the Sonnah SOI, do the "Explore Sonnah" Mission and deploy a communication satellite. Considering the circumstances I am going to give my pilot some award.

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Like I said, I consider it very funny that I managed to send a manned ship into the Sonnah SOI, do the "Explore Sonnah" Mission and deploy a communication satellite. Considering the circumstances I am going to give my pilot some award.

true, it is pretty amazing that you survived, do you think a trophy would serve as a reward?

award_480.jpg

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