Jump to content

[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!


KillAshley

Recommended Posts

lol very cool, the pictures made me realise i overdid the color changes to the atmosphere. I reverted the changes back to a more subtle coloring. I'm still toying with the heating though :( it's annoying as hell lol

I was going to say, do you want me to change the defs to reference a luminescent bacterium in the atmosphere of Serran! But about the heating, that's something that I would worry about as a deadly re-entry user, stock at Serran should be dicey, but not suicidal!

Link to comment
Share on other sites

Aww, I was rather enjoying the richly hued atmosphere :) I landed on the deserted shores so there wasn't a lot of pink going on anyway.

I'm not sure whether there was a significant problem with heating, or just my particular design was having problems. The things that consistently blew were the reaction wheels in the nacelles (sandwiched between two tanks), and the solar panels - guaranteed to kerbang at timewarp, less likely at 1x. Never saw if any other components would go, since the first of those would destroy the ascent fuel and parachute as well, dooming the mission to F9. It's possible that if the SAS modules hadn't detonated (they did so instantly, with no thermal warning bars) then nothing would have overheated at all.

I'll refine the lander for next run, dump the redundant Skipper engine, put some radiators on the nacelles, and push the SAS modules elsewhere in the stack, see if I can get them to settle down.

Meantime, I think some orbiter probes to distant targets are necessary. Forgot what I've set my science gain to, but it's clearly not a lot, and I feel like better tech is sorely needed... oh for a 2.5m reaction wheel!

Also, if any other NH users have some mission logs to share, I'd love to see them! Would be really helpful to have a show and tell with lander concepts particularly ^^

- - - Updated - - -

Oh yeah, also, incompatibility report; the tourism pack for contract configurator will throw exceptions in NH due to the absence of moons around Kerbin. The author is aware and intends to put in some safety checks for unconventional layouts in a future version :)

Workaround; delete the moons config file from the contract pack's folder when running NH.

Edited by eddiew
Link to comment
Share on other sites

I was going to say, do you want me to change the defs to reference a luminescent bacterium in the atmosphere of Serran! But about the heating, that's something that I would worry about as a deadly re-entry user, stock at Serran should be dicey, but not suicidal!

Haha na was an error on my part, forgot to clear the cache when altering the configs.

*snip*.

Yeah most of my atmosphere testing is using stock planes, as I figure if they can enter fine then rockets shouldn't be a fuss. Serrrans heating seems to be fine for me, got a little warm but wasn't nearly hot enough for explosions. Perhaps it was just a freak bug. I'll keep digging though.

As for the incompatibility, let's hope he does put in the fix into his pack. Would love to use it myself.

I think I might try a career campaign with this mod. Looks fantastic! :D

thanks dude, just remember it's definitely not designed to be easy! Be prepared for a challenge!

Link to comment
Share on other sites

As for the incompatibility, let's hope he does put in the fix into his pack. Would love to use it myself.

You can, just remove the conspicuously named moons config file, and keep all the others :) Not sure what I need to do to get it to generate contracts beyond LKO though, maybe my rep isn't very high yet...

Link to comment
Share on other sites

Not sure what I need to do to get it to generate contracts beyond LKO though, maybe my rep isn't very high yet...

Inside the Sonnah system things went pretty smooth for me, I went to Aptur, the Mun, and then Serran and recieved contracts pretty even with my goals to expand to those places. I did a lot of rescue missions to gather recruits and it steadily moved me forward. The leap outside the Sonnah system is something that I just breached, I needed more than 74% reputation to get my first Laythe contract and now have additionally had one for Derso.

Link to comment
Share on other sites

Ash, can you take a look at the distant object enhancement configs? Its throwing NRefs at me, which is odd, as I haven't installed distant object enhancement!

that's strange, I'm not getting any errors on my end. can you send me the logs?

Link to comment
Share on other sites

quick update:

v1.6.2 is out now!

Not a major release, more of just a quick polish of the mod. Hopefully the last polish update i need for a while so it leaves me time to work on other things (scatter anyone?)

Changelog:

-Gas giants more tolerable for Aerobraking

-Added Ernus DMagic SciDefs

-Added Leouch SciDefs & Dmagic Defs

-Added Nolas SciDefs & Dmagic Defs

-Added Titanus SciDefs & Dmagic Defs

-Fixed ResearchBodies cfg

-Fixed Kerbin's SOI overlapping Aptur

-Fixed rescale configs for Kerbin overlapping SOI bug

-Fixed Nolas's mountain to correct deformation

-Fixed horizons not appearing on atmospheric planets

-Tweaked science multiplier for Serran landed

- - - Updated - - -

There's so many errors, its too big for pastebin! Help!?

go to GameData/New_Horizons and just delete the NH_DistantObjectEnhancement.cfg

thats all i add towards it. No idea why it would be throwing errors though tbh, as the nodes in the cfg aren't activated in the game unless DOE is present

Link to comment
Share on other sites

I had to cheat for NH again... I had a rescue mission with a guy that has a 258km orbit above Sonnah. That was never going to work :P

I have nudged him up to 320, which is as low as HyperEdit would let him go. He's still gonna be a pain to retrieve though :/

Link to comment
Share on other sites

I had to cheat for NH again... I had a rescue mission with a guy that has a 258km orbit above Sonnah. That was never going to work :P

I have nudged him up to 320, which is as low as HyperEdit would let him go. He's still gonna be a pain to retrieve though :/

yeah I want to take a good look into the contract system, it needs a good polish. Theres lots of little things....at least i managed to stop the ore contracts for gas giants!:wink:

Link to comment
Share on other sites

Heh, there's bound to be little niggles surfacing for a while. Tbh, I feel like I should have tried the original orbit; his AP was above the atmosphere, it would have been an epic emergency rescue before he fell back in :)

Still, after edit/cheat, Tomgun Kerman has now been retrieved using a double Munar slingshot to get my PE down to meet him. Also, it turns out that half the science packages fell off my Lemur lander when it came home from Serran - never noticed because I had debris hidden on the map view. And I'm too dumb to read the recovery info box. Got another 25 science out of them with a quick recover button ^^

Link to comment
Share on other sites

thanks dude, just remember it's definitely not designed to be easy! Be prepared for a challenge!

We'll see if I can manage ;) Anyway, out of curiosity - are the rescaling mods very detrimental to textures' quality? I'm a bit afraid to see Mun or Kerbin's textures stretched beyond all recognition ^^'

Link to comment
Share on other sites

Heh, there's bound to be little niggles surfacing for a while. Tbh, I feel like I should have tried the original orbit; his AP was above the atmosphere, it would have been an epic emergency rescue before he fell back in :)

Still, after edit/cheat, Tomgun Kerman has now been retrieved using a double Munar slingshot to get my PE down to meet him. Also, it turns out that half the science packages fell off my Lemur lander when it came home from Serran - never noticed because I had debris hidden on the map view. And I'm too dumb to read the recovery info box. Got another 25 science out of them with a quick recover button ^^

lol losing science ay? damn bro!

anyways yeah it would be nice if i can find a way to exclude certain altitudes from the contract system, stop thing spawning too close to atmospheres, especially for Sonnah...I'll ask around when i have time and see what i can find.

(pics)

thats a bug we're aware of. When it happens you need to revert to SPH/VAB and it'll fix itself on re-launching. It doesn't happen everytime though

We'll see if I can manage ;) Anyway, out of curiosity - are the rescaling mods very detrimental to textures' quality? I'm a bit afraid to see Mun or Kerbin's textures stretched beyond all recognition ^^'

na, rescale mods are fine in terms of quality. The only thing they can so it stretch the terrain out a little. It makes the worlds look a little flatter, but they work fine and give a great challenge.

Link to comment
Share on other sites

That's correct, it's currently not on CKAN. I wanted to wait until it was stable enough before putting it on there and now it is I honestly have no clue how to do it. I'll probably have a look again at some point....

Link to comment
Share on other sites

Your mod is on CKAN because you put it on KerbalStuff. It is an outdated version though

That a pretty bad then, especially since I didn't select the option to add it to CKAN. I'll have a chat to the #ckan boys, see if there's a way to us my github, as kerbalstuff won't let me upload to it anymore

Link to comment
Share on other sites

So I went to make friends with Aptur. And forgot to get any screenshots except this one :blush:

Short version; you need more delta-v than you expect! Carried 1500m/s into Aptur SoI, squeaked back home with 150m/s to spare. Is this rock a solid lump of nickel-iron? O_o

YXPwHpv.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...