Kerboom Posted February 14, 2017 Share Posted February 14, 2017 3507 parts did not work out for me here Obelisk Link to comment Share on other sites More sharing options...
Ultimate Steve Posted February 15, 2017 Share Posted February 15, 2017 With a decent framerate flying a plane over Kerbin: 250-ish Orbiting Kerbin high: 350-ish In deep space: 500+ Note: My definition of decent is different from yours. The first time I played KSP it was on an ancient laptop - 3fps max. Second laptop wouldn't run anything in real time barring 10 part rockets in space. But this laptop is 400x better. So, max with real time if I'm not actually doing anything intensive (taking off from Kerbin) would be around 300. The biggest useful thing I've built is around 500 parts. The biggest thing I built but never used was a 1000 part monster. Link to comment Share on other sites More sharing options...
panarchist Posted February 15, 2017 Share Posted February 15, 2017 2 hours ago, Ultimate Steve said: With a decent framerate flying a plane over Kerbin: 250-ish Orbiting Kerbin high: 350-ish In deep space: 500+ Note: My definition of decent is different from yours. The first time I played KSP it was on an ancient laptop - 3fps max. Second laptop wouldn't run anything in real time barring 10 part rockets in space. But this laptop is 400x better. So, max with real time if I'm not actually doing anything intensive (taking off from Kerbin) would be around 300. The biggest useful thing I've built is around 500 parts. The biggest thing I built but never used was a 1000 part monster. Back around version .24 I docked a 250 part ship to a 400+ part station. That was controllable, but the next ship went total lagfest when it got into physics range, and then collided with the station. (I had a REALLY good docking approach going on) it took the computer what seemed like 20 minutes to finish rendering the collision (but was probably more like 2-3), and then I had quite the disaster - but it *was* truly epic. Link to comment Share on other sites More sharing options...
eddiew Posted February 15, 2017 Share Posted February 15, 2017 Seeing as we're opening this thread again, I can only assume that different people have very different thresholds for acceptable performance. For me, any time the clock isn't green is a problem. In orbit, that's probably 200-300 parts. In atmosphere, more like 150. If anyone out there is really getting 500+ parts with a green clock, either my system is vastly under-performing, or you've found some magical configuration that isn't loading up the physics calculations ¬_¬ Link to comment Share on other sites More sharing options...
TopHeavy11 Posted February 15, 2017 Share Posted February 15, 2017 I can get to about 100 parts and it still be fairly okay (that's not much considering that I regularly play at 10-20 fps :P). Wait, the majority of you guys can handle 500+ parts on your computer?! Wow, and I'm just sitting here with a 2009 HP desktop! Link to comment Share on other sites More sharing options...
53miner53 Posted February 15, 2017 Share Posted February 15, 2017 I can easily tolerate almost 300 parts and a low in game time and low fps, but I think the ingame clock slows at a little over 100 parts in atmosphere. Link to comment Share on other sites More sharing options...
septemberWaves Posted February 15, 2017 Share Posted February 15, 2017 In stock I can deal with about 500 parts before the game becomes entirely unplayable (although FPS drops below the point of fun by that time). But I never play stock so my maximum part count is lower. With my long-term career the game begins lagging at about 100 parts on a launch, but about 250 parts once in space where there's no atmosphere to worry about. I don't know how some people can have thousands upon thousands of parts; your computers must be approaching divinity. Link to comment Share on other sites More sharing options...
IllicitMedic Posted February 22, 2017 Share Posted February 22, 2017 My space station is up to 600 +, sometimes over 700 depending on what is docked to it and I'm still pulling 60 FPS. Link to comment Share on other sites More sharing options...
Vanamonde Posted February 23, 2017 Share Posted February 23, 2017 Most of the posts in this thread are no longer useful for comparison purposes, as considerable optimization work was done in recent game updates. Closing now. Link to comment Share on other sites More sharing options...
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