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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6


ensou04

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Just downloaded and played KSP for a while with this mod installed. It totally filled the void when it comes to 1st person IVA missions, and I am happy to report that there are no issues that I am having thus far. Thanks ensouensou for this mod, it's awesome!

Edited by SpaceExplorer
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Just downloaded and played KSP for a while with this mod installed. It totally filled the void when it comes to 1st person IVA missions, and I am happy to report that there are no issues that I am having thus far. Thanks ensouensou for this mod, it's awesome!
Shut up and take my money! Thanks so much for this! Excellent work! :cool:

Thank you so much guys!! this makes me happy :D

With regards to making new sounds, are there any limitations? Max file size, length, bitrate etc?

Haro, so far there isnt any limitations, OGG works great even at high bitrates, the soundfiles included are 320kbits for example. and also there are no limits to max file size. Im not entirely sure if the game decodes the OGG files to temporary wav but other than that, i dont see a limitation. Audio Files are alot easier to handle with ram than graphic files as far as I could see

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Does this make sounds for hull contraction/expansion due to changing ambient pressure?

To me the OP says yes at one point then no at another.

If it doesn't would you be willing to add that?

It only makes sounds at thrust and gravitational forces. none with ambient pressure. but we could add that as well but I'll have to make new assets for it first. probably might do it while I work on to figure out how to make joint/connection stresses make sounds

EDIT:

Lol for some reason it wont work for others, if you have already downloaded 0.1.3 and it didnt work for you, just rename the folder "ShipEffects" to "shipEffects" its a silly mistake it should work now

Edited by ensou04
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This sounds like a very typical Linux problem; Linux is very picky about its capitalization.

Also, this mod sounds great and I am looking forward to trying it.

go ahead and have fun when you have time for it~

I made some new sounds.

Small stresses

Rattles

Big Stresses

THOSE ARE SOME AWESOME SOUNDS! are you planning to complete the pack?

-

Im thinking of a new feature, drag forces! so far right now I played with this with an aircraft with NEAR installed and sure it was feeling great, I could totally know when Im pulling lots of Gs in hard turns. I think it would be awesome too if we could hear how much drag our aircrafts are enduring, so we know when our wings would break! "With FAR for example"

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THOSE ARE SOME AWESOME SOUNDS! are you planning to complete the pack?

Thank you! I'd like to, but I'm not sure I could make a different enough version of the default vibrations and rumbles and I'm quite happy with those. One comment on reddit was that overall, it could benefit from more bass, so it might be worth EQing the lower frequencies up or adding in a low rumble or something, I dunno.

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It only makes sounds at thrust and gravitational forces. none with ambient pressure. but we could add that as well but I'll have to make new assets for it first. probably might do it while I work on to figure out how to make joint/connection stresses make sounds

EDIT:

Lol for some reason it wont work for others, if you have already downloaded 0.1.3 and it didnt work for you, just rename the folder "ShipEffects" to "shipEffects" its a silly mistake it should work now

Thanks! I was sitting here thinking "Why am I so stupid, it's not working!". It works great now, love it! :D

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You can get a low background bass hum with chatterer

Yeah, but I think they meant a dynamic version, and also the default has a "rumble.ogg" file which is suppose to fill in the bass part

Thanks! I was sitting here thinking "Why am I so stupid, it's not working!". It works great now, love it! :D

Glad it works now! it was silly of me, i forgot some systems are sensitive with capitalization

Thank you! I'd like to, but I'm not sure I could make a different enough version of the default vibrations and rumbles and I'm quite happy with those. One comment on reddit was that overall, it could benefit from more bass, so it might be worth EQing the lower frequencies up or adding in a low rumble or something, I dunno.

If you have time for it why not :D. true about the bass part, rumble.ogg was suppose to be handling the low frequencies, I guess I was too conservative on EQing that one.

Edited by ensou04
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probably might do it while I work on to figure out how to make joint/connection stresses make sounds

I'm glad you're considering it.

This (and the rest of the sound enhancement family) really adds depth that the core game is missing.

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UPDATE v0.2!

Improved and New sounds!

Remastered the stock sound and added four more sounds for the newest feature, Heavy Rattles, Thumps and Atmospheric Ambiance.

Thumps reacts to a certain Acceleration rate calculated with Acceleration = Gravity / Mass

Heavy Rattles are affected by your Ship's weight, depending on what is assigned in the config (default 70 tons). It is used to multiply the Heavy_Rattle's volume, if your ship is less than 70, it will ease it, if it is 70 tons ore more, it will increase it until it reaches the maximum value of 1.

Aerodynamic and Atmospheric features are now in!

Because of this, I actually had to redo my code to make it cleaner and more efficient, referenced some notes from KerbQuake for Atmospheric Entries.

Other Changes

Gravity responses are now calculated differently, they are now affected by Atmospheric Density Multiplied by Surface Speed instead of Vertical Speed. Made it alot easier to to ease the sound when going to be stationary or in no atmospheres.

EngineResponse Disabled for now, was working but is throwing nullexceptions when paired with other mods that uses moduleengines

Edited by ensou04
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Great mod.

ALthought i think thumping is a bit little too much in preview video while landing on eve :) Its like something has broken off from ship and its flying inside hiing walls :)

By the way, please add option for these sounds outside iva.

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The mod sounds "flickery" when either my rocket has a high TWR or when I have too many SRBs. It also lags the game a good bit. I am using Atmospheric Sound Enhancement, KerbQuake, and Chatterer. Also could you add a sound for the heat shield ablative doing it's thing and other hear related sounds like pressurized air leaking and another for adjusting the throttle?

Edited by hieywiey
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I have to say, I'd really like to hear the sounds outside of IVA.

Great stuff. I wish SQUAD would pay more attention to this sort of thing - really adds to the quality of the game.

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I have to say, I'd really like to hear the sounds outside of IVA.

Great stuff. I wish SQUAD would pay more attention to this sort of thing - really adds to the quality of the game.

You already can, there is a file in the shipEffects folder called settings.cfg. Change "enableThirdPersonSounds = false" to "enableThirdPersonSounds = true".

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I've just tried it together with Kerbquake. Wow. Awesome stuff. Like actually riding a rocket, but without being uncomfortable. I'm keeping this mod and Kerbquake together.

Landing is like BANG on the floor. :)

Both mods are certainly something that should be stock game behaviour.

Edited by lajoswinkler
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The mod sounds "flickery" when either my rocket has a high TWR or when I have too many SRBs. It also lags the game a good bit. I am using Atmospheric Sound Enhancement, KerbQuake, and Chatterer. Also could you add a sound for the heat shield ablative doing it's thing and other hear related sounds like pressurized air leaking and another for adjusting the throttle?

It can lag the game but so far it wasnt really that bad, I tried this with 10+ other mods with ASE, kerbquake and other part mods. I'm guessing the lag could be caused by the fileformat and its bitrate "too highquality for it". Even though this is a small mod, this really can affect your ram. Adjusting the throttle was originally a feature, i disabled it for now because it spams NullExceptions whenever it is paired with "in my case": Procedural tanks, Hotrockets and coolrockts etc "i cant pin point which of them exactly is causing it" but whenever I get rid of the stages that has those mods, it stops spamming. I will find a better way to make it react to throttle, originally it reacts by grabbing the finalthrust value and divided it by a thousand, not that dynamic xD.

awesome - time for CKAN integration, lol - we just keep coming up with features, and you keep delivering, lol

Ofcourse! New features = new stuff to learn and more fun! I thought Kerbalstuff Handles the CKAN intergration?

Great mod.

ALthought i think thumping is a bit little too much in preview video while landing on eve :) Its like something has broken off from ship and its flying inside hiing walls :)

By the way, please add option for these sounds outside iva.

Thumping was too much I agree ahaha, its a new feature in v0.2, it reacts when a certain spike in Acceleration = Mass/Gravity is reached, For examlpe, when it reaches 1m/s of acceleration with gravity. it'll play thump_1, 2m/s for _2 and so on. Sounds can be replaced, if you can wait. ObssessedwithKSP is going to do a SoundPack for this :D

Hooray! Finally a spiritual successor to Atmospheric Sound Enhancements! :) Hopefully those effects can be made to work again soon, too.

Looking forward to firing this up.

Playing it with kerbquake + ASE is the best experience! I'm glad ya like it :D

I've just tried it together with Kerbquake. Wow. Awesome stuff. Like actually riding a rocket, but without being uncomfortable. I'm keeping this mod and Kerbquake together.

Landing is like BANG on the floor. :)

Both mods are certainly something that should be stock game behaviour.

Thanks man!, IKR, I love playing in IVA, before I made this mod it felt empty. I wanted to "feel" my rocket/ship and I couldn't wait for someone to write it

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From judging on what I read so far, this looks like a great mod!

I have a suggestion too, but I don't know if it's actually doable: Let's say you're ascending into the atmosphere in a rocket, and you pass the sound battier, in reality you wouldn't be able to hear the jet noise, but in IVA, you would hear the rumbling still. In the stock game, this doesn't happen :(. There's a mod that does this already, but it's freaking ancient and probably doesn't work. Again, in reality, if you're ascending then the air will get thinner and high frequency sounds are muffled and then muted, so you just get the bassy rumble of the rocket. Is this possible to do? Same for if you're in space and there's an explosion; you're obviously not gonna hear it unless you're connected to it.

I know it's a massive handful to ask for, but this mod, added with planetshine, chatterer, a few other mods and these suggestions will make the game soooooo much more immersive :D

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