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Ariane 5 and other Projects under development


tadeass

What type of Energia rocket you want?  

6 members have voted

  1. 1. What type of Energia rocket you want?

    • Energia Vulkan (Heavy payloads 200,000KG)
    • Energia- Buran (Only rocket, without Buran!) (Medium payloads (100,000KG)
    • Energia Uragan (Medium payloads, 80,000KG) Completly re-usable
    • Energia- M (Light payloads (30,000KG)
    • Energia- XS Surprise :D (Medium-heavy payloads (150,000KG) ----------------------------------------------------------------------------------------------------- Note: Capacities in KG to LEO.


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97025023.png

I worked hard on the textures and now I can say cca 80% of textures are complete!

Also, I saw more images of Hermes, old and new and anyway, it looks quite horrible.

But what about smoething like this? :

http://hqworld.net/gallery/details.php?image_id=22523&sessionid=40e595e557aa4779442573b36635b4ac

I agree about the Hermes. It\'s shape hardly can be called esthetically pleasing. When compared to the Dynasoar or the shuttle on the image you\'ve mentioned, it is in fact ugly.

But you\'re not obliged to model the Hermes. No shuttle has ever been launched by an Ariane rocket, therefor you\'re completely free to design a shuttle to YOUR liking. Personally speaking, i would love to see a spaceplane/shuttle launched on top of an Ariane 5 (even if it would fly like a lead ball in KSP). By the way, your work so far is brilliant!

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Today, I made a render of that surprise.

I present you l-1011!

14991338.png

It will be vehicle for Pegasus rocket:

Orbital_L1011_Pegasus.jpg

And maybe it will have my favourite plane paint:

ed_force_one_in_flight.jpg

Also, for the poll. I have to make a new poll, including only 8 votes+ stuff.

So, our 1st round winners:

Vega rocket

Ariane 7

Liberty rocket

Energia

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I did mine before the 2.63 update so I had to make sure the topology was close to what I wanted when I created the cylinder and then spent a few hours tweaking vertex positions, but now you could probably do it much much faster with the knife tool.

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I did mine before the 2.63 update so I had to make sure the topology was close to what I wanted when I created the cylinder and then spent a few hours tweaking vertex positions, but now you could probably do it much much faster with the knife tool.

Thanks.

__________________________________________________

@sss: Can I rely with your help with making part folders? I have necessary files for you.

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Thanks.

__________________________________________________

@sss: Can I rely with your help with making part folders? I have necessary files for you.

replied to your pm aswell. and yes. i will see what i can do.

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@sss: Ok.

____________________________________________________

Hi,

Last days I worked on the ATV and /russian style/ docking module system. Here are some renders of ATV: (Model isn\'t textured yet, but the panels are)

scaled.php?server=254&filename=65728853.png&res=landing

54838828.png

And renders of docking system:

57119684.png

39638772.png

18241533.png

That\'s all for today.

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You finish the Airiane 5?

No, Sss is working on the part folders now. I\'m working on the models and on the txtures of potential payloads for the Ariane rocket now.

@TheCardinal: Thanks. I will work on some mini-shuttle. :)

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Ok. I have news for you. Today, I remodelled the booster from two reasons. First, It had around 5000 poly. That\'s just much. And it was really non-detailed model. Here\'s new model:

75442020.png

Hopefully would be better. Have 1800 polygons. :)

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Looks good.

What do you think how long it will take to make it ready for a first release?

I don\'t know. I don\'t know if parts need normal map, and that means I can make a decision between 'old' part folders with .dae and 'new' part folders with .mu file. Maybe they looks good without, maybe not and maybe they can look much better with normal maps.

Also, I must do other stuff like learning to modelling with sclupt mode etc.

And all those things takes some time.

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Hi,

I ended the texture (booster\'s) today and I\'m quite proud. It was surprise even for me. I will not add old flags to the texture. I didn\'t add any normal/bump maps, they wasn\'t necessary.

arianecomplete.png

arianebas.png

arianecone.png

Enjoy!

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