blackrack Posted August 26, 2015 Author Share Posted August 26, 2015 Actually, Contract Configurator uses Alt-F10, Module Manager uses Alt-F11. Neither of which have a setting to change the hotkey either.Is there a way to get to the settings without using alt-f10 / alt-f11, I run linux and alt-f10 is bound to something in the system and alt-f11 seems to be used by contract configurator, is there a way to change the binding?What would be a good key combination for everyone? Alt+S?This mod is amazing when put alongside GEMFX it looks beautiful beyond imagination. I personally do not enjoy using this with clouds. Does anyone know any cloud mods that is jut a flat layer of high-res clouds or clouds that only come/fade into view after you pass a certain distance from the surface. I have noticed one bug though. When I start the game up such as loading a save, reverting to launch, or going to the launch pad or runway there is no atmosphere and the sky is all black. This bug is easily fixable by zooming way out until the atmosphere suddenly appears permanently until you go back to the space center but it is very annoying. Also I am running this on KSP x64. Another thing to mention the github link for the config is not working.Edit: I have also been experiencing the flashing bug that alot of other people seem to be having.Sorry about the config tool, I may have messed up, I'll put it back up later. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 26, 2015 Share Posted August 26, 2015 Alt-S is a trim command when in flight, probably not a good choice. How about Alt-\ ?Possible meta-mod idea: Unified interface for vfx mods accessible by a single shortcut or toolbar icon. Add a new vfx mod and another tab is added to it. Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted August 26, 2015 Share Posted August 26, 2015 Possible meta-mod idea: Unified interface for vfx mods accessible by a single shortcut or toolbar icon. Add a new vfx mod and another tab is added to it.This, please :3 Quote Link to comment Share on other sites More sharing options...
dudefinal Posted August 26, 2015 Share Posted August 26, 2015 (edited) Today I am going to see if not Alt-Tabbing ever and disabling Post-Proccessing will squash, well more like cover up, all my bugs. Also I will try out that amazing config tool when its up! Keep doing what you do blackrack! This is amazing work!Edit: Oh and how about a button on the toolbar mod for the config.Black Sky Bug Fixed: Simply do not ever alt-tab .Flashing Ocean Bug Fixed: You have to turn off post processing which makes everything not as pretty so I'm going to cope with the flashing for now. Edited August 26, 2015 by dudefinal Quote Link to comment Share on other sites More sharing options...
V8jester Posted August 26, 2015 Share Posted August 26, 2015 Today I am going to see if not Alt-Tabbing ever and disabling Post-Proccessing will squash, well more like cover up, all my bugs. Also I will try out that amazing config tool when its up! Keep doing what you do blackrack! This is amazing work!Edit: Oh and how about a button on the toolbar mod for the config.Actually on that note (This is not a bug report, I know better )In win 10 x64 I have found that the zoom / scroll wheel freaks out on game start and will stay that way unless you alt-tab in and out of the game. Then it works just fine. (This appears to be a squad thing not Scatterer). Also the black sky / unrendered sky on launch is still a thing, but zooming out into space and back in again fixes that just like it did before. Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 26, 2015 Author Share Posted August 26, 2015 I've just put back a working link for the config tool, have fun. Quote Link to comment Share on other sites More sharing options...
sDaZe Posted August 26, 2015 Share Posted August 26, 2015 Hey Blackrack can we get some more pictures of Duna with that sunrise? Quote Link to comment Share on other sites More sharing options...
Burdman Posted August 26, 2015 Share Posted August 26, 2015 Something you've recently done broke the 64bit version, I'm not getting the skybox, but planets work fine. The one I downloaded 10 days ago works fine. pls fix thankScreenshots, because why not?http://imgur.com/6xv6iv3,wVvkULU Quote Link to comment Share on other sites More sharing options...
dudefinal Posted August 26, 2015 Share Posted August 26, 2015 (edited) How would I go about changing the sunglare in the proland/atmo folder?I want to replace it with something like this:https://s3.amazonaws.com/vibrantshot.bonus/Starburst_3.pnghttps://s3.amazonaws.com/vibrantshot.bonus/Starburst_2.pnghttp://mrdoob.github.io/three.js/examples/textures/lensflare/lensflare0.pnghttp://static-1.nexusmods.com/15/mods/130/images/55545-4-1397361961.jpg... Edited August 26, 2015 by dudefinal Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 26, 2015 Share Posted August 26, 2015 How would I go about changing the sunglare in the proland/atmo folder?I want to replace it with something like this:https://s3.amazonaws.com/vibrantshot.bonus/Starburst_3.pnghttps://s3.amazonaws.com/vibrantshot.bonus/Starburst_2.pnghttp://mrdoob.github.io/three.js/examples/textures/lensflare/lensflare0.pnghttp://static-1.nexusmods.com/15/mods/130/images/55545-4-1397361961.jpg...You should be able to find the texture somewhere in the scatterer folder. I can' recall were and I haven't done any messing around with it but you sure could give it a go. Quote Link to comment Share on other sites More sharing options...
dudefinal Posted August 26, 2015 Share Posted August 26, 2015 Something you've recently done broke the 64bit version, I'm not getting the skybox, but planets work fine. The one I downloaded 10 days ago works fine. pls fix thankScreenshots, because why not?http://imgur.com/6xv6iv3,wVvkULUZoom way out it will suddenly appear. Do this every time it happens.- - - Updated - - -You should be able to find the texture somewhere in the scatterer folder. I can' recall were and I haven't done any messing around with it but you sure could give it a go. I do know where the texture is but every single time I replace it there is no change I'm using the config for this btw. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 26, 2015 Share Posted August 26, 2015 Zoom way out it will suddenly appear. Do this every time it happens.- - - Updated - - -I do know where the texture is but every single time I replace it there is no change I'm using the config for this btw.Huh. Sunflare why u do dis! - - - Updated - - -Something you've recently done broke the 64bit version, I'm not getting the skybox, but planets work fine. The one I downloaded 10 days ago works fine. pls fix thankScreenshots, because why not?http://imgur.com/6xv6iv3,wVvkULUWhat mod ads that parachute and EVA kerbal icon? And that vase above the checklist?! They look pretty >.> Quote Link to comment Share on other sites More sharing options...
Burdman Posted August 26, 2015 Share Posted August 26, 2015 You should be able to find the texture somewhere in the scatterer folder. I can' recall were and I haven't done any messing around with it but you sure could give it a go. It's not a texture problem, 32bit works fine.Zoom way out it will suddenly appear. Do this every time it happens.Alright, thanks. But I guess I'll stick with the older version. Quote Link to comment Share on other sites More sharing options...
Gad Posted August 27, 2015 Share Posted August 27, 2015 (edited) Trying this out for the first time(i've read back, didn't see anything about it). I'm having an issue with post-processing on, the ocean when at around 1,000 to 150,000km flickers and has black spots all over it. Didn't know if this was a known bug in the works or if it's just an issue with me. I do have sky kerbalism installed, if the rescale has anything to do with it. Other than that I'm loving this mod This happens on launch and KSC view(runway is cut out in the screenshot for some reason)EDIT - I fixed it by messing with the exposure a bit, looks less foggy but nevertheless I actually like it better Edited August 27, 2015 by Gad Quote Link to comment Share on other sites More sharing options...
ThorBeorn Posted August 27, 2015 Share Posted August 27, 2015 Gad: I had the exact same problem with rescaled systems. I posted pictures of it a couple weeks ago. I never got a response by Blackrack though. I will try adjusting exposure too, thanks for the advice. Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 27, 2015 Author Share Posted August 27, 2015 (edited) Gad: I had the exact same problem with rescaled systems. I posted pictures of it a couple weeks ago. I never got a response by Blackrack though. I will try adjusting exposure too, thanks for the advice.Trying this out for the first time(i've read back, didn't see anything about it). I'm having an issue with post-processing on, the ocean when at around 1,000 to 150,000km flickers and has black spots all over it. Didn't know if this was a known bug in the works or if it's just an issue with me. I do have sky kerbalism installed, if the rescale has anything to do with it. Other than that I'm loving this mod This happens on launch and KSC viewhttp://i.imgur.com/nmAXCeS.jpg?1(runway is cut out in the screenshot for some reason)EDIT - I fixed it by messing with the exposure a bit, looks less foggy but nevertheless I actually like it better Not sure about rescale mods because RSS seems to work fine. If you have any other mods, keep digging. Otherwise wait for a bit, I'm assuming this is related to the moire patterns and the "horizon break" issue and I might have a workaround up soon for these two.How would I go about changing the sunglare in the proland/atmo folder?I want to replace it with something like this:https://s3.amazonaws.com/vibrantshot.bonus/Starburst_3.pnghttps://s3.amazonaws.com/vibrantshot.bonus/Starburst_2.pnghttp://mrdoob.github.io/three.js/examples/textures/lensflare/lensflare0.pnghttp://static-1.nexusmods.com/15/mods/130/images/55545-4-1397361961.jpg...Not sure what the problem is, just make another png file with your texture.Something you've recently done broke the 64bit version, I'm not getting the skybox, but planets work fine. The one I downloaded 10 days ago works fine. pls fix thankScreenshots, because why not?http://imgur.com/6xv6iv3,wVvkULUTbh I have no idea why you guys are getting this problem now, I didn't even touch the dx9 shader or make any changes to the main plugin code except for adding a small delay function.To better isolate the problem, try downloading the new version and replacing it's scatterer.dll with the one from two weeks ago. Then do the same but instead of the .dll file do it with .shader files, tell me which one fixes it.Hey Blackrack can we get some more pictures of Duna with that sunrise? I don't have any lying around now but have this instead. Note that I haven't done any additional work on the water and that it still has the same problems and isn't ready for release but far from it. Awesome plane (or bird) design by avera9eJoe Edited August 27, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
gkorgood Posted August 27, 2015 Share Posted August 27, 2015 snipI don't have any lying around now but have this instead. Note that I haven't done any additional work on the water and that it still has the same problems and isn't ready for release but far from it. Awesome plane (or bird) design by avera9eJoehttp://i.imgur.com/3ufu1pu.pnghttp://i.imgur.com/HWT1Gfe.jpghttp://i.imgur.com/CNF9Jjb.jpghttp://i.imgur.com/5gvri4b.jpghttp://i.imgur.com/mqUrEvC.jpghttp://i.imgur.com/N7w1xSS.jpghttp://i.imgur.com/prXENAO.jpgIs that with EVE Overhaul? I want that water... Quote Link to comment Share on other sites More sharing options...
The-Bean Posted August 27, 2015 Share Posted August 27, 2015 (edited) My reaction. Edited August 27, 2015 by Red Iron Crown Quote Link to comment Share on other sites More sharing options...
V8jester Posted August 27, 2015 Share Posted August 27, 2015 (edited) I don't believe what I'm seeing!My reaction. Edited August 27, 2015 by Red Iron Crown Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 27, 2015 Share Posted August 27, 2015 Changed a couple of reaction images to links. Use your words, people!Water is looking fantastic, blackrack, can't wait for this to be ready for release. Quote Link to comment Share on other sites More sharing options...
V8jester Posted August 27, 2015 Share Posted August 27, 2015 Changed a couple of reaction images to links. Use your words, people!Water is looking fantastic, blackrack, can't wait for this to be ready for release.Fair enough - My apologies. The water really is looking great Blackrack. SonicEther would be proud. Quote Link to comment Share on other sites More sharing options...
Burdman Posted August 27, 2015 Share Posted August 27, 2015 (edited) Tbh I have no idea why you guys are getting this problem now, I didn't even touch the dx9 shader or make any changes to the main plugin code except for adding a small delay function.To better isolate the problem, try downloading the new version and replacing it's scatterer.dll with the one from two weeks ago. Then do the same but instead of the .dll file do it with .shader files, tell me which one fixes it.It was the dll file. Edited August 27, 2015 by Burdman Quote Link to comment Share on other sites More sharing options...
sashan Posted August 27, 2015 Share Posted August 27, 2015 I don't have any lying around now but have this instead. Note that I haven't done any additional work on the water and that it still has the same problems and isn't ready for release but far from it. Awesome plane (or bird) design by avera9eJoeIMO the water should be a priority. It is currently the worst-looking thing in KSP, even without bump map. Quote Link to comment Share on other sites More sharing options...
chrisv Posted August 27, 2015 Share Posted August 27, 2015 (edited) First, love this mod Having a strange issue with the settings.cfg, though, where my config points keep getting reset/overwritten to 5000 and 15000. Looking [briefly] at your source, blackrack, it is this var (ln 193 in SkyNode.cs) that is being used somewhere to overwrite the settings.cfg file: [Persistent] public List<configPoint> configPoints= new List<configPoint> {new configPoint(5000f,1f,0.25f,1f,0.4f,0.23f) ,new configPoint(15000f,1f,0.15f,1f,8f,0.23f)};Any idea why scatterer would be overwriting the settings.cfg with that list? Didn't try to take the time to debug it myself yet, wanted to see if it was isolated to me first as I get the feeling it is. Edited August 27, 2015 by chrisv Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 27, 2015 Share Posted August 27, 2015 First, love this mod Having a strange issue with the settings.cfg, though, where my config points keep getting reset/overwritten to 5000 and 15000. Looking [briefly] at your source, blackrack, it is this var (ln 193 in SkyNode.cs) that is being used somewhere to overwrite the settings.cfg file:Any idea why scatterer would be overwriting the settings.cfg with that list? Didn't try to take the time to debug it myself yet, wanted to see if it was isolated to me first as I get the feeling it is.I don't even see anything like that in my settings.cfg. You are talking about the actual KSP settings file right? Does the entire file get overwritten? Or does that line get appended/inserted somewhere? How does it manifest? Quote Link to comment Share on other sites More sharing options...
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