skykooler Posted September 4, 2015 Share Posted September 4, 2015 Eclipses shadowing the planet are one thing, but as for the twilight effects in the atmosphere - those are volumetric effects and unlikely to be easily simulated in real-time. Quote Link to comment Share on other sites More sharing options...
cobbman11 Posted September 5, 2015 Share Posted September 5, 2015 blackrack, I know this has been said many times in many ways, but I wanted to thank you for creating such a beautiful mod. My screenshots wouldn't be the same without Scatterer! I can't wait for the next update!Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted September 5, 2015 Share Posted September 5, 2015 blackrack, I know this has been said many times in many ways, but I wanted to thank you for creating such a beautiful mod. My screenshots wouldn't be the same without Scatterer! I can't wait for the next update!http://imgur.com/a/Q6AqaWait a minute... Cobbman11 I think I know who you are! Quote Link to comment Share on other sites More sharing options...
cobbman11 Posted September 5, 2015 Share Posted September 5, 2015 Wait a minute... Cobbman11 I think I know who you are!Perhaps from the FB group or Reddit? Quote Link to comment Share on other sites More sharing options...
maceemiller Posted September 6, 2015 Share Posted September 6, 2015 Sheer genius.....beautiful. ...I am a rocket man at heart.....I cant stand the space planes but I just had to take one out for a fly around the mountains. Youve literally added a new layer to KSP that ive always stayed away from and for that I thankyou Quote Link to comment Share on other sites More sharing options...
Errol Posted September 9, 2015 Share Posted September 9, 2015 Not sure if new feature requests are being entertained, but I had an idea that I think would add a lot, for very little. Would it be possible to set up the .cfgs to have ranges from which a random value is picked by the pluggin for some of the parameters like atmosphere diameter, air density or particle density.I haven't tried messing with the cfg tool at all, so I don't know which variables do what. The goal here is to give slightly different looks to the atmospheric conditions on a per instance loading basis. Along with clouds from EVE, no two launches should ever look the same! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted September 9, 2015 Share Posted September 9, 2015 blackrack, I know this has been said many times in many ways, but I wanted to thank you for creating such a beautiful mod. My screenshots wouldn't be the same without Scatterer! I can't wait for the next update!http://imgur.com/a/Q6AqaI think you could release a craft pack and it would be an instant hit. Those are beautiful! Quote Link to comment Share on other sites More sharing options...
djnattyd Posted September 9, 2015 Share Posted September 9, 2015 I think you could release a craft pack and it would be an instant hit. Those are beautiful!Agreed! Quote Link to comment Share on other sites More sharing options...
minepagan Posted September 10, 2015 Share Posted September 10, 2015 I think you could release a craft pack and it would be an instant hit. Those are beautiful!I second this! Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 10, 2015 Author Share Posted September 10, 2015 Not sure if new feature requests are being entertained, but I had an idea that I think would add a lot, for very little. Would it be possible to set up the .cfgs to have ranges from which a random value is picked by the pluggin for some of the parameters like atmosphere diameter, air density or particle density.I haven't tried messing with the cfg tool at all, so I don't know which variables do what. The goal here is to give slightly different looks to the atmospheric conditions on a per instance loading basis. Along with clouds from EVE, no two launches should ever look the same!You'd need to recompute the precomputed scattering tabels every time which isn't feasible ingame. Barring that, you could modify the postprocessing depth and the exposure settings but I don't think these can accomplish what you're looking for.I think you could release a craft pack and it would be an instant hit. Those are beautiful!Thirded Quote Link to comment Share on other sites More sharing options...
Thomas988 Posted September 10, 2015 Share Posted September 10, 2015 I think you could release a craft pack and it would be an instant hit. Those are beautiful!Forth'd! Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted September 10, 2015 Share Posted September 10, 2015 I think you could release a craft pack and it would be an instant hit. Those are beautiful!Fifth'd Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted September 10, 2015 Share Posted September 10, 2015 Sixth'd Quote Link to comment Share on other sites More sharing options...
pingopete Posted September 11, 2015 Share Posted September 11, 2015 please guys lets stay on topic Quote Link to comment Share on other sites More sharing options...
dudefinal Posted September 11, 2015 Share Posted September 11, 2015 (edited) NullReferenceException: Object reference not set to an instance of an object scatterer.Core.OnDestroy ()And then a little later this is spammed in the log...NullReferenceException: Object reference not set to an instance of an object scatterer.SkyNode.UpdateNode () scatterer.Manager.Update () scatterer.Core.Update ()And then a little bit later a little bit more spam...NullReferenceException: Object reference not set to an instance of an object scatterer.SkyNode.toggleCoronas () scatterer.SkyNode.UpdateNode () scatterer.Manager.Update () scatterer.Core.Update ()This might be a bug or its conflicting with WIP EVE I'll do some troubleshooting when I get to my computer. Edited September 11, 2015 by dudefinal Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted September 11, 2015 Share Posted September 11, 2015 NullReferenceException: Object reference not set to an instance of an object scatterer.Core.OnDestroy ()I'm getting this a lot too, EVE Overhaul installed as well. Quote Link to comment Share on other sites More sharing options...
dudefinal Posted September 11, 2015 Share Posted September 11, 2015 I'm getting this a lot too, EVE Overhaul installed as well.Just out of curiosiy do you have FAR installed as well? Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted September 11, 2015 Share Posted September 11, 2015 Just out of curiosiy do you have FAR installed as well?Yes. 10 chars Quote Link to comment Share on other sites More sharing options...
dudefinal Posted September 11, 2015 Share Posted September 11, 2015 (edited) Yes. 10 charsFAR is also having .update NullRefernceExceptions in my log so it might be conflicting with that?Edit: What if this isn't a conflict? What if this is extremely common and it is the cause of the post process flashing?! :/ Doubt it... Edited September 11, 2015 by dudefinal Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 12, 2015 Author Share Posted September 12, 2015 I'm getting this a lot too, EVE Overhaul installed as well.FAR is also having .update NullRefernceExceptions in my log so it might be conflicting with that?Edit: What if this isn't a conflict? What if this is extremely common and it is the cause of the post process flashing?! :/ Doubt it...This isn't a conflict and this isn't causing any issues, this is just the mod trying to update objects that don't exist yet or trying to deleted objects that have already been deleted... Quote Link to comment Share on other sites More sharing options...
winged Posted September 12, 2015 Share Posted September 12, 2015 blackrack, once again: thank you!Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted September 12, 2015 Share Posted September 12, 2015 blackrack, once again: thank you!http://imgur.com/a/Kpn60Wow those are some gorgeous pictures Quote Link to comment Share on other sites More sharing options...
dudefinal Posted September 12, 2015 Share Posted September 12, 2015 (edited) This isn't a conflict and this isn't causing any issues, this is just the mod trying to update objects that don't exist yet or trying to deleted objects that have already been deleted...Just found out this is a conflict with another mod. I don't know which one because of the crap ton of mods I have. I can however confirm that it is not a conflict with EVE or FAR. The NullReferenceExceptions create the black sky bug on my part. This is also caused by the conflict. I guess I can live with it. I shall experiment and figure out which mod is causing it next time I get on my computer.EDIT: I started spewing NullReferenceExceptions after I installed the rest of the mods. Edited September 12, 2015 by dudefinal Quote Link to comment Share on other sites More sharing options...
Shiganaru Posted September 13, 2015 Share Posted September 13, 2015 Just found out this is a conflict with another mod. I don't know which one because of the crap ton of mods I have. I can however confirm that it is not a conflict with EVE or FAR. The NullReferenceExceptions create the black sky bug on my part. This is also caused by the conflict. I guess I can live with it. I shall experiment and figure out which mod is causing it next time I get on my computer.EDIT: I started spewing NullReferenceExceptions after I installed the rest of the mods.I have the same problem. . . I believe it is a conflict with Tarsier Space Technology. Removing either TST or Scatterer fixes the black sky. Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 14, 2015 Author Share Posted September 14, 2015 I experimented a bit with the atmosphere shader today.Current shader:New shader:Setting 2:With EVE clouds:New shader with EVE clouds:Thoughts on this? Also I know everything is more or less getting the "sunset" tint for now but this will be fixed later to only areas actually in sunset.I have the same problem. . . I believe it is a conflict with Tarsier Space Technology. Removing either TST or Scatterer fixes the black sky.I'll look into it. Quote Link to comment Share on other sites More sharing options...
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