TaintedLion Posted December 2, 2015 Share Posted December 2, 2015 58 minutes ago, Avera9eJoe said: What's your OS or other pertinent info worth mentioning? Ubuntu 14.04 LTS. Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) 33 minutes ago, cobbman11 said: @blackrack, I'll just park here until the the next Scatterer release. Oh lord, I haven't seen the stock ocean in a while. Beautiful as always cobbman. Btw I haven't tested lights on the new ocean but I'm assuming they won't work. Edited December 2, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
GrugInAus Posted December 2, 2015 Share Posted December 2, 2015 1 hour ago, soulsource said: The latest release didn't work for me either. The fix for me was simple: I only had to rename the Config folder to config (all lower case). 22 minutes ago, TaintedLion said: Ubuntu 14.04 LTS. What @soulsource said is likely the issue. The Linux file system is case-sensitive and sometimes the config directory has a capital C. I'd suggest checking that. This is a potential bug that @blackrack is aware of. Quote Link to comment Share on other sites More sharing options...
Murdox Posted December 2, 2015 Share Posted December 2, 2015 (edited) 1 hour ago, cobbman11 said: I'll just park here until the the next Scatterer release. @cobbman11 Holy flying cows how nasty looking seaplane you got there and nicely parked! Especially cockpit, crew cabin and those pontoos suit very well for seaplanes. perfect design for seaplane imo. I think my this evening goes with seaplane redesigns after saw this one. May I ask what part mods were used with KAX? Edited December 2, 2015 by Murdox Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) Ocean shaders will be released once we have a collection of 10 different sea planes, 2 carriers, 2 submarines and 1 yamato class battleship posted here. Get working, I want full albums and mod list. Edited: Also, I want F-14s on the carriers. Edited December 2, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
NathanKell Posted December 2, 2015 Share Posted December 2, 2015 (edited) On 11/30/2015, 8:40:13, blackrack said: Does anybody know anything about the new buoyancy system and how it works? Specifically, I'm looking to change the height of what the buoyancy system considers as the "surface" for a given part or ship. If such a thing is even possible. Yes, each PartBuoyancy monobehavior has public double waterLevel which is an offset that that behavior uses when calculating depth. (Note: I never set that value, only read it. But it doesn't pull from anywhere, so you have to set it for each behavior as it comes into being.) As to the pics: amazing work as always, of course. Edited December 2, 2015 by NathanKell Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) 8 minutes ago, NathanKell said: Yes, each PartBuoyancy monobehavior has public double waterLevel which is an offset that that behavior uses when calculating depth. (Note: I never set that value, only read it. But it doesn't pull from anywhere, so you have to set it for each behavior as it comes into being.) As to the pics: amazing work as always, of course. Nice, how do I access these? Can I just seach for parts in the scene, grab them, get their PartBuoyancy and adjust it? Alright, I'll take a look later on. Edited December 2, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
gkorgood Posted December 2, 2015 Share Posted December 2, 2015 (edited) 1 hour ago, blackrack said: Ocean shaders will be released once we have a collection of 10 different sea planes, 2 carriers, 2 submarines and 1 yamato class battleship posted here. Get working, I want full albums and mod list. Edited: Also, I want F-14s on the carriers. Here's a DeHavilland Beaver for you: Mod List (craft is stock but on my install I have): Edited December 2, 2015 by gkorgood Quote Link to comment Share on other sites More sharing options...
NathanKell Posted December 2, 2015 Share Posted December 2, 2015 26 minutes ago, blackrack said: Nice, how do I access these? Can I just seach for parts in the scene, grab them, get their PartBuoyancy and adjust it? Alright, I'll take a look later on. Yep, you can do that, or use MM to add a water offset changing module to all parts (will catch all but EVA kerbals). Note only parts with full physics significance will have partbuoyancy (well, will have _working_ partbuoyancy, if it detects no RB on the part it returns, but it may still get added...) Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) 17 minutes ago, gkorgood said: Here's a DeHavilland Beaver for you: Beautiful, 9 sea planes, 2 carriers, 2 submarines and 1 yamato class battleship to go. I was just talking about part mods for the craft thogh. Btw you should be preparing for your finals Edited December 2, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
gkorgood Posted December 2, 2015 Share Posted December 2, 2015 1 minute ago, blackrack said: Beautiful, 9 sea planes, 2 carriers, 2 submarines and 1 yamato class battleship to go. Btw you should be preparing for your finals But this is so much more fun than the Materials Science Class I'm sitting in right now Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 PostProcessing is now working perfectly with the ocean, no longer relying on the depth buffer. This also nullifies the moire patterns, but we already had a fix for these (and we still need it for horizon artifacts). Random image because I thought it looked cool. Obligatory sunset We're getting really close to release, but I still don't see my planes and my boats anywhere... 21 minutes ago, gkorgood said: But this is so much more fun than the Materials Science Class I'm sitting in right now Fair enough. Quote Link to comment Share on other sites More sharing options...
cobbman11 Posted December 2, 2015 Share Posted December 2, 2015 (edited) 40 minutes ago, blackrack said: PostProcessing is now working perfectly with the ocean, no longer relying on the depth buffer. This also nullifies the moire patterns, but we already had a fix for these (and we still need it for horizon artifacts). Random image because I thought it looked cool. Obligatory sunset We're getting really close to release, but I still don't see my planes and my boats anywhere... Fair enough. Holy hell, looking good! I don't know about your demands, though... What's your current ETA on the release? Edited December 2, 2015 by cobbman11 Quote Link to comment Share on other sites More sharing options...
V8jester Posted December 2, 2015 Share Posted December 2, 2015 Nice work Blackrack. Everything is coming together extremely well. Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 3, 2015 Author Share Posted December 3, 2015 13 minutes ago, cobbman11 said: Holy hell, looking good! I don't know about your demands, though... What's your current ETA on the release? I'm taking a break now but basically I'm pretty much done for a first release, so it should be anytime now. Quote Link to comment Share on other sites More sharing options...
Chris P. Bacon Posted December 3, 2015 Share Posted December 3, 2015 Just now, blackrack said: Ocean shaders will be released once we have a collection of 10 different sea planes, 2 carriers, 2 submarines and 1 yamato class battleship posted here. Get working, I want full albums and mod list. Edited: Also, I want F-14s on the carriers. I've got the yamato covered Spoiler Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 3, 2015 Author Share Posted December 3, 2015 6 minutes ago, Chris P. Bacon said: I've got the yamato covered Hide contents I like it. Which mod is this? Quote Link to comment Share on other sites More sharing options...
Chris P. Bacon Posted December 3, 2015 Share Posted December 3, 2015 Just now, blackrack said: I like it. Which mod is this? When I finish it up, and come up with a name for it, I'll let ya know Turrets were from NAS. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 3, 2015 Share Posted December 3, 2015 No mods, just stock but it works nice Spoiler Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 3, 2015 Share Posted December 3, 2015 :3 It's so close I can almost feel the ocean breeze D: Quote Link to comment Share on other sites More sharing options...
Monkthespy Posted December 3, 2015 Share Posted December 3, 2015 I haven't posted in such a long time. But for this? This is incredible blackrack, and I can't wait to see what you do next. Quick question: is the water going to have multi planet support already? Or is that a later update? Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 3, 2015 Author Share Posted December 3, 2015 1 minute ago, Monkthespy said: I haven't posted in such a long time. But for this? This is incredible blackrack, and I can't wait to see what you do next. Quick question: is the water going to have multi planet support already? Or is that a later update? It will, it's integrated into the multiplanet system. Quote Link to comment Share on other sites More sharing options...
Monkthespy Posted December 3, 2015 Share Posted December 3, 2015 (edited) 2 minutes ago, blackrack said: It will, it's integrated into the multiplanet system. Thanks, this is going to be awesome. I will attempt to break Scatterer and put an ocean on Jool (Which I know won't work, as there isn't any water there anyways). Edited December 3, 2015 by Monkthespy Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 3, 2015 Author Share Posted December 3, 2015 1 minute ago, Monkthespy said: Thanks, this is going to be awesome. I will attempt to break Scatterer and put an ocean on Jool (Which I know won't work, as there isn't any water there anyways). If it has a radius, the ocean will be at that radius. But good luck getting to it. Quote Link to comment Share on other sites More sharing options...
Monkthespy Posted December 3, 2015 Share Posted December 3, 2015 (edited) 1 minute ago, blackrack said: If it has a radius, the ocean will be at that radius. But good luck getting to it. I thought oceans were based off the PQS system and Jool doesn't have a PQS? Edited December 3, 2015 by Monkthespy Quote Link to comment Share on other sites More sharing options...
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