Paul_Sawyer Posted December 31, 2015 Share Posted December 31, 2015 (edited) It seems like nobody has mentioned yet, that newest Scatterer somehow causes transonic effects (including heat flames) not to show up on vehicles: Edited December 31, 2015 by Paul_Sawyer Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 31, 2015 Author Share Posted December 31, 2015 1 minute ago, Paul_Sawyer said: It seems like nobody has mentioned yet, that newest Scatterer somehow causes transonic effects (including heat flames) not to show up on vehicles: Do a quick test for me, if you pan the camera back quite a bit do they get back to showing up? Quote Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted December 31, 2015 Share Posted December 31, 2015 (edited) 1 hour ago, blackrack said: Do a quick test for me, if you pan the camera back quite a bit do they get back to showing up? If I remember right, they don't. But I'll test it again right now. EDIT: No, they definitely don't. Edited December 31, 2015 by Paul_Sawyer Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 31, 2015 Author Share Posted December 31, 2015 1 hour ago, Paul_Sawyer said: If I remember right, they don't. But I'll test it again right now. EDIT: No, they definitely don't. Alright, I'll see what I can do. It might be a while though, my GPU died and I'm right in the middle of oven baking it Quote Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted December 31, 2015 Share Posted December 31, 2015 (edited) 2 hours ago, blackrack said: Alright, I'll see what I can do. It might be a while though, my GPU died and I'm right in the middle of oven baking it No problem, it's not game braking, so I can wait. Thank you, blackrack, and good luck on repairing the GPU. And Happy New Year! Edited December 31, 2015 by Paul_Sawyer Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 31, 2015 Author Share Posted December 31, 2015 17 minutes ago, Paul_Sawyer said: No problem, it's not game braking, so I can wait. Thank you, blackrack, and good luck on repairing the GPU. And Happy New Year! Thanks, happy new year to you too (GPU seems dead for good btw) Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 31, 2015 Share Posted December 31, 2015 9 hours ago, blackrack said: I get it, but it doesn't seem to me like anyone would notice the difference when it comes to collisions, explosions and different interactions between the joints and the parts. For floating point calculations it shouldn't be a problem as everything is done in a limited-size physics bubble centered around the player ship where floating point issues wouldn't really be a problem. Did the devs actually say they do it like this? Do they expand on how they do physics without PhysX? Found the old thread about it, lots of good information http://forum.kerbalspaceprogram.com/index.php?/topic/115297-just-why-is-ksp-physics-so-slow-not-a-rant/ hope you get your PC running again! Quote Link to comment Share on other sites More sharing options...
Poodmund Posted January 1, 2016 Share Posted January 1, 2016 (edited) Blackrack, with regards to using Multiple Planet packs an issue arises where anyone creating Scatterer configs for Planet Packs has to specify the new bodies in the PlanetsList.cfg. If a user has installed a planet pack that uses a custom PlanetsList.cfg to give these new bodies Scatterer effects and then subsequently installs another planet packs that uses another PlanetsList.cfg to gives the bodies of this 2nd Planet Pack Scatterer effects the initial PlanetsList.cfg is overwritten and therefore the Scatterer effects for the 1st Planet Pack are no longer specified to occur. I hope you follow... Therefore, is there not a way that individual "PlanetsList" configs can be written to specify planets outside of the 'Vanilla' PlanetsList.cfg file as to avoid this issue? It would also become a problem when considering CKAN as CKAN does not allow for mods to overwrite other mods files for a multitude of reasons. The problem arises for the end user when they are installing multiple visual packs for multiple Kopernicus Planet Packs. TL;DR: It would be nice to be able to initialize non-stock planets outside of the 'vanilla' PlanetsList.cfg to avoid conflicts of interest for the end user when using multiple planet packs. Edited January 1, 2016 by Poodmund Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 1, 2016 Author Share Posted January 1, 2016 16 minutes ago, Poodmund said: Blackrack, with regards to using Multiple Planet packs an issue arises where anyone creating Scatterer configs for Planet Packs has to specify the new bodies in the PlanetsList.cfg. If a user has installed a planet pack that uses a custom PlanetsList.cfg to give these new bodies Scatterer effects and then subsequently installs another planet packs that uses another PlanetsList.cfg to gives the bodies of this 2nd Planet Pack Scatterer effects the initial PlanetsList.cfg is overwritten and therefore the Scatterer effects for the 1st Planet Pack are no longer specified to occur. I hope you follow... Therefore, is there not a way that individual "PlanetsList" configs can be written to specify planets outside of the 'Vanilla' PlanetsList.cfg file as to avoid this issue? It would also become a problem when considering CKAN as CKAN does not allow for mods to overwrite other mods files for a multitude of reasons. The problem arises for the end user when they are installing multiple visual packs for multiple Kopernicus Planet Packs. TL;DR: It would be nice to be able to initialize non-stock planets outside of the 'vanilla' PlanetsList.cfg to avoid conflicts of interest for the end user when using multiple planet packs. I see, in the future I will make it so it scans the directory for multiple files or create a similar system. It may be a while before I do any work on the mod though. If I don't have this implemented in a month just remind me of it. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted January 1, 2016 Share Posted January 1, 2016 Sounds good to me, I will do. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted January 2, 2016 Share Posted January 2, 2016 Anyone got a fix for this? Spoiler Spoiler Fresh install of Scatterer. Trying a fresh install of Scatterer on a clean KSP right now. EDIT: Runs fine on my clean install besides the usual ocean stupidity, I'm trying again sans a few mods now. EDIT 2 : It was PlanetShine. Weird. Quote Link to comment Share on other sites More sharing options...
Proot Posted January 2, 2016 Share Posted January 2, 2016 On 31/12/2015 at 6:47 PM, blackrack said: Alright, I'll see what I can do. It might be a while though, my GPU died and I'm right in the middle of oven baking it I've done a contribution, to thank you for your efforts and to push for the continuity of this awesome project. Hope more people do the same to help if needed. Many thanks for your work! Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 2, 2016 Author Share Posted January 2, 2016 1 hour ago, Proot said: I've done a contribution, to thank you for your efforts and to push for the continuity of this awesome project. Hope more people do the same to help if needed. Many thanks for your work! Thank you so much Proot, much appreciated! Quote Link to comment Share on other sites More sharing options...
gliese-aerospace Posted January 2, 2016 Share Posted January 2, 2016 I'm sorry but what exactly does a contribution entail? 1 hour ago, Proot said: I've done a contribution, to thank you for your efforts and to push for the continuity of this awesome project. Hope more people do the same to help if needed. Many thanks for your work! 5 minutes ago, blackrack said: Thank you so much Proot, much appreciated! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 2, 2016 Share Posted January 2, 2016 (edited) On 12/4/2015 at 10:37 AM, blackrack said: I do this for free in my spare time, if you like what I do you can support me here: @gliese-aerospace I would guess they are talking about paypal donations Edited January 2, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Proot Posted January 2, 2016 Share Posted January 2, 2016 2 hours ago, Sigma88 said: @gliese-aerospace I would guess they are talking about paypal donations Yup. I'm pretty poor, lol, so I just can donate a bit from time to time. But there is projects here that totally deserve it. So when I can do it, it's not hard to find one to contribute. Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 3, 2016 Share Posted January 3, 2016 (edited) Hiya blackrack, I know your not able to do anything with Scatterer right now but I'm having an issue with Scatterer's feature of applying the black skybox until you reach a certain altitude and it fades to the skybox. With the latest development releases of EVE that feature seems to be applied over EVE's stuff because the sky is showing as black on the ground. I don't know if this is something conflicting in Scatterer or EVE so I'm just letting both you and rbray know about this Here are the logs of when it happens if you need to look at them (when you can). Thanks blackrack KSP.log output_log.txt Edited January 3, 2016 by Nhawks17 Quote Link to comment Share on other sites More sharing options...
V8jester Posted January 3, 2016 Share Posted January 3, 2016 2 hours ago, Nhawks17 said: Hiya blackrack, I know your not able to do anything with Scatterer right now but I'm having an issue with Scatterer's feature of applying the black skybox until you reach a certain altitude and it fades to the skybox. With the latest development releases of EVE that feature seems to be applied over EVE's stuff because the sky is showing as black on the ground. I don't know if this is something conflicting in Scatterer or EVE so I'm just letting both you and rbray know about this Here are the logs of when it happens if you need to look at them (when you can). Thanks blackrack KSP.log output_log.txt In the interim, does the old "scroll" view out to orbit and back fix work? Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 3, 2016 Share Posted January 3, 2016 10 minutes ago, V8jester said: In the interim, does the old "scroll" view out to orbit and back fix work? Tried that, it obviously goes away when you reach that fade out altitude but as soon as you go back into it, it returns. Quote Link to comment Share on other sites More sharing options...
V8jester Posted January 3, 2016 Share Posted January 3, 2016 8 minutes ago, Nhawks17 said: Tried that, it obviously goes away when you reach that fade out altitude but as soon as you go back into it, it returns. That's what I was wondering. Previously you could "fix" it by zooming out then back in but apparently not this time. Yeah Ray Changed a bunch in the Dev version. Not sure I even feel up to helping rework AVP for all that. It's going to really help with features but will require a bunch of changes for everybody using EVE. Not to badmouth EVE, as I love EVE and Can't play without it or Scatterer. Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 3, 2016 Share Posted January 3, 2016 17 minutes ago, V8jester said: That's what I was wondering. Previously you could "fix" it by zooming out then back in but apparently not this time. Yeah Ray Changed a bunch in the Dev version. Not sure I even feel up to helping rework AVP for all that. It's going to really help with features but will require a bunch of changes for everybody using EVE. Not to badmouth EVE, as I love EVE and Can't play without it or Scatterer. Yeah it took me about an hour to port SVE over to the new config system... wasn't all that bad just time consuming, now I just need this issue to get fixed Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 3, 2016 Author Share Posted January 3, 2016 7 hours ago, Nhawks17 said: Hiya blackrack, I know your not able to do anything with Scatterer right now but I'm having an issue with Scatterer's feature of applying the black skybox until you reach a certain altitude and it fades to the skybox. With the latest development releases of EVE that feature seems to be applied over EVE's stuff because the sky is showing as black on the ground. I don't know if this is something conflicting in Scatterer or EVE so I'm just letting both you and rbray know about this Here are the logs of when it happens if you need to look at them (when you can). Thanks blackrack KSP.log output_log.txt Are the sky exposure and rim exposure settings set correctly? Does this only happen with EVE? Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 3, 2016 Share Posted January 3, 2016 7 hours ago, blackrack said: Are the sky exposure and rim exposure settings set correctly? Does this only happen with EVE? I believe they're set to default so, yes? But yeah, it's on my SVE development KSP so it's just EVE and Scatterer... The issue went away once I removed Scatterer and just had EVE but came back as soon as I added it back. Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 3, 2016 Author Share Posted January 3, 2016 46 minutes ago, Nhawks17 said: I believe they're set to default so, yes? But yeah, it's on my SVE development KSP so it's just EVE and Scatterer... The issue went away once I removed Scatterer and just had EVE but came back as soon as I added it back. No I meant does this stop happening if you remove EVE but keep scatterer? Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 3, 2016 Share Posted January 3, 2016 6 minutes ago, blackrack said: No I meant does this stop happening if you remove EVE but keep scatterer? Oh oh oh... I haven't checked that yet, I'll be able to in about 30 or so minutes. Quote Link to comment Share on other sites More sharing options...
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