blackrack Posted November 29, 2016 Author Share Posted November 29, 2016 (edited) 3 hours ago, Tekener said: I can confirm @TheKurgan's issue with the whitecaps: they are gone and no matter which setting I try they don't appear. I still have a screenshot with the settings of the whitecaps I used to have, so I don't need to remember the values - but they are not working anymore, all I get as "whitecap" is a slightly brighter blue than the ocean itself. I tried turning on/off the accurate sky reflection but nothing changed, the ocean looks still the same without any white Edit - what I noticed when actually comparing the old and new images: And actually the sun reflecion on the water is nearly gone as well, only getting a "brighter" ocean when the sun shines, but no real light reflecion on the waves like it used to be. Also the sky isn't that bright in the sunlight and the shadows are not that dark anymore? And the horizon is also broken in the new version. Top image is 1.1.3, bottom one 1.2.1 with same ocean settings. Skey reflection does not really change anything. How can I get the same effect as in 1.3.1 in the above picture? Sun reflection was fixed in the "cloud extinction" beta i posted a few pages ago, I'll let you dig out the link because I'm on mobile, not sure if it fixes the whitecaps or not though. Edited November 29, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Cherkz Posted November 29, 2016 Share Posted November 29, 2016 On 28/11/2016 at 4:57 AM, blackrack said: What kind of machine do you have? I would think a 3D artist's machine should be up to the job. Hmm, I thought the whitecaps shading was messed up by the sky reflections, but your screens show the sky reflections. I'm not sure, but try turning the sky reflections off and tell me what happens. So OpenGL is messed up on windows? Does this happen for scatterer only or also for EVE? It still has issues but you can find a .zip and another .dll file somewhere in the last pages. I tested running only EVE, and that worked as far as I could tell, tried it with only Scatterer installed, and had the issues with black sky and no ocean. Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 29, 2016 Share Posted November 29, 2016 So, I must have been confused earlier when I said the experimental dll was working with my planet pack, because definitely isn't. I don't think scatterer likes that I renamed kerbin. Not a big deal again, as the current release is perfect. Quote Link to comment Share on other sites More sharing options...
Tinucci Posted November 29, 2016 Share Posted November 29, 2016 On 18/11/2016 at 10:17 AM, Tinucci said: Just Ksp Vanilla with Scatterer. Here is the log: https://www.dropbox.com/sh/tv1dgtxrxy3gv0r/AAAcNWjxSd9qPeqcRV8sVHxha?dl=0 And here my folder: http://imgur.com/gM9JQzi Thanks. Is there any solution to this? Thanks Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted November 30, 2016 Share Posted November 30, 2016 (edited) Now I know ive seen this issue in the past in this thread, but I cannot recall the details of it. The old ocean is still present and phases through the new one. Ive seen this before here awhile ago. EDIT: "May require game restart" Now I need to figure how to delete posts o.O Edited November 30, 2016 by Motokid600 Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 30, 2016 Author Share Posted November 30, 2016 15 hours ago, Motokid600 said: Now I know ive seen this issue in the past in this thread, but I cannot recall the details of it. The old ocean is still present and phases through the new one. Ive seen this before here awhile ago. EDIT: "May require game restart" Now I need to figure how to delete posts o.O Time to change it to " REQUIRES GAME RESTART!!!!!!!!!!!!" Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted November 30, 2016 Share Posted November 30, 2016 37 minutes ago, blackrack said: Time to change it to " REQUIRES GAME RESTART!!!!!!!!!!!!" In all honesty it would be hilarious if you just put in warning text with multiple exclamation marks Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted December 1, 2016 Share Posted December 1, 2016 what r system requirenments for this mod to work well? (in my case framerate goes under 10 fps and game is practically unplayable) Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 1, 2016 Author Share Posted December 1, 2016 2 hours ago, notJebKerman said: what r system requirenments for this mod to work well? (in my case framerate goes under 10 fps and game is practically unplayable) gtx 460 or better Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted December 2, 2016 Share Posted December 2, 2016 12 hours ago, blackrack said: gtx 460 or better ok. tnx Quote Link to comment Share on other sites More sharing options...
gsc Posted December 3, 2016 Share Posted December 3, 2016 (edited) On 27.11.2016 at 7:57 PM, blackrack said: So OpenGL is messed up on windows? Does this happen for scatterer only or also for EVE? Scatterer... googled it a few weeks ago already - something about fourier pass1 something etc - forget the actual error msg now - no work w opengl in windows 10x64 0.256 or 0.270 same thing - not working w ogl Edited December 3, 2016 by gsc Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 3, 2016 Share Posted December 3, 2016 1 hour ago, gsc said: Scatterer... googled it a few weeks ago already - something about fourier pass1 something etc - forget the actual error msg now - no work w opengl in windows 10x64 0.256 or 0.270 same thing - not working w ogl Windows forced OpenGL hasn't worked with scatterer for a while. Quote Link to comment Share on other sites More sharing options...
Sol Invictus Posted December 4, 2016 Share Posted December 4, 2016 (edited) How can I download older version of scatterer? I suspect that the newest one is the reason why my game is currently completely broken. Everything freezes on the Space Centre view (down to perhaps few frames per minute), and there is no scattering effects nor ocean visible. There were no problems like that up to some time last month, when I updated number of mods including scatterer. Edited December 4, 2016 by Sol Invictus Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 4, 2016 Share Posted December 4, 2016 (edited) 5 minutes ago, Sol Invictus said: How can I download older version of scatterer? I suspect that the newest one is the reason why my game is currently completely broken. Everything freezes on the Space Centre view (down to perhaps few frames per minute), and there is no scattering effects nor ocean visible. There were no problems like that up to some time last month, when I updated number of mods including scatterer. What version are you using that causes you game to break? Are you using the experimental version with cloud scatterer effects? Or are you using 0.256? Are you using a planet pack that renames the sun or reparents kerbin around another sun? Post your logs as well Edited December 4, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Greystripe3 Posted December 4, 2016 Share Posted December 4, 2016 I am not sure where to put the DLLs for the EVE fix. Where do they go? Quote Link to comment Share on other sites More sharing options...
Sol Invictus Posted December 4, 2016 Share Posted December 4, 2016 Just now, Galileo said: What version are you using that causes you game to break? Are you using the experimental version with cloud scatterer effects? Or are you using 0.256? Are you using a planet pack that renames the sun or reparents kerbin around another sun? Forgive me that I didn't specify it further. I'm using version 0.0256 on KSP 1.2.1. I will try experimental version soon as well. No, I'm not using any planet pack. Although it all started after I tried to install your SSRSS pack last month. However it shouldn't have anything to do with it, since it's long gone as I reinstalled the whole game multiple times in futile attempts at solving the problem. I have a Kopernicus config file that rescales the sun in order to fix the sunflare, but I don't think it renames the sun. Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 4, 2016 Share Posted December 4, 2016 (edited) 4 minutes ago, Sol Invictus said: Forgive me that I didn't specify it further. I'm using version 0.0256 on KSP 1.2.1. I will try experimental version soon as well. No, I'm not using any planet pack. Although it all started after I tried to install your SSRSS pack last month. However it shouldn't have anything to do with it, since it's long gone as I reinstalled the whole game multiple times in futile attempts at solving the problem. I have a Kopernicus config file that rescales the sun in order to fix the sunflare, but I don't think it renames the sun. Post your log and I will see if I can spot a problem 0.0256 works perfectly as long as nothing is being renamed or moved around. It is used in SVE and in SSRSS and it works just fine. Are you forcing directx11 or opengl? Edited December 4, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Sol Invictus Posted December 4, 2016 Share Posted December 4, 2016 (edited) 50 minutes ago, Galileo said: Post your log and I will see if I can spot a problem 0.0256 works perfectly as long as nothing is being renamed or moved around. It is used in SVE and in SSRSS and it works just fine. Are you forcing directx11 or opengl? I just tried "scatterer-EVEintegrationPreview" version, it's all the same. All I changed in scatterer was sunflare (I replaced it with yours). I'm not forcing anything. I tried forcing directx11 and directx9 but it gave no results. Here is my log, after using experimental version of scatterer just now. I will also upload log after trying again with 0.0256 in a moment. edit: I installed scatterer 0.0256 again, and miraculously it worked! I didn't replace sunflares with those from your pack this time. Perhaps I was doing it all wrong before, as my last log was telling me something about Ghost3.png missing. I guess I shouldn't have deleted all files from Sunflares directory before copying there new ones. Thank you for your help! Edited December 4, 2016 by Sol Invictus Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 4, 2016 Author Share Posted December 4, 2016 On 29/11/2016 at 4:52 AM, Tekener said: I can confirm @TheKurgan's issue with the whitecaps: they are gone and no matter which setting I try they don't appear. I still have a screenshot with the settings of the whitecaps I used to have, so I don't need to remember the values - but they are not working anymore, all I get as "whitecap" is a slightly brighter blue than the ocean itself. I tried turning on/off the accurate sky reflection but nothing changed, the ocean looks still the same without any white Edit - what I noticed when actually comparing the old and new images: And actually the sun reflecion on the water is nearly gone as well, only getting a "brighter" ocean when the sun shines, but no real light reflecion on the waves like it used to be. Also the sky isn't that bright in the sunlight and the shadows are not that dark anymore? And the horizon is also broken in the new version. Top image is 1.1.3, bottom one 1.2.1 with same ocean settings. Skey reflection does not really change anything. How can I get the same effect as in 1.3.1 in the above picture? Alright, try this: https://mega.nz/#!DJQixSCA!BmMNLxtda_SQrRtwNHXi5Bw1vlHZZXk_oZdSfb7JYp8 3 hours ago, Greystripe3 said: I am not sure where to put the DLLs for the EVE fix. Where do they go? Which EVE fix? Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 5, 2016 Share Posted December 5, 2016 4 hours ago, Greystripe3 said: I am not sure where to put the DLLs for the EVE fix. Where do they go? There is no need for the EVE fix anymore. Everything works together now Quote Link to comment Share on other sites More sharing options...
gsc Posted December 8, 2016 Share Posted December 8, 2016 (edited) Btw just to follow up and finalize the OGL / scatterer (0.256 / 0.270) issue since 1.2.1 on w10x64 i mentioned earlier: [ERR 23:46:50.556] Trying to access pass 4, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.556] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.557] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.557] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.558] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.558] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.559] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.559] Trying to access pass 2, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.560] Trying to access pass 2, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. ^^ thats the error msg spam 0.256 worked fine in 1.2.0 w ogl Edited December 8, 2016 by gsc Quote Link to comment Share on other sites More sharing options...
cy4n Posted December 9, 2016 Share Posted December 9, 2016 Would there be any way to make the shadows in space darker? Something like this: Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 9, 2016 Author Share Posted December 9, 2016 20 hours ago, gsc said: Btw just to follow up and finalize the OGL / scatterer (0.256 / 0.270) issue since 1.2.1 on w10x64 i mentioned earlier: [ERR 23:46:50.556] Trying to access pass 4, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.556] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.557] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.557] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.558] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.558] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.559] Trying to access pass 5, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.559] Trying to access pass 2, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. [ERR 23:46:50.560] Trying to access pass 2, but material 'Scatterer/Fourier' subshader (0) has only 1 valid passes. ^^ thats the error msg spam 0.256 worked fine in 1.2.0 w ogl I will look into it. 6 hours ago, cy4n said: Would there be any way to make the shadows in space darker? Something like this: There is a mod called adjust ambient light or something, it does that. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted December 9, 2016 Share Posted December 9, 2016 7 hours ago, cy4n said: Would there be any way to make the shadows in space darker? use Planetshine , it also has a bunch of options for brightness Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 9, 2016 Author Share Posted December 9, 2016 Who can guess what's going on here? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.