Galileo Posted July 12, 2018 Share Posted July 12, 2018 (edited) 2 minutes ago, HaydenTheKing said: Ok thanks, Ive been trying to add SVT along with SVE instead of just EVE. Now I'm having issues with no city lights and trying to trouble shoot it. Ill post logs and stuff if I keep having issues. There’s an issue with EVE in 1.4.x you have to force dx11 to get city lights for whatever reason. Edited July 12, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
HaydenTheKing Posted July 12, 2018 Share Posted July 12, 2018 Just now, Galileo said: There’s an issue with EVE in 1.4.x you have to force dx11 to get city lights for whatever reason. Im using 1.31 Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 12, 2018 Share Posted July 12, 2018 2 minutes ago, HaydenTheKing said: Im using 1.31 Could still be the issue. I dunno Quote Link to comment Share on other sites More sharing options...
HaydenTheKing Posted July 12, 2018 Share Posted July 12, 2018 (edited) 1 hour ago, Galileo said: Could still be the issue. I dunno Forced dx 113d through steam still having issues Not getting any city lights on my game. https://imgur.com/a/JhN6Lgo https://www.dropbox.com/s/gr75itlz9fw8bub/no city light.txt?dl=0 Edited July 12, 2018 by HaydenTheKing Quote Link to comment Share on other sites More sharing options...
winnermah Posted July 15, 2018 Share Posted July 15, 2018 Does it work with 1.4.4? Because 1.4.5 is already coming up and my eyes hurt from looking at stock laythe Quote Link to comment Share on other sites More sharing options...
katateochi Posted July 16, 2018 Share Posted July 16, 2018 I'm not sure if this is the right place to ask this, but I'm having an issue that I think is to do with scatterer and SVE. It doesn't seem to happen with either mod installed on it's own, but it's present with both together. I also think that it might be a issue with the stock game and that these mods are just exacerbating it (just a hunch, although it's not apparent in a pure stock install). I'm getting really violent z fighting of textures (at least I think that what it is) when on the ground at KSC (it happens when landed in other locations but less intense). When a craft is on the runway it is almost flickering; it most apparent at the joins between parts, around clipped parts and on flat textures (like flags on cockpits) but shortly after take off (after getting about 300m above ground) it suddenly stops. It's not just the textures on craft, sometimes the whole of KSC is flickering. Here's a frame of the runway mid-flicker; I have seen it happen in space, but only a couple times, it mostly only happens when on the ground. I'm wondering if this is a known problem and if so are there any config tweaks/settings that can alleviate it. Thanks! Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted July 20, 2018 Share Posted July 20, 2018 (edited) Hello, I was wondering if you could help me with a bug I'm having. I've been trying to enable wire-frame mode, and for some reason, clicking the button does nothing. The buildings and such do not appear as wire frames no matter where I am, how many times I click, how far I zoom in or out, or how long I wait. I'm on 1.4.2, using Debian Linux, and my graphics card is an Intel HD 4000 that can do up to OpenGL 4.2. I am an idiot and did not know/realize there were instructions. never mind. Edited July 22, 2018 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
Machine Maker Posted July 24, 2018 Share Posted July 24, 2018 (edited) So im on ksp 1.4.3, and the scatterer menu will not show up using alt + F10 or alt + F11 like it says it should. Its also not showing up in KSP AVC (Im not sure if it is supposed to) If I remove module manager, the menu shows up just fine. I even tried this with ONLY scatterer and module manager installed (plus the Squad and SquadExpansion folders) Edited July 24, 2018 by X1machinemaker1X Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 24, 2018 Share Posted July 24, 2018 23 minutes ago, X1machinemaker1X said: So im on ksp 1.4.3, and the scatterer menu will not show up using alt + F10 or alt + F11 like it says it should. Its also not showing up in KSP AVC (Im not sure if it is supposed to) If I remove module manager, the menu shows up just fine. I even tried this with ONLY scatterer and module manager installed (plus the Squad and SquadExpansion folders) There are some visual packs that disable the users ability to access the menu via a Module Manager cfg. My guess is you have AVP installed. Quote Link to comment Share on other sites More sharing options...
Machine Maker Posted July 24, 2018 Share Posted July 24, 2018 (edited) 3 minutes ago, Galileo said: There are some visual packs that disable the users ability to access the menu via a Module Manager cfg. My guess is you have AVP installed. I did not know that.Good to know. Edited July 24, 2018 by X1machinemaker1X Quote Link to comment Share on other sites More sharing options...
Nightguard Posted July 25, 2018 Share Posted July 25, 2018 Does it work for 1.4.4? Im ready to sacrifice some FPS Quote Link to comment Share on other sites More sharing options...
Heirloom Posted July 28, 2018 Share Posted July 28, 2018 If I change the atmosphere color of Kerbin via Kopernicus for example, will the scattering automatically change color or will I have to do this myself? Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 28, 2018 Share Posted July 28, 2018 7 hours ago, Messier said: If I change the atmosphere color of Kerbin via Kopernicus for example, will the scattering automatically change color or will I have to do this myself? No the stock atmosphere and scatterer atmosphere are completely separate changing one won’t change the other Quote Link to comment Share on other sites More sharing options...
SparkyFox Posted July 28, 2018 Share Posted July 28, 2018 (edited) not sure who to go for asking about this(ive said over at the BDc thread aswell) but with scatterer installed, theres a few issues with the camera display in the BDc tracking ball is this problem with scatterer or BDc?==== Nevermind, its a BDAc problem and its been reported and known already Edited July 29, 2018 by SparkyFox Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted July 31, 2018 Share Posted July 31, 2018 On 3/24/2017 at 12:10 PM, eberkain said: The only issue I am encountering when playing on a 10x rescale of GPP is a strange fuzzy blue line on the horizon when at low altitude, 1-2km, any higher and its completely gone. Is there any way to adjust the config to fix this? Having the same problem. Help? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 31, 2018 Share Posted July 31, 2018 2 hours ago, PyjackMeat said: Having the same problem. Help? I might be mistaken, but this looks tied to the specific Scatterer *pack* you are using and not Scatterer (though there's always a bit of artifacting at the horizon). Who made the rescale pack? Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 31, 2018 Share Posted July 31, 2018 (edited) 2 minutes ago, Avera9eJoe said: I might be mistaken, but this looks tied to the specific Scatterer *pack* you are using and not Scatterer (though there's always a bit of artifacting at the horizon). Who made the rescale pack? Its mine and ANY time you scale to anything bigger than say 3.2x, you get the fuzzy line, especially at 10x. There is nothing that can be done until its fixed on scatterer's side, if its possible. Edited July 31, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted July 31, 2018 Share Posted July 31, 2018 (edited) Also the Scatterer effects vanish above 160km on 10x rescale... Edited July 31, 2018 by PyjackMeat Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 31, 2018 Share Posted July 31, 2018 3 hours ago, Galileo said: Its mine and ANY time you scale to anything bigger than say 3.2x, you get the fuzzy line, especially at 10x. There is nothing that can be done until its fixed on scatterer's side, if its possible. xD thought as much yeah. To me though it honestly sounds as a small price to pay in respect to everything else it does so well. Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 31, 2018 Share Posted July 31, 2018 2 hours ago, PyjackMeat said: Also the Scatterer effects vanish above 160km on 10x rescale... Haven’t seen that and nobody has reported it. Quote Link to comment Share on other sites More sharing options...
Enroy Posted August 1, 2018 Share Posted August 1, 2018 10 hours ago, Galileo said: Haven’t seen that and nobody has reported it. Can confirm, just got this today as well, when between 140km and ~250km the effects are gone with 10x scale. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 1, 2018 Share Posted August 1, 2018 38 minutes ago, Enroy said: Can confirm, just got this today as well, when between 140km and ~250km the effects are gone with 10x scale. Are you zooming out when this happens? Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted August 1, 2018 Share Posted August 1, 2018 @Galileo I reported this bug to blackrack back in February. It happens when the radius of a body is larger than a specific limit, although i did no pinpoint the exact value. Also happens in stock Jool with no other rescaling mods: And the respective GitHub issue: https://github.com/LGhassen/Scatterer/issues/32 Quote Link to comment Share on other sites More sharing options...
Speedbird52 Posted August 7, 2018 Share Posted August 7, 2018 On 8/1/2018 at 3:55 AM, Enroy said: Can confirm, just got this today as well, when between 140km and ~250km the effects are gone with 10x scale. I have this same problem on RSS with RSSEVE. Any fix? Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted August 7, 2018 Share Posted August 7, 2018 6 hours ago, Speedbird52 said: Any fix? Yes, use the 0.0320b release, although i am not sure why i have to mention that. If you followed the installation instructions you should have read that... Quote Link to comment Share on other sites More sharing options...
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