jjansen Posted October 26, 2019 Share Posted October 26, 2019 This is what it looks like for me. Quote Link to comment Share on other sites More sharing options...
Abedshehabi Posted October 26, 2019 Share Posted October 26, 2019 Thank you so much for updating Scatterer to 1.8! It seems like the problems from the previous version are fixed. However, I do get this effect on Laythe: https://imgur.com/Qt0mTmK - It seems like when I view Laythe at a certain angle, it turns purple. Is this a minor bug or is this what's supposed to happen? Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 26, 2019 Author Share Posted October 26, 2019 (edited) 3 hours ago, Abedshehabi said: Thank you so much for updating Scatterer to 1.8! It seems like the problems from the previous version are fixed. However, I do get this effect on Laythe: https://imgur.com/Qt0mTmK - It seems like when I view Laythe at a certain angle, it turns purple. Is this a minor bug or is this what's supposed to happen? Looks normal Edited October 26, 2019 by blackrack Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 26, 2019 Author Share Posted October 26, 2019 (edited) The current version seems stable, I'm releasing it for 1.8, it's currently uploading on SpaceDock, I'll stick around to fix any issues. Enjoy. Also, I have to say the new terrain shaders and Unity update look great, can't wait to see if there are any new Unity features I can take advantage of. Edited October 26, 2019 by blackrack Quote Link to comment Share on other sites More sharing options...
Xein Posted October 26, 2019 Share Posted October 26, 2019 Thanks for all of your hard work @blackrack. One quick question, the post a few back with your screenshot of Duna, what texture pack are you using? Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 26, 2019 Author Share Posted October 26, 2019 (edited) @Xein That's not Duna. I don't remember which planet it is, but it's from a planet pack, and the author posted it a while back to show the differences with the setting on and off. I thought it was neat and shows the setting well so I saved it. Maybe someone here will recognize it. Edited October 26, 2019 by blackrack Quote Link to comment Share on other sites More sharing options...
Xein Posted October 26, 2019 Share Posted October 26, 2019 Just now, blackrack said: @Xein That's not Duna. I don't remember which planet it is, but it's from a planet pack, and the author posted it a while back to show the differences with the setting on and off. I thought it was neat and shows the setting well so I saved it. Ah okay, my bad. Thanks for the response though Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 26, 2019 Share Posted October 26, 2019 (edited) I might have a bug report I found last night in my testing. Seems like I'm only a few minutes late im seeing a lot of null on bodies with oceans in a stock + scatterer install. Anyone else having that issue? It doesn't slow down performance, I only noticed it when I opened the console. Logs say something about the ocean node. After I do a little digging, I'll submit my report. Edited October 26, 2019 by Galileo Quote Link to comment Share on other sites More sharing options...
Leophos Posted October 26, 2019 Share Posted October 26, 2019 Thanks for another swift and terrific update, @blackrack! :-D One quick question though; just out of curiosity. I saw on reddit that you were working on heat refractions for ksp engines (and it looks totally awesome!) I also saw a separate branch on Github called ‘heatRefractions’. Is this something you’re still thinking about implementing, or is it (semi-)permanently shelved? No rush, just curious :-) Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 26, 2019 Author Share Posted October 26, 2019 2 minutes ago, Leophos said: Thanks for another swift and terrific update, @blackrack! :-D One quick question though; just out of curiosity. I saw on reddit that you were working on heat refractions for ksp engines (and it looks totally awesome!) I also saw a separate branch on Github called ‘heatRefractions’. Is this something you’re still thinking about implementing, or is it (semi-)permanently shelved? No rush, just curious :-) It is in the works, I won't say more for now Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted October 26, 2019 Share Posted October 26, 2019 How exactly does this work if Kopernicus still doesn't support latest KSP? Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 26, 2019 Share Posted October 26, 2019 (edited) 17 minutes ago, lajoswinkler said: How exactly does this work if Kopernicus still doesn't support latest KSP? Scatterer doesn't depend on Kopernicus. Edited October 26, 2019 by Galileo Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted October 27, 2019 Share Posted October 27, 2019 12 minutes ago, Galileo said: Scatterer doesn't depend on Kopernicus. Wait a minute. Did I use Kopernicus for no reason all this time? Was Scatterer always independent of it? My framerate issues... Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 27, 2019 Share Posted October 27, 2019 10 minutes ago, lajoswinkler said: Wait a minute. Did I use Kopernicus for no reason all this time? Was Scatterer always independent of it? My framerate issues... I died laughing! Oh, man! Scatter has ALWAYS been independent lol Quote Link to comment Share on other sites More sharing options...
Electrocutor Posted October 27, 2019 Share Posted October 27, 2019 (edited) 58 minutes ago, lajoswinkler said: Wait a minute. Did I use Kopernicus for no reason all this time? Was Scatterer always independent of it? My framerate issues... Scatterer's framerate just depends on what configs you're using for it. They usually go together because people who are making planet packs want them to have atmospheric effects (same with EVE). If nothing's changed, the biggest framerate guzzler is usually scatterer's water shader. I've always thought it'd be nice if KS3P, Scatterer, and EVE would get combined into a joint mod. KS3P adds in the stock Unity post-process shaders that SQUAD pulled out, and Scatterer is the KSP version of a Unity port of Proland. @blackrack This reminds me: have you checked out Scrawk's new/old/revised ocean shader to see if it performs better? https://github.com/Scrawk/Ceto Edited October 27, 2019 by Electrocutor Quote Link to comment Share on other sites More sharing options...
DisplayerHubble Posted October 27, 2019 Share Posted October 27, 2019 https://imgur.com/a/eXQpbyG - Duna has this peculiar, uneven haze layer when using scatterer (no EVE) - is this just the new look? It bothers me, and was wondering if this was something with 1.8. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted October 27, 2019 Share Posted October 27, 2019 36 minutes ago, DisplayerHubble said: https://imgur.com/a/eXQpbyG - Duna has this peculiar, uneven haze layer when using scatterer (no EVE) - is this just the new look? It bothers me, and was wondering if this was something with 1.8. It's always looked more or less like that for me. If you don't like it, you could find planetsList.cfg and change flatScaledSpaceModel to true for Duna. Quote Link to comment Share on other sites More sharing options...
DisplayerHubble Posted October 27, 2019 Share Posted October 27, 2019 26 minutes ago, WarriorSabe said: It's always looked more or less like that for me. If you don't like it, you could find planetsList.cfg and change flatScaledSpaceModel to true for Duna. cfg edit worked! Thank you bunches, friend. The lack of uniformity in the haze really irked my OCD. Quote Link to comment Share on other sites More sharing options...
Abedshehabi Posted October 27, 2019 Share Posted October 27, 2019 8 hours ago, WarriorSabe said: It's always looked more or less like that for me. If you don't like it, you could find planetsList.cfg and change flatScaledSpaceModel to true for Duna. Thank you for sharing this! I also wasn't a big fan of the changes Scatterer made to Duna. Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted October 28, 2019 Share Posted October 28, 2019 On 10/27/2019 at 2:18 AM, Galileo said: I died laughing! Oh, man! Scatter has ALWAYS been independent lol I usually have OPM or Realistic atmospheres, but not always, and I never removed Kopernicus... somehow I forgot what requires it and what doesn't. Oh, boy... Quote Link to comment Share on other sites More sharing options...
Vortinium Posted November 2, 2019 Share Posted November 2, 2019 (edited) I've got a weird glitch when I'm in orbit. The terrain seems to overlap my planet. I'm on ksp 1.7.3 Spoiler Edited November 2, 2019 by Vortinium Quote Link to comment Share on other sites More sharing options...
BezKartuza Posted November 4, 2019 Share Posted November 4, 2019 On 11/3/2019 at 2:36 AM, Vortinium said: I've got a weird glitch when I'm in orbit. The terrain seems to overlap my planet. I'm on ksp 1.7.3 Do you use Scatterer for version 1.8? If yes, then download for version 1.7.3 Quote Link to comment Share on other sites More sharing options...
Vortinium Posted November 5, 2019 Share Posted November 5, 2019 12 hours ago, BezKartuza said: Do you use Scatterer for version 1.8? If yes, then download for version 1.7.3 I already use Scatterer for 1.7.3 Quote Link to comment Share on other sites More sharing options...
BezKartuza Posted November 5, 2019 Share Posted November 5, 2019 4 hours ago, Vortinium said: I already use Scatterer for 1.7.3 Perhaps the problem is in another modification. Why did you decide that the problem is with this mod? Quote Link to comment Share on other sites More sharing options...
Vortinium Posted November 5, 2019 Share Posted November 5, 2019 4 hours ago, BezKartuza said: Perhaps the problem is in another modification. Why did you decide that the problem is with this mod? Because, when scatterer is off I don't see the glitch. It could also be scatterer that make a hidden problem in kopernicus apparent. But I can't see the problem, because I check the planet config and the planet normal map multiple times and it's seems fine. I don't have access to my planet config, texture and the kopernicus log right now. I will have access to it tomorrow. Quote Link to comment Share on other sites More sharing options...
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