blackrack Posted April 24, 2020 Author Share Posted April 24, 2020 1 hour ago, Kilo60 said: Getting same problem with camera views on Duna surface with my rovers. Only happens on Duna and the ground constantly flashes in camera view... Not a scatterer bug Quote Link to comment Share on other sites More sharing options...
AlphaKerman Posted April 25, 2020 Share Posted April 25, 2020 Hey, may I ask whether this mod is heavy CPU or GPU usage? I have decent CPU but a potato GPU, so if it is GPU heavy i might need to upgrade my GPU then. Thanks! Quote Link to comment Share on other sites More sharing options...
BezKartuza Posted April 25, 2020 Share Posted April 25, 2020 3 hours ago, AlphaKerman said: Hey, may I ask whether this mod is heavy CPU or GPU usage? I have decent CPU but a potato GPU, so if it is GPU heavy i might need to upgrade my GPU then. Thanks! my system: CPU - amd ryzen 5 2600 GPU - nvidia geforce gtx 1050 2gb RAM - 16 gb Everything works well with these mods Spoiler Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 25, 2020 Author Share Posted April 25, 2020 (edited) I'm pushing out a small update which fixes the issue with vessel viewer, also effects will now work in main menu for planets other than Kerbin (for planet mods). 5 hours ago, AlphaKerman said: Hey, may I ask whether this mod is heavy CPU or GPU usage? I have decent CPU but a potato GPU, so if it is GPU heavy i might need to upgrade my GPU then. Thanks! Mostly GPU-heavy Edited April 25, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
AlphaKerman Posted April 26, 2020 Share Posted April 26, 2020 Thanks! Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted April 26, 2020 Share Posted April 26, 2020 Quote [LOG 14:37:48.459] [Scatterer][Debug] Effects loaded for Kerbin [ERR 14:37:48.474] [Scatterer][Error] Effects couldn't be loaded for Duna because of exception: System.Exception: No correct main menu object found for Duna at scatterer.Utils.GetMainMenuObject (CelestialBody celestialBody) [0x00051] in <d38c161373984c33afbd1aae204ad476>:0 at scatterer.ProlandManager.Init (scatterer.ScattererCelestialBody scattererBody) [0x00090] in <d38c161373984c33afbd1aae204ad476>:0 at scatterer.ScattererCelestialBodiesManager.UpdateProlandManagers () [0x001d8] in <d38c161373984c33afbd1aae204ad476>:0 [LOG 14:37:48.474] [Scatterer][Debug] Duna removed from active planets. [LOG 14:37:48.574] [EVE CloudsManager]: Clouds2D is now MACRO [LOG 14:37:48.574] [EVE CloudsManager]: Clouds2D is now SCALED [LOG 14:37:48.574] [EVE CloudsManager]: Clouds2D is now MACRO [LOG 14:37:48.574] [EVE] Applying _MainTex Cubemap [LOG 14:37:48.574] [EVE CloudsManager]: Clouds2D is now SCALED [LOG 14:37:48.574] [EVE] Applying _MainTex Cubemap [LOG 14:37:48.574] [EVE CloudsManager]: Clouds2D is now MACRO [LOG 14:37:48.574] [EVE CloudsManager]: Clouds2D is now SCALED [LOG 14:37:48.575] [Scatterer][Debug] Camera overlap: 199999.7 [LOG 14:37:48.575] [Scatterer][Debug] Camera overlap: 199999.7 [LOG 14:37:48.575] [Scatterer][Debug] Camera overlap: 199999.7 [LOG 14:37:48.575] [Scatterer][Debug] Skynode initiated for Kerbin [ERR 14:37:48.584] [Scatterer][Error] Effects couldn't be loaded for Laythe because of exception: System.Exception: No correct main menu object found for Laythe at scatterer.Utils.GetMainMenuObject (CelestialBody celestialBody) [0x00051] in <d38c161373984c33afbd1aae204ad476>:0 at scatterer.ProlandManager.Init (scatterer.ScattererCelestialBody scattererBody) [0x00090] in <d38c161373984c33afbd1aae204ad476>:0 at scatterer.ScattererCelestialBodiesManager.UpdateProlandManagers () [0x001d8] in <d38c161373984c33afbd1aae204ad476>:0 [LOG 14:37:48.584] [Scatterer][Debug] Laythe removed from active planets. [ERR 14:37:48.599] [Scatterer][Error] Effects couldn't be loaded for Jool because of exception: System.Exception: No correct main menu object found for Jool at scatterer.Utils.GetMainMenuObject (CelestialBody celestialBody) [0x00051] in <d38c161373984c33afbd1aae204ad476>:0 at scatterer.ProlandManager.Init (scatterer.ScattererCelestialBody scattererBody) [0x00090] in <d38c161373984c33afbd1aae204ad476>:0 at scatterer.ScattererCelestialBodiesManager.UpdateProlandManagers () [0x001d8] in <d38c161373984c33afbd1aae204ad476>:0 [LOG 14:37:48.599] [Scatterer][Debug] Jool removed from active planets. [ERR 14:37:48.612] [Scatterer][Error] Effects couldn't be loaded for Eve because of exception: System.Exception: No correct main menu object found for Eve at scatterer.Utils.GetMainMenuObject (CelestialBody celestialBody) [0x00051] in <d38c161373984c33afbd1aae204ad476>:0 at scatterer.ProlandManager.Init (scatterer.ScattererCelestialBody scattererBody) [0x00090] in <d38c161373984c33afbd1aae204ad476>:0 at scatterer.ScattererCelestialBodiesManager.UpdateProlandManagers () [0x001d8] in <d38c161373984c33afbd1aae204ad476>:0 [LOG 14:37:48.612] [Scatterer][Debug] Eve removed from active planets. With the both expansions in 1.9.1 and a fresh install of Spectra (includes EVE, Distant Object Enhancement, MM, PlanetShine, Real Plume, ReStock, SmokeScreeen) and obviously scatterer, I get these error messages in my KSP.log. For Kerbin all effects are loaded correctly and work ingame, but no effects are loaded for the other planets. Has anyone experienced something like this before? Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 26, 2020 Author Share Posted April 26, 2020 2 hours ago, FasterThanFlourite said: With the both expansions in 1.9.1 and a fresh install of Spectra (includes EVE, Distant Object Enhancement, MM, PlanetShine, Real Plume, ReStock, SmokeScreeen) and obviously scatterer, I get these error messages in my KSP.log. For Kerbin all effects are loaded correctly and work ingame, but no effects are loaded for the other planets. Has anyone experienced something like this before? These errors are only in main menu, which is "normal" as of last release. Quote Link to comment Share on other sites More sharing options...
Delay Posted April 26, 2020 Share Posted April 26, 2020 Is it possible to check if the current scene is the main menu? Because only the Mun and Kerbin are loaded, and both of them are always loaded, no matter what main menu scene you get. Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 26, 2020 Author Share Posted April 26, 2020 3 minutes ago, Delay said: Is it possible to check if the current scene is the main menu? Because only the Mun and Kerbin are loaded, and both of them are always loaded, no matter what main menu scene you get. I don't get your question. Quote Link to comment Share on other sites More sharing options...
Delay Posted April 26, 2020 Share Posted April 26, 2020 8 minutes ago, blackrack said: I don't get your question. Wasn't really one, the error is not even relevant if Scatterer works just fine in gameplay. Let's be honest, in a total session, how much time do you spend in the main menu? Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 26, 2020 Author Share Posted April 26, 2020 5 minutes ago, Delay said: Wasn't really one, the error is not even relevant if Scatterer works just fine in gameplay. Let's be honest, in a total session, how much time do you spend in the main menu? It's not even that it doesn't work in main menu, it's just that it displays errors for bodies it doesn't find in the main menu scene, which is "normal". Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted April 27, 2020 Share Posted April 27, 2020 (edited) Alright, so I guess I can ignore those errors for now. However, there is a much more serious problem: scatterer unfortunately still crashes the game for me after scene changes, despite running v.0.0610 (as seen below in KSP.log). [LOG 19:14:26.849] [AddonLoader]: Instantiating addon 'Scatterer' from assembly 'scatterer' [LOG 19:14:26.851] [Scatterer][Debug] Core instance created [LOG 19:14:26.851] [Scatterer][Info] Version:0.0610 [LOG 19:14:26.851] [Scatterer][Info] Running on Direct3D 11.0 [level 11.1] on Windows 10 (10.0.0) 64bit [LOG 19:14:26.851] [Scatterer][Info] Game resolution 2560x1440 [LOG 19:14:26.851] [AddonLoader]: Instantiating addon 'ShaderProperties' from assembly 'scatterer' It runs just fine for about an hour and then crashes upon scene change. The last line in KSP.log before the crash is: [LOG 20:48:17.846] [AddonLoader]: Instantiating addon 'Scatterer' from assembly 'scatterer' And in my error log it says: Read from location 00000262423B70F7 caused an access violation. Context: RDI: 0x0000000000000000 RSI: 0x00000261ec97bdb0 RAX: 0x0000000000000000 RBX: 0x0000000000000001 RCX: 0x00000262423b70a0 RDX: 0x0000000000000000 RIP: 0x00007ffd3e3485e6 RBP: 0x000000dd07b7dc40 SegCs: 0x0000000000000033 EFlags: 0x0000000000010202 RSP: 0x000000dd07b7dbe0 SegSs: 0x000000000000002b R8: 0x00007ffd3d650000 R9: 0xfffffffffffffff0 R10: 0x00000000000a62f0 R11: 0x000000dd07b7dba0 R12: 0x0000000000000000 R13: 0x0000000000000001 R14: 0x0000000000003233 R15: 0x0000025f7e3ad0a0 Bytes at CS:EIP: 0f b6 41 57 48 8b d9 3c ff 0f 85 96 00 00 00 80 ... ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68ACF11F2) 0x00007FF68ACF11F2 (KSP_x64) (function-name not available) 0x00007FFD99CF7974 (KERNEL32) BaseThreadInitThunk 0x00007FFD9A71A271 (ntdll) RtlUserThreadStart I am running KSP 1.9.1, with about 200 mods installed through CKAN (all the most common ones). This issue was supposed to be fixed with the update to v.0600, was it not? In any case, any help would be greatly appreciated, as I just can't play KSP without scatterer, your mod just lifts the game into another graphics dimension. Edited April 27, 2020 by FasterThanFlourite Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 27, 2020 Author Share Posted April 27, 2020 (edited) 1 hour ago, FasterThanFlourite said: Alright, so I guess I can ignore those errors for now. However, there is a much more serious problem: scatterer unfortunately still crashes the game for me after scene changes, despite running v.0.0610 (as seen below in KSP.log). It runs just fine for about an hour and then crashes upon scene change. The last line in KSP.log before the crash is: And in my error log it says: I am running KSP 1.9.1, with about 200 mods installed through CKAN (all the most common ones). This issue was supposed to be fixed with the update to v.0600, was it not? In any case, any help would be greatly appreciated, as I just can't play KSP without scatterer, your mod just lifts the game into another graphics dimension. I have no idea honestly, the fact that that it crashes on a core unity method (UnityEngine.Object.FindObjectsOfType()) means this is out of my depth. At the same time I will say that if you are only getting one crash per hour with about 200 mods you are doing pretty well. And no, this issue was not supposed to be fixed in 0.0600, I have never seen this issue before. Edited April 27, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted April 27, 2020 Share Posted April 27, 2020 Thank you for the fast reply, blackrack. I stumbled upon someone else having a similar problem over in the technical support section. In both cases there are quite a couple of mods and it's always scatterer crashing after a non-set number of scene changes. Lots of mods lead to lots of the 16 GB of RAM used, but there's still free RAM available. I find it really curious, that the crash is always caused by an access violation error when scatterer is being called after some playtime. Does the Stack Trace of the Crashed Thread from my error log above help any? Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 28, 2020 Author Share Posted April 28, 2020 9 hours ago, FasterThanFlourite said: Does the Stack Trace of the Crashed Thread from my error log above help any? It doesn't, because it crashes on a core unity method. If you want to help, you have to narrow it down, remove all mods then put them back one by one and test, until you find the source of rhe conflict. Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted April 28, 2020 Share Posted April 28, 2020 Alright. I will try to do that, provided I find the time. Since the crashes do not occur regularly and with so many mods to narrow it down, that will take a while . Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted April 29, 2020 Share Posted April 29, 2020 Is Scatterer running fine in your 191 installation. In mine it severely kills my framerate Quote Link to comment Share on other sites More sharing options...
Climberfx Posted April 29, 2020 Share Posted April 29, 2020 11 hours ago, OnlyLightMatters said: Is Scatterer running fine in your 191 installation. In mine it severely kills my framerate Here too, frames go down, but i can't live with it, or at least i preferer keep using it. Is so gorgeous! Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 30, 2020 Author Share Posted April 30, 2020 23 hours ago, OnlyLightMatters said: Is Scatterer running fine in your 191 installation. In mine it severely kills my framerate As the old saying goes: "No details, no support" Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted April 30, 2020 Share Posted April 30, 2020 2 minutes ago, blackrack said: As the old saying goes: "No details, no support" I was not asking for support, actually, but asking whether my fellow kerbal companions had the same issue or not. I have to make tests with a disposable KSP installation first before being able to say more. The only thing I can tell is the same mods in 1.8.1 and 1.9.1 give different framerates with a huge difference in favor of 1.8.1. When I uninstall Scatterer in 1.9.1, framerate goes up when launching rockets on the pad. It skyrockets. As soon as I find some time to test 1.91+EVE+Scaterrer and only this combinaison, I will be able to provide more information. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted April 30, 2020 Share Posted April 30, 2020 3 hours ago, OnlyLightMatters said: I was not asking for support, actually, but asking whether my fellow kerbal companions had the same issue or not. I have to make tests with a disposable KSP installation first before being able to say more. The only thing I can tell is the same mods in 1.8.1 and 1.9.1 give different framerates with a huge difference in favor of 1.8.1. When I uninstall Scatterer in 1.9.1, framerate goes up when launching rockets on the pad. It skyrockets. As soon as I find some time to test 1.91+EVE+Scaterrer and only this combinaison, I will be able to provide more information. I've had an issue with framerate recently too. No log spamming, same mods. I've resorted to using AVP without Scatterer just to help my frames a bit. Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted April 30, 2020 Share Posted April 30, 2020 (edited) I've tested EVE and Scatterer alone with a new sandbox game, no issue. I'm adding all my mods by small batches and launching the same rocket again and again to see if there are bad interactions. I will end up with AVP which is a well known framerate shatterer, at least for my 1060 6Gb Edited April 30, 2020 by OnlyLightMatters Quote Link to comment Share on other sites More sharing options...
alberro+ Posted April 30, 2020 Share Posted April 30, 2020 Just now, OnlyLightMatters said: I've tested EVE and Scatterer alone with a new sandbox game, no issue. I'm adding all my mods by small batches and launching the same rocket again and again to see if there are bad interactions. I will end up with AVP which is a well known framerate shatterer Huh? AVP? I thought it was supposed to be the least resource intensive visual mod (please correct me if i'm wrong). By removing scatterer, the bulk of my lag was removed. However, I've got a crappy laptop. Quote Link to comment Share on other sites More sharing options...
Arco123 Posted April 30, 2020 Share Posted April 30, 2020 33 minutes ago, alberro+ said: Huh? AVP? I thought it was supposed to be the least resource intensive visual mod (please correct me if i'm wrong). By removing scatterer, the bulk of my lag was removed. However, I've got a crappy laptop. AVP is one the of worst for framerates. SVE Is usually the best. Spectra is even better. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted April 30, 2020 Share Posted April 30, 2020 1 minute ago, Arco123 said: AVP is one the of worst for framerates. SVE Is usually the best. Spectra is even better. Well, that's a bit of a shocker. When I used Spectra, the framerate was particularly bad.I haven't tried SVE though, I might give it a shot. Quote Link to comment Share on other sites More sharing options...
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