dok_377 Posted July 8, 2021 Share Posted July 8, 2021 11 hours ago, OrbitalManeuvers said: Is this an AA problem? Yes, it is. What I did on my end as a compromise is totally disabled the included AA from Scatterer so it's not "disassembling" thin objects anymore and enabled the postprocessing FXAA from KS3P. Sometimes it makes supersampled pictures a little bit blurry, but I downscale them anyways, so that's not a problem. Look at the antennas on top. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 8, 2021 Author Share Posted July 8, 2021 (edited) 10 hours ago, OrbitalManeuvers said: First - thank you for answering, and for scatterer in general! Maybe there's a nit here ... if you use Highest, the KSP settings still says 8x. So when you go to projector mode, KSP shows 8x, but it's actually off. So I had to go to 4, then back to 8, then save. So projector mode totally solves the previously pictured AA issue for me. I have KSP capped at 60fps, and I have 60fps on the pad with this setting. I don't know what scattering the scattered scatters does or what else I'm giving up, but this allows me to film on the ground, and if I am missing anything I'll turn it back on for other shots. This is a fine workaround/workflow for me. I do have an additional observation after lots of testing: Reveal hidden contents When you compare the red against the red, you're like "Yup, that's AA" When you compare the green against the green you go "hmmm..." Idk what this means, if anything - it's just how my system looks. Better view of the distances... What you see here is the difference between real AA, that takes multiple samples, actually adding information to the scene, and post-processing AA that just smoothes over aliased edges. For the red one, the geometry is well present, so smoothing the edges goes well. For the green one, there isn't enough information to work with in the base image, that's where MSAA's additional samples add detail, and can actually resolve the thin geometry. For what you're giving up with projector mode though check this post: https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip19-112-scatterer-atmospheric-scattering-00772-18062021/&do=findComment&comment=3908432 Edited July 8, 2021 by blackrack Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 9, 2021 Share Posted July 9, 2021 22 hours ago, Dominiquini said: I'm seeing some exceptions when I enter VAB or SPH. Also when I exit the game: KSP.log: https://www.dropbox.com/s/df5meot2fxx68cr/KSP(Scatterer).log?dl=0 Player.log: https://www.dropbox.com/s/3awf6o82vzp4y88/Player(Scatterer).log?dl=0 Thanks. I also get a warning message when I change scene from KSC and TrackStation: RenderTexture.Create failed: width & height must be larger than 0 Graphics.CopyTexture destination render texture could not be created. KSP.log: https://www.dropbox.com/s/stj4cufdlnn7ycs/KSP(Scatterer_WRN).log?dl=0 Player.log: https://www.dropbox.com/s/q0f9pb9fcqblfj6/Player(Scatterer_WRN).log?dl=0 Thanks. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 9, 2021 Author Share Posted July 9, 2021 12 hours ago, Dominiquini said: I also get a warning message when I change scene from KSC and TrackStation: RenderTexture.Create failed: width & height must be larger than 0 Graphics.CopyTexture destination render texture could not be created. KSP.log: https://www.dropbox.com/s/stj4cufdlnn7ycs/KSP(Scatterer_WRN).log?dl=0 Player.log: https://www.dropbox.com/s/q0f9pb9fcqblfj6/Player(Scatterer_WRN).log?dl=0 Thanks. I don't really investigate exceptions or warnings unless you identify an in-game issue. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 9, 2021 Share Posted July 9, 2021 2 hours ago, blackrack said: I don't really investigate exceptions or warnings unless you identify an in-game issue. I'm new to the game, so I don't know if it had an impact on the game or just an exception! Thanks. Quote Link to comment Share on other sites More sharing options...
SpaceODY Posted July 11, 2021 Share Posted July 11, 2021 (edited) I am noticing an issue with the anti aliasing not saving at x8 in settings with scatterer. Whenever i switch a scene when i already set it to 8 it acts like it was off. I noticed some anti aliasing in the scatterer config and I don't know if i need to change something there or not. EDIT: Looked into it more, found out why. Not a problem for me now. Edited July 11, 2021 by SpaceODY Quote Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted July 11, 2021 Share Posted July 11, 2021 (edited) Question; I'm trying to get my sunflare working but no matter what, the stock "sun" seems to shine through the sunflare everytime. I think scatterer is the culprit? Pic for proof; https://ibb.co/MV3V1nb PS - Should note that I'm trying to use another sunflare over Scatterer; yet with the default Scatterer sunflare the issue persists. Edited July 11, 2021 by Diddly Feelerino Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 12, 2021 Author Share Posted July 12, 2021 1 hour ago, Diddly Feelerino said: Question; I'm trying to get my sunflare working but no matter what, the stock "sun" seems to shine through the sunflare everytime. I think scatterer is the culprit? Pic for proof; https://ibb.co/MV3V1nb PS - Should note that I'm trying to use another sunflare over Scatterer; yet with the default Scatterer sunflare the issue persists. I don't see anything wrong, but I'm also on mobile so can't see super well. All I see is the stock corona (which is supposed to remain) + the scatterer flare, can't ser the stock flare. Quote Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted July 12, 2021 Share Posted July 12, 2021 Should clarify; older iterations showed a clear flare over the stock sun (rather than it being front and centre); for example from JadeofMaars mod; https://imgur.com/2U1t1nO Already tried setting syntax =1 or deleting the line entirely but the central stock sun still ruins the flare. Almost as if it is in "front" of the flare rather than behind it..... Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 14, 2021 Author Share Posted July 14, 2021 On 7/12/2021 at 3:21 AM, Diddly Feelerino said: Should clarify; older iterations showed a clear flare over the stock sun (rather than it being front and centre); for example from JadeofMaars mod;https://imgur.com/2U1t1nO Already tried setting syntax =1 or deleting the line entirely but the central stock sun still ruins the flare. Almost as if it is in "front" of the flare rather than behind it..... That's just a bigger flare Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 14, 2021 Share Posted July 14, 2021 On 7/10/2021 at 9:03 PM, SpaceODY said: EDIT: Looked into it more, found out why. Not a problem for me now. what was your solution? Quote Link to comment Share on other sites More sharing options...
SpaceODY Posted July 14, 2021 Share Posted July 14, 2021 You can switch it from SMAA to another option for how it renders it. Though it does create new issues in different ways and is slower. Quote Link to comment Share on other sites More sharing options...
SolarShield Posted July 17, 2021 Share Posted July 17, 2021 https://imgur.com/a/vMaRG9n I noticed that the sunflare is shining through certain planets such as Kerbin where it changes color and not through others such as the mun or duna. What CFG would I need to edit to make it so the sunflare would not shine through any planets, thanks. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 17, 2021 Author Share Posted July 17, 2021 9 hours ago, SolarShield said: https://imgur.com/a/vMaRG9n I noticed that the sunflare is shining through certain planets such as Kerbin where it changes color and not through others such as the mun or duna. What CFG would I need to edit to make it so the sunflare would not shine through any planets, thanks. Do you have Kopernicus installed? This is a Kopernicus issue. Quote Link to comment Share on other sites More sharing options...
SolarShield Posted July 17, 2021 Share Posted July 17, 2021 Ok, thank you, they fixed it in the most recent update, I had just assumed it was Scatterer. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted July 17, 2021 Share Posted July 17, 2021 (edited) I've set the quality preset to very high but godrays still don't show up I've even restarted my game and they are missing Edit: It just fixed itself randomly lol Edited July 17, 2021 by Natokerbal Quote Link to comment Share on other sites More sharing options...
wpetula Posted July 18, 2021 Share Posted July 18, 2021 Question: how do I generate custom atmosphere colors with Scatterer? None of the variables in the atmo.cfg seem to adjust color, and I can't figure out how to generate new scattering tables using the config tool. I read through the documentation and searched the forum, but I couldn't find an answer. Thanks! Quote Link to comment Share on other sites More sharing options...
Neebel Posted July 19, 2021 Share Posted July 19, 2021 Quick question: Is there an option to lower the height of the waves? Only found out how to disable their interaction with crafts but that's not what I want. Quote Link to comment Share on other sites More sharing options...
AeroSky Posted July 19, 2021 Share Posted July 19, 2021 Is Scatterer already compatible with KSP 1.12? Quote Link to comment Share on other sites More sharing options...
RyanRising Posted July 20, 2021 Share Posted July 20, 2021 16 hours ago, AeroSky said: Is Scatterer already compatible with KSP 1.12? If you read the thread title, you may find the answer is yes. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 22, 2021 Author Share Posted July 22, 2021 (edited) Saw this posted today: Looked familiar On 7/19/2021 at 11:55 AM, Neebel said: Quick question: Is there an option to lower the height of the waves? Only found out how to disable their interaction with crafts but that's not what I want. In the ocean tab, lower wind_speed and/or AMP On 7/18/2021 at 4:45 PM, wpetula said: Question: how do I generate custom atmosphere colors with Scatterer? None of the variables in the atmo.cfg seem to adjust color, and I can't figure out how to generate new scattering tables using the config tool. I read through the documentation and searched the forum, but I couldn't find an answer. Thanks! Use the config tool linked in the OP, it's (partly) explained there Edited July 22, 2021 by blackrack Quote Link to comment Share on other sites More sharing options...
wpetula Posted July 22, 2021 Share Posted July 22, 2021 I'm confused about the config tool. When I press Alt+f10 or f11, the config tool does not contain any of the variables nor the generate button seen in the image above. I can toggle post processing, save or load the atmosphere, etc, but I can't adjust atmosphere scattering or generate the scattering tables. I searched but found nothing. How to I navigate to the part of the config tool shown in the image above? Thanks. Quote Link to comment Share on other sites More sharing options...
wpetula Posted July 22, 2021 Share Posted July 22, 2021 1 hour ago, wpetula said: How to I navigate to the part of the config tool shown in the image above? Thanks. My apologies! I just realized that the config tool is a separate download than Scatterer. Not sure how I missed that. Quote Link to comment Share on other sites More sharing options...
wpetula Posted July 22, 2021 Share Posted July 22, 2021 (edited) Actually, one last thing. Should the config tool go into the GameData folder of KSP? Also, how do I call up the config tool? Thanks. Update: issue resolved. Edited July 22, 2021 by wpetula Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted July 27, 2021 Share Posted July 27, 2021 Quote [AddonLoader]: Instantiating addon 'Scatterer' from assembly 'scatterer' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Scatterer][Error] Destroying duplicate instance, check your install for duplicate scatterer folders, or nested GameData folders (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Scatterer][Info] Version:0.0770 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game crashes whenever I try to launch a craft, I think this might have something to do with it Quote Link to comment Share on other sites More sharing options...
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