Tirehtoori R.I.P Posted January 16, 2017 Share Posted January 16, 2017 @V8jester and @Ziw here is the tutorial and timelaps vid to make something similiar and how to set up few movement sequences as @V8jester Requested, i will do few tutorials more to help help people a little bit more Link to comment Share on other sites More sharing options...
Azzie Posted January 27, 2017 Share Posted January 27, 2017 @Ziw => Any progress with "unknown" bug AGX and IR sequencer pls ? Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted January 29, 2017 Share Posted January 29, 2017 @Ziw i got something marvelous remade that might be interesting : ) Link to comment Share on other sites More sharing options...
Guest Posted January 31, 2017 Share Posted January 31, 2017 (edited) 1.2.2 update anytime? Need the washers working as well as hings...... Edited February 1, 2017 by BlackHoleSun Link to comment Share on other sites More sharing options...
V8jester Posted February 1, 2017 Share Posted February 1, 2017 (edited) Are you asking on the "Sequencer" thread for an update to IR for legacy IR parts? BTW all of this does indeed work For those having install / KJR issues List of IR download files to work with KSP 1.2.2 courtesy of: @Agustin @V8jester Steps to install Infernal Robotics 1) install Core Download which is the plugin and "core Files" of IR (No parts are in this download) 2) Install Parts Pack (Legacy is the original parts, and Rework are the new white parts. You can have both installed if you wish) 3) Optional - If you wish to use the Surface sampler (Install the Surfacesampler.dll into GameData/MagicSmokeIndustries/Parts/Rework_Utility/Plugins) 4) Optional - If you are using KJR you will need to use the supplied DEV Version Linked below. Core Download Infernal Robotics (Ziw) 2.0.10 https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/download/2.0.10/IR-2.0.10-Final-Core.zip Parts Legacy Parts (Ziw) https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/download/2.0.0/IR-LegacyParts.zip IR Rework Parts (Zodiusinfuser) https://mega.nz/#!rdlHkLAJ!ZizDvd8s7zCIG529FtO8b7wM0avJ8yC3pldIaf6BGFw IR Surface Sampler dll (Ziw) https://github.com/MagicSmokeIndustries/IR-Surface-Sampler/tree/master/GameData/MagicSmokeIndustries/Parts/Rework_Utility/Plugins Utility Thread link for IR Sequencer (Ziw) http://forum.kerbalspaceprogram.com/index.php?/topic/104547-12-ir-sequencer-v101-add-on-to-infernal-robotics-updated-30102016/ Kerbal Joint Reinforcement - Fixed for IR "Dev version - use at your own risk" Dev version of KJR (Ferram4) https://github.com/ferram4/Kerbal-Joint-Reinforcement Please feel free to repost / update this list every so often to help a lot of the new comers Edited February 1, 2017 by V8jester Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted February 1, 2017 Share Posted February 1, 2017 i would not recommend using joint reinforcement, makes things too stiff for natural movement when building a mech and will compromise stability @V8jester Link to comment Share on other sites More sharing options...
V8jester Posted February 1, 2017 Share Posted February 1, 2017 5 hours ago, Tirehtoori R.I.P said: i would not recommend using joint reinforcement, makes things too stiff for natural movement when building a mech and will compromise stability @V8jester Unless you build really delicate Mechs like my Stryder Mech That would have been a nightmare without physic less parts, Quantum Struts and KJR Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted February 4, 2017 Share Posted February 4, 2017 On 1.2.2017 at 8:56 PM, V8jester said: Unless you build really delicate Mechs like my Stryder Mech That would have been a nightmare without physic less parts, Quantum Struts and KJR aaa, btw i found a new way to stabilize mechs in running speeds of 15m/s and i will show it in my next design ^^ Link to comment Share on other sites More sharing options...
Svm420 Posted February 15, 2017 Share Posted February 15, 2017 (edited) @Ziw Would it be possible to add the ability to have servos move to next or previous preset as an option along side exact angle movement? I want to make a universal sequence for a rotatron with 6x radial symmetry on the child part, so I don't want to make 6 separate sequences for the servo. I can give more specifics if needed, but this is the simplest solution for me. Thanks! Edited February 22, 2017 by Svm420 Link to comment Share on other sites More sharing options...
SHiRKiT Posted February 22, 2017 Share Posted February 22, 2017 Does IR Sequencer ignores Speed and Acceleration that's set on each of the parts? Link to comment Share on other sites More sharing options...
Svm420 Posted February 22, 2017 Share Posted February 22, 2017 1 hour ago, SHiRKiT said: Does IR Sequencer ignores Speed and Acceleration that's set on each of the parts? I am pretty sure it ignores speed as you can set it when creating a sequence. I think it obeys accel though. Link to comment Share on other sites More sharing options...
V8jester Posted February 22, 2017 Share Posted February 22, 2017 (edited) 4 hours ago, SHiRKiT said: Does IR Sequencer ignores Speed and Acceleration that's set on each of the parts? 3 hours ago, Svm420 said: I am pretty sure it ignores speed as you can set it when creating a sequence. I think it obeys accel though. Actually both speed and accel are relevant when creating something. For instance my and @Tirehtoori R.I.P's walkers use speed and accel numbers in excess of 200+ during assembly, to get things moving fast enough. Edited February 23, 2017 by V8jester Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted February 25, 2017 Share Posted February 25, 2017 On 23.2.2017 at 1:58 AM, V8jester said: Actually both speed and accel are relevant when creating something. For instance my and @Tirehtoori R.I.P's walkers use speed and accel numbers in excess of 200+ during assembly, to get things moving fast enough. @V8jester i need new inspiration for a new mech, my brain has literally run out of ideas on what to do now : / tried to make a Warhammer 40k Tomb Stalker few days ago but it ended in a failure... Link to comment Share on other sites More sharing options...
V8jester Posted February 25, 2017 Share Posted February 25, 2017 14 hours ago, Tirehtoori R.I.P said: @V8jester i need new inspiration for a new mech, my brain has literally run out of ideas on what to do now : / tried to make a Warhammer 40k Tomb Stalker few days ago but it ended in a failure... Two words........"Astro Train" Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted February 26, 2017 Share Posted February 26, 2017 22 hours ago, V8jester said: Two words........"Astro Train" jester........ No, not another transformer :;D Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted February 26, 2017 Share Posted February 26, 2017 Have you made any hexapod robots yet? If not, how about recreating this? https://www.youtube.com/watch?v=sR4aj7tOwko Here's the original concept render I made for it: http://id.tauniverse.com/Eyecandy/Renders/Full/Cybran_MFA1.jpg, http://id.tauniverse.com/Eyecandy/Renders/Full/Cybran_MFA2.jpg, http://id.tauniverse.com/Eyecandy/Renders/Full/Cybran_MFA4.jpg (Some of those top bits can spin by the way, as a kind of shield emitter) Link to comment Share on other sites More sharing options...
V8jester Posted February 27, 2017 Share Posted February 27, 2017 (edited) 12 hours ago, Tirehtoori R.I.P said: jester........ No, not another transformer :;D 2 hours ago, ZodiusInfuser said: Have you made any hexapod robots yet? If not, how about recreating this? https://www.youtube.com/watch?v=sR4aj7tOwko Here's the original concept render I made for it: http://id.tauniverse.com/Eyecandy/Renders/Full/Cybran_MFA1.jpg, http://id.tauniverse.com/Eyecandy/Renders/Full/Cybran_MFA2.jpg, http://id.tauniverse.com/Eyecandy/Renders/Full/Cybran_MFA4.jpg (Some of those top bits can spin by the way, as a kind of shield emitter) I agree with Zodius (amazing work by the way.... Only how about this one https://www.youtube.com/watch?v=yn3FWb-vQQ4 edit I do believe you two unintentionally may have given me a challenge Edited February 27, 2017 by V8jester Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted February 28, 2017 Share Posted February 28, 2017 On 27.2.2017 at 4:13 AM, V8jester said: I agree with Zodius (amazing work by the way.... Only how about this one https://www.youtube.com/watch?v=yn3FWb-vQQ4 edit I do believe you two unintentionally may have given me a challenge @V8jester @ZodiusInfuser that hexapod reminds me of Supreme commander Cybran T3-Brick for some reason alrighty i will craft it soon, probly same time as i make Overwatch Bastion too Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted March 2, 2017 Share Posted March 2, 2017 @ZodiusInfuser @V8jester here you go guys : D Link to comment Share on other sites More sharing options...
Cam1567 Posted March 8, 2017 Share Posted March 8, 2017 I am new and struggling all the parts are in he assembly buildings but no IR tab at bottom on tool bar can anyone help? Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted March 14, 2017 Share Posted March 14, 2017 @V8jester @ZodiusInfuser got bored today while being sick in high fever and made this xD Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted April 12, 2017 Share Posted April 12, 2017 mmmm mmmmm mmmmm finally i have been able to make a perfect model work of the Galactic colossus, its size should be satisfying, notice the "should" its roughly 10 times larger than the last version of the universal Colossus i made ages ago. Feast your eyes what can be made with Infernal Robotics Link to comment Share on other sites More sharing options...
Ziw Posted June 5, 2017 Author Share Posted June 5, 2017 Recompile for KSP 1.3 https://github.com/MagicSmokeIndustries/IR-Sequencer/releases/tag/1.0.3 Link to comment Share on other sites More sharing options...
Agustin Posted July 9, 2017 Share Posted July 9, 2017 (edited) Should we delete the ir_ui_objects.bundle file in AssetBundles folder, or the ir_ui_objects.ksp? There is both files in the link above this post. Edited July 9, 2017 by Agustin Link to comment Share on other sites More sharing options...
Ziw Posted July 10, 2017 Author Share Posted July 10, 2017 Delete the .ksp one. 17 hours ago, Agustin said: Should we delete the ir_ui_objects.bundle file in AssetBundles folder, or the ir_ui_objects.ksp? There is both files in the link above this post. Link to comment Share on other sites More sharing options...
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