monstah Posted April 24, 2015 Share Posted April 24, 2015 some ship save confirmation:this ship is not saved, do you want to start a new one?are you sure you want to overwrite the previous save?there is another ship with this name, do you want to overwrite?and a few more...I think this was already announced in a Squadcast? Not sure, but rings some bells. Link to comment Share on other sites More sharing options...
Wiseman Posted April 24, 2015 Share Posted April 24, 2015 I hope it's some kind of docking indicator/assistant. That's DEFINITELY overdue. Link to comment Share on other sites More sharing options...
Guest Posted April 24, 2015 Share Posted April 24, 2015 A countdown doesn't have to be annoying... Just launch before it reaches zero and listen to mission control panic. It'd probably be mandatory... My launch sequence is literally "t", "z", "spaaaaaaaaaaaace" without fanfare once the physics kick in, a countdown would be crap.Also seriously hoping Harv didn't spend two days making a launch button, but I can't think of anything else... Link to comment Share on other sites More sharing options...
klesh Posted April 24, 2015 Share Posted April 24, 2015 I hope it's some kind of docking indicator/assistant. That's DEFINITELY overdue.Would you notice that there wasnt one the first time you played the game? You probably wouldnt even consider docking, let alone an assistant for it on your first time in the game.This is literally sit your friend who doesnt play videogames in front of KSP and ask them what is missing in their first ever play session. "Where are the clouds?" is the only thing I can think of that is so basic that someone with zero understanding of a space game would notice. That, or perhaps "where is my countdown?"... because those are ubiquitous in space launches. Link to comment Share on other sites More sharing options...
Moesly_Armlis Posted April 24, 2015 Share Posted April 24, 2015 Has anyone mentioned craters? The first launches that resulted in crashes (these were my first launches) I was wondering where is the hole from impact.Now i understand that it would take longer than two days to create this unless there was some backbone mechanic already to support this feature. Link to comment Share on other sites More sharing options...
hardturkeycider Posted April 24, 2015 Share Posted April 24, 2015 It's *gotta* be some sort of wind tunnel, I remember Harvester writing long ago that he was unsatisfied with the current, nearly hidden stability test of angling your craft in the SPH and watching the arrows on the COM and COL change. Link to comment Share on other sites More sharing options...
elxverde Posted April 24, 2015 Share Posted April 24, 2015 One of the first things anybody notices about Kerbin is the lack of cities. Wouldn't that be something? Link to comment Share on other sites More sharing options...
Wolfos31 Posted April 24, 2015 Share Posted April 24, 2015 One of the first things anybody notices about Kerbin is the lack of cities. Wouldn't that be something?Maybe, but I think they'd just be texture maps painted on the surface. Might look okay from space but really unimpressive up close. Also I'm pretty much okay with the space center being the only habitation on Kerbin. Sure it isn't too realistic but I don't think cities would add much for me. I'd love clouds, but one: Harv already said that we hadn't guessed it yet many pages back and clouds were some of the first posts. And two: Much as I like to stay stock EVE is a great and reliable mod that provides that sort of visual enhancement. I don't have any good guesses for what it is, but I can't wait to see it! Link to comment Share on other sites More sharing options...
bobcook Posted April 24, 2015 Share Posted April 24, 2015 A launch window indicator or something that tells you "hey, today is a good time to launch to Duna!"Ooo this is a good guess! I was thinking something like a delta-v map. I recall there was talk of extending the engineer feature in the VAB to calculate delta-v, did it make it? These are the types of tools I would have liked, as a new player, when trying to go anywhere beyond LKO. Link to comment Share on other sites More sharing options...
NoMrBond Posted April 24, 2015 Share Posted April 24, 2015 Maybe something like traffic at the space center, just because it doesn't really look like there is anything going on when you load up that scene.Now, all the actors are already available because they're used in the VAB and SPH settings, which would mean you'd just need to have them occasionally walk (or drive) out of one suitable portal and head over to another portal Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted April 24, 2015 Share Posted April 24, 2015 One of the first things anybody notices about Kerbin is the lack of cities. Wouldn't that be something?That would not take 2 days. It would take months.- - - Updated - - -Maybe something like traffic at the space center, just because it doesn't really look like there is anything going on when you load up that scene.Now, all the actors are already available because they're used in the VAB and SPH settings, which would mean you'd just need to have them occasionally walk (or drive) out of one suitable portal and head over to another portalTraffic would take more that two days, too. Link to comment Share on other sites More sharing options...
Guest Posted April 24, 2015 Share Posted April 24, 2015 That would not take 2 days. It would take months.- - - Updated - - -Traffic would take more that two days, too.What development experience do you have? Link to comment Share on other sites More sharing options...
NoMrBond Posted April 24, 2015 Share Posted April 24, 2015 What development experience do you have?I was thinking at inside Unity you already have the Pathfinding/Navigation tools, the big part would be you'd need to set up the NavMesh the space center (again, not that hard since hard pathways are already provided in the art assets), then populate it with NavMesh agents, again using the built in Unity tools. It doesn't sound* that hard, and there wouldn't be any further AI coding?*Sound != actuality; I'm not a programmer but the tools for doing this are all provided in the Unity Editor. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted April 24, 2015 Share Posted April 24, 2015 If a recent image posted by the devs is any indicator, it's probably proper occlusion effects from eclipses.That was probably not an in-game effect. It was done as part of a countdown riddle, where the answer involved a solar eclipse. The answer was 8. Almost certainly not in-game. Link to comment Share on other sites More sharing options...
delder92663 Posted April 24, 2015 Share Posted April 24, 2015 It'd probably be mandatory... My launch sequence is literally "t", "z", "spaaaaaaaaaaaace" without fanfare once the physics kick in, a countdown would be crap.Also seriously hoping Harv didn't spend two days making a launch button, but I can't think of anything else...You too? Lol! Link to comment Share on other sites More sharing options...
Whirligig Girl Posted April 24, 2015 Share Posted April 24, 2015 Maybe the feature is some way to show the transfer angles on screen in the map view (On the ecliptic plane) Link to comment Share on other sites More sharing options...
delder92663 Posted April 24, 2015 Share Posted April 24, 2015 New kerbal named Pee Wee Kermin? XD Link to comment Share on other sites More sharing options...
Raptor9 Posted April 24, 2015 Share Posted April 24, 2015 New kerbal named Pee Wee Kermin? XDaaaaanndd facepalm Link to comment Share on other sites More sharing options...
delder92663 Posted April 24, 2015 Share Posted April 24, 2015 Of all the things missing from the game that are unacceptable, a launch button is quite far down my list. To each their own, I suppose.Not sure if that would take a full 2 days to implement.- - - Updated - - -aaaaanndd facepalmI have to agree. That was pretty bad...... ;-) Link to comment Share on other sites More sharing options...
Vaporo Posted April 24, 2015 Share Posted April 24, 2015 Maybe it's in-game tutorials. It fits with the hint about new players. When you enter a building for the first time, it gives a quick description of what everything does and how to use it. Link to comment Share on other sites More sharing options...
Pbhead Posted April 24, 2015 Share Posted April 24, 2015 Has anyone guessed "Achievments" ? Ill eat rocket fuel if it is not "achievements". Link to comment Share on other sites More sharing options...
SpaceSphereOfDeath Posted April 24, 2015 Share Posted April 24, 2015 Has anyone guessed "Achievments" ? Ill eat rocket fuel if it is not "achievements".Pretty sure they've said previously that they're not going to add achievements. Link to comment Share on other sites More sharing options...
Alshain Posted April 24, 2015 Share Posted April 24, 2015 Pretty sure they've said previously that they're not going to add achievements.Isn't that what contracts are? Reach Orbit, Visit the Mun, Visit Duna. I mean what achievements would you add? Link to comment Share on other sites More sharing options...
Corw Posted April 24, 2015 Share Posted April 24, 2015 Isn't that what contracts are? Reach Orbit, Visit the Mun, Visit Duna. I mean what achievements would you add?No, achievement would be getting a pointless picture with text, like a ribbon... oh... Link to comment Share on other sites More sharing options...
SpaceSphereOfDeath Posted April 24, 2015 Share Posted April 24, 2015 Isn't that what contracts are? Reach Orbit, Visit the Mun, Visit Duna. I mean what achievements would you add?I meant steam achievements, sorry if I was unclear. Link to comment Share on other sites More sharing options...
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