Jump to content

[1.6.x] RasterPropMonitor - Development Stopped (v0.30.6, 29 December 2018)


MOARdV

Recommended Posts

  On 1/28/2017 at 11:23 PM, Not Sure said:

This video is the most help ive gotten so far, but he is using completely different files than the interior files that I found. https://www.youtube.com/watch?v=EFWF6Qv9Dhk

Can somebody tell me what i need to do? i've gotten pretty far now, so i dont think its a big difference. i'm just lost on how to load s t o c k interiors. as soon as i figure this out i'm going to make a video to help helpless souls like me.

Expand  

If you have installed KSP PartTools as I mentioned earlier, and you configured it correctly per the thread I linked to, there is a "KSP Part Tools" under the Tools menu in Unity.  Click it, and the Part Tools window opens up.  Press the Setup button/tab in that window, press Set Data Dir, point Part Tools at the KSP installation you are going to work in (I recommend NOT using the same one you play in), maybe press Refresh while you're at it.  Press the Spaces button/tab in the Part Tools window, and pick which IVA you want to edit (press Spawn).  If you can't get to that point, either you skipped a step, or you did not install correctly.

Link to comment
Share on other sites

  On 1/29/2017 at 7:34 PM, MOARdV said:

If you have installed KSP PartTools as I mentioned earlier, and you configured it correctly per the thread I linked to, there is a "KSP Part Tools" under the Tools menu in Unity.  Click it, and the Part Tools window opens up.  Press the Setup button/tab in that window, press Set Data Dir, point Part Tools at the KSP installation you are going to work in (I recommend NOT using the same one you play in), maybe press Refresh while you're at it.  Press the Spaces button/tab in the Part Tools window, and pick which IVA you want to edit (press Spawn).  If you can't get to that point, either you skipped a step, or you did not install correctly.

Expand  

WOO! yea! got that working, i now realised why the inline might have been skipped. its so small. did some scaling on the props i put in, now i just need to export it into ksp. how exactly do i overwrite the configs to put it in the game? (edit: Got it! whoop whoop. a lot of frustration but i got past the first step. i will be tweaking these a lot.

Edited by Not Sure
Link to comment
Share on other sites

While making IVA's I am running into some issue that hopefully one(or some) of you can help me with. 

-When trying to spawn MFD's I get a null reference error in unity

-With a bunch of other props I get a "model not present" error

-with ASET MFD's I get a coding error in KSP when I try to launch a craft. (I know this isn't the totally correct place for this, but the makers of ASET are absent for the time being as AFAIK)

 

thanks in advance for your help ahead of time!

Link to comment
Share on other sites

  On 1/30/2017 at 3:48 AM, TMasterson5 said:

While making IVA's I am running into some issue that hopefully one(or some) of you can help me with. 

-When trying to spawn MFD's I get a null reference error in unity

-With a bunch of other props I get a "model not present" error

-with ASET MFD's I get a coding error in KSP when I try to launch a craft. (I know this isn't the totally correct place for this, but the makers of ASET are absent for the time being as AFAIK)

 

thanks in advance for your help ahead of time!

Expand  

I'm not sure about the Unity error.  I would guess that something's not configured correctly.  Similar guess with the "model not present" error.  You might try the "refresh" button on the KSP Part Tools setup - maybe it got misconfigured?

I'd need to know what you mean by "coding error" on the ASET MFD - is it the extra hex strings instead of text colors?  That's a known and unfortunate side-effect of the RPM v0.28.0 release.  I am pretty sure the ASET props thread has fixes people made on the last few pages, but I don't have those links handy.

Link to comment
Share on other sites

  On 1/30/2017 at 1:34 PM, MOARdV said:

I'm not sure about the Unity error.  I would guess that something's not configured correctly.  Similar guess with the "model not present" error.  You might try the "refresh" button on the KSP Part Tools setup - maybe it got misconfigured?

I'd need to know what you mean by "coding error" on the ASET MFD - is it the extra hex strings instead of text colors?  That's a known and unfortunate side-effect of the RPM v0.28.0 release.  I am pretty sure the ASET props thread has fixes people made on the last few pages, but I don't have those links handy.

Expand  

I tried that and it doesn't work either. I don't think it is a unity/part tools issue as props from other mods work fine and a bunch from JSI don't. 

 

When inlaunch the craft a error error message comes on screen that says RPM isn't configured properly and the ASET RPM screens don't work at all. And no nothing comes on screen at all.

Link to comment
Share on other sites

  On 1/30/2017 at 10:58 PM, nukeboyt said:

are the textures for the props supposed to show in Unity?

Expand  

It Depends (TM).  Unity does not load DDS textures, so you end up with a bunch of untextured props.  What I do is make a copy of the parts of GameData that I use for IVA production (all the IVA models and props, basically), and I make sure the textures are converted to PNG / TGA.  It's a nuisance to set up, but it gives you a better idea of how the layout will look.  Oh, and retroactively converting the textures from DDS to another format doesn't change props you've already placed.  Unity "remembers" the bogus white texture it's using, so you have to re-place the prop if you want to get a textured version of it.

Link to comment
Share on other sites

  On 1/30/2017 at 2:15 PM, TMasterson5 said:

I tried that and it doesn't work either. I don't think it is a unity/part tools issue as props from other mods work fine and a bunch from JSI don't. 

 

When i launch the craft an error message comes on screen that says RPM isn't configured properly and the ASET RPM screens don't work at all. And no nothing comes on screen at all.

Expand  

@MOARdV any ideas?

Link to comment
Share on other sites

  On 1/31/2017 at 10:07 PM, TMasterson5 said:

@MOARdV any ideas?

Expand  

Without a log, no.  Go into GameData/JSI/RasterPropMonitor/Plugins/PluginData/rpm-config.cfg and change 'DebugLogging = False' to 'DebugLogging = True', launch KSP and get the error to come up, and exit out of the game and put KSP.log on DropBox or somewhere so that I can take a look at it.

Link to comment
Share on other sites

  On 1/31/2017 at 11:44 PM, MOARdV said:

Without a log, no.  Go into GameData/JSI/RasterPropMonitor/Plugins/PluginData/rpm-config.cfg and change 'DebugLogging = False' to 'DebugLogging = True', launch KSP and get the error to come up, and exit out of the game and put KSP.log on DropBox or somewhere so that I can take a look at it.

Expand  

Will get you the log thank you sir!

Link to comment
Share on other sites

  On 2/1/2017 at 5:35 PM, TMasterson5 said:

This is trying to spawn the basic MFD

Expand  

That means that the MFD model that it's trying to spawn isn't in that location (JSI/RasterPropMonitor/Library/Components/MFD40x20v2/model).  The most likely reason is that the GameData directory that KSP Part Tools is pointing at doesn't have that prop.

The error you're seeing in the game indicates that the font texture that the prop is trying to use doesn't exist (and RPM is behaving badly because of it - I need to fix that).  It looks like the MFDs are the ALCOR MFDs (ALCORMFD40x20).  You would need to look at the config for that prop and see what fonts it's looking for.  If they're the original ASET configs, the fonts reside in ASET/ASET_Props/MFDs/Fonts/

Link to comment
Share on other sites

  On 2/2/2017 at 12:06 AM, MOARdV said:

That means that the MFD model that it's trying to spawn isn't in that location (JSI/RasterPropMonitor/Library/Components/MFD40x20v2/model).  The most likely reason is that the GameData directory that KSP Part Tools is pointing at doesn't have that prop.

The error you're seeing in the game indicates that the font texture that the prop is trying to use doesn't exist (and RPM is behaving badly because of it - I need to fix that).  It looks like the MFDs are the ALCOR MFDs (ALCORMFD40x20).  You would need to look at the config for that prop and see what fonts it's looking for.  If they're the original ASET configs, the fonts reside in ASET/ASET_Props/MFDs/Fonts/

Expand  

On the first part: I can see the model in that directory that I am pointing it to, so Im not really sure why it isnt finding the model.....

 

On the second part: I had it installed incorrectly apparently. I have both ASET Props and ASET Avionics installed in seperate folders, not parented under one folder, so that fixed that thanks!

Edited by TMasterson5
Link to comment
Share on other sites

@MOARdV

Is a release of FAR for 1.2.2 the only thing that prevents the 2 from working together? I ask because I am using a dev build of FAR and the RPM integration is not working. I wondered if you had to get a copy of 1.2.2 FAR to target your build from, or if changes were needed in the code (yours or his) for functionality. I understand you waiting for an official release to work on the two. I thought if it was an easy fix I would do it myself.Thanks!

Link to comment
Share on other sites

  On 2/3/2017 at 9:22 PM, Svm420 said:

@MOARdV

Is a release of FAR for 1.2.2 the only thing that prevents the 2 from working together? I ask because I am using a dev build of FAR and the RPM integration is not working. I wondered if you had to get a copy of 1.2.2 FAR to target your build from, or if changes were needed in the code (yours or his) for functionality. I understand you waiting for an official release to work on the two. I thought if it was an easy fix I would do it myself.Thanks!

Expand  

Assuming the interface RPM uses to talk to FAR didn't change, a new version of FAR would "just work".  If something changed, then RPM would have to account for those changes.  Once ferram releases an official build, I'll check it out and see what changes RPM needs, but I won't look at it before then.

Link to comment
Share on other sites

  On 2/5/2017 at 6:20 PM, Bombaatu said:

Is it possible to access the MechJeb Maneuver Planner in RPM? I've never been able to find it.

Expand  

Not in the demo IVAs and parts.  Some advanced IVA allow you to do a few other things (match velocity, Hohmann transfer, change Ap/Pe).

Link to comment
Share on other sites

I just added RPM once again to my highly modded install, that works usally pretty well for that mod count.

But this run I had some errors and some exceptions. Could someone please take a look at it?

  Reveal hidden contents

And this one was very spammy:

  Reveal hidden contents

until

  Reveal hidden contents

Full log is aviable if needed.

Edited by Jebs_SY
Link to comment
Share on other sites

  On 2/19/2017 at 1:34 AM, Jebs_SY said:

I just added RPM once again to my highly modded install, that works usally pretty well for that mod count.

(snip)

Full log is aviable if needed.

Expand  

Actually, as long as those two exceptions are the only ones RPM is throwing, that provides plenty of information.  Thank you for the report.

Link to comment
Share on other sites

  On 2/19/2017 at 2:55 PM, MOARdV said:

Actually, as long as those two exceptions are the only ones RPM is throwing, that provides plenty of information.  Thank you for the report.

Expand  

So does this mean you need more information or do you already have enough? :)

Today I got this when going on EVA:

  Reveal hidden contents

 

Edited by Jebs_SY
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...