MOARdV Posted January 29, 2017 Author Share Posted January 29, 2017 20 hours ago, Not Sure said: This video is the most help ive gotten so far, but he is using completely different files than the interior files that I found. https://www.youtube.com/watch?v=EFWF6Qv9Dhk Can somebody tell me what i need to do? i've gotten pretty far now, so i dont think its a big difference. i'm just lost on how to load s t o c k interiors. as soon as i figure this out i'm going to make a video to help helpless souls like me. If you have installed KSP PartTools as I mentioned earlier, and you configured it correctly per the thread I linked to, there is a "KSP Part Tools" under the Tools menu in Unity. Click it, and the Part Tools window opens up. Press the Setup button/tab in that window, press Set Data Dir, point Part Tools at the KSP installation you are going to work in (I recommend NOT using the same one you play in), maybe press Refresh while you're at it. Press the Spaces button/tab in the Part Tools window, and pick which IVA you want to edit (press Spawn). If you can't get to that point, either you skipped a step, or you did not install correctly. Link to comment Share on other sites More sharing options...
Not Sure Posted January 29, 2017 Share Posted January 29, 2017 (edited) 4 hours ago, MOARdV said: If you have installed KSP PartTools as I mentioned earlier, and you configured it correctly per the thread I linked to, there is a "KSP Part Tools" under the Tools menu in Unity. Click it, and the Part Tools window opens up. Press the Setup button/tab in that window, press Set Data Dir, point Part Tools at the KSP installation you are going to work in (I recommend NOT using the same one you play in), maybe press Refresh while you're at it. Press the Spaces button/tab in the Part Tools window, and pick which IVA you want to edit (press Spawn). If you can't get to that point, either you skipped a step, or you did not install correctly. WOO! yea! got that working, i now realised why the inline might have been skipped. its so small. did some scaling on the props i put in, now i just need to export it into ksp. how exactly do i overwrite the configs to put it in the game? (edit: Got it! whoop whoop. a lot of frustration but i got past the first step. i will be tweaking these a lot. Edited January 30, 2017 by Not Sure Link to comment Share on other sites More sharing options...
TMasterson5 Posted January 30, 2017 Share Posted January 30, 2017 While making IVA's I am running into some issue that hopefully one(or some) of you can help me with. -When trying to spawn MFD's I get a null reference error in unity -With a bunch of other props I get a "model not present" error -with ASET MFD's I get a coding error in KSP when I try to launch a craft. (I know this isn't the totally correct place for this, but the makers of ASET are absent for the time being as AFAIK) thanks in advance for your help ahead of time! Link to comment Share on other sites More sharing options...
MOARdV Posted January 30, 2017 Author Share Posted January 30, 2017 9 hours ago, TMasterson5 said: While making IVA's I am running into some issue that hopefully one(or some) of you can help me with. -When trying to spawn MFD's I get a null reference error in unity -With a bunch of other props I get a "model not present" error -with ASET MFD's I get a coding error in KSP when I try to launch a craft. (I know this isn't the totally correct place for this, but the makers of ASET are absent for the time being as AFAIK) thanks in advance for your help ahead of time! I'm not sure about the Unity error. I would guess that something's not configured correctly. Similar guess with the "model not present" error. You might try the "refresh" button on the KSP Part Tools setup - maybe it got misconfigured? I'd need to know what you mean by "coding error" on the ASET MFD - is it the extra hex strings instead of text colors? That's a known and unfortunate side-effect of the RPM v0.28.0 release. I am pretty sure the ASET props thread has fixes people made on the last few pages, but I don't have those links handy. Link to comment Share on other sites More sharing options...
TMasterson5 Posted January 30, 2017 Share Posted January 30, 2017 38 minutes ago, MOARdV said: I'm not sure about the Unity error. I would guess that something's not configured correctly. Similar guess with the "model not present" error. You might try the "refresh" button on the KSP Part Tools setup - maybe it got misconfigured? I'd need to know what you mean by "coding error" on the ASET MFD - is it the extra hex strings instead of text colors? That's a known and unfortunate side-effect of the RPM v0.28.0 release. I am pretty sure the ASET props thread has fixes people made on the last few pages, but I don't have those links handy. I tried that and it doesn't work either. I don't think it is a unity/part tools issue as props from other mods work fine and a bunch from JSI don't. When inlaunch the craft a error error message comes on screen that says RPM isn't configured properly and the ASET RPM screens don't work at all. And no nothing comes on screen at all. Link to comment Share on other sites More sharing options...
nukeboyt Posted January 30, 2017 Share Posted January 30, 2017 (edited) I, too am trying to learn the basics of IVA modification. So when you spawn an IVA (like this) are the textures for the props supposed to show in Unity? Edited January 30, 2017 by nukeboyt Link to comment Share on other sites More sharing options...
smotheredrun Posted January 31, 2017 Share Posted January 31, 2017 2 hours ago, nukeboyt said: I, too am trying to learn the basics of IVA modification. So when you spawn an IVA (like this) are the textures for the props supposed to show in Unity? Very nice! Link to comment Share on other sites More sharing options...
MOARdV Posted January 31, 2017 Author Share Posted January 31, 2017 14 hours ago, nukeboyt said: are the textures for the props supposed to show in Unity? It Depends (TM). Unity does not load DDS textures, so you end up with a bunch of untextured props. What I do is make a copy of the parts of GameData that I use for IVA production (all the IVA models and props, basically), and I make sure the textures are converted to PNG / TGA. It's a nuisance to set up, but it gives you a better idea of how the layout will look. Oh, and retroactively converting the textures from DDS to another format doesn't change props you've already placed. Unity "remembers" the bogus white texture it's using, so you have to re-place the prop if you want to get a textured version of it. Link to comment Share on other sites More sharing options...
TMasterson5 Posted January 31, 2017 Share Posted January 31, 2017 On 1/30/2017 at 3:15 PM, TMasterson5 said: I tried that and it doesn't work either. I don't think it is a unity/part tools issue as props from other mods work fine and a bunch from JSI don't. When i launch the craft an error message comes on screen that says RPM isn't configured properly and the ASET RPM screens don't work at all. And no nothing comes on screen at all. @MOARdV any ideas? Link to comment Share on other sites More sharing options...
MOARdV Posted January 31, 2017 Author Share Posted January 31, 2017 1 hour ago, TMasterson5 said: @MOARdV any ideas? Without a log, no. Go into GameData/JSI/RasterPropMonitor/Plugins/PluginData/rpm-config.cfg and change 'DebugLogging = False' to 'DebugLogging = True', launch KSP and get the error to come up, and exit out of the game and put KSP.log on DropBox or somewhere so that I can take a look at it. Link to comment Share on other sites More sharing options...
TMasterson5 Posted February 1, 2017 Share Posted February 1, 2017 1 hour ago, MOARdV said: Without a log, no. Go into GameData/JSI/RasterPropMonitor/Plugins/PluginData/rpm-config.cfg and change 'DebugLogging = False' to 'DebugLogging = True', launch KSP and get the error to come up, and exit out of the game and put KSP.log on DropBox or somewhere so that I can take a look at it. Will get you the log thank you sir! Link to comment Share on other sites More sharing options...
TMasterson5 Posted February 1, 2017 Share Posted February 1, 2017 (edited) @MOARdV here is the output log: https://www.dropbox.com/s/e4jnqpycpa5z6iz/output_log.txt?dl=0 As for the errors Unity is throwing, here is that: This is trying to spawn the basic MFD Edited February 1, 2017 by TMasterson5 Link to comment Share on other sites More sharing options...
MOARdV Posted February 2, 2017 Author Share Posted February 2, 2017 6 hours ago, TMasterson5 said: This is trying to spawn the basic MFD That means that the MFD model that it's trying to spawn isn't in that location (JSI/RasterPropMonitor/Library/Components/MFD40x20v2/model). The most likely reason is that the GameData directory that KSP Part Tools is pointing at doesn't have that prop. The error you're seeing in the game indicates that the font texture that the prop is trying to use doesn't exist (and RPM is behaving badly because of it - I need to fix that). It looks like the MFDs are the ALCOR MFDs (ALCORMFD40x20). You would need to look at the config for that prop and see what fonts it's looking for. If they're the original ASET configs, the fonts reside in ASET/ASET_Props/MFDs/Fonts/ Link to comment Share on other sites More sharing options...
TMasterson5 Posted February 2, 2017 Share Posted February 2, 2017 (edited) 19 minutes ago, MOARdV said: That means that the MFD model that it's trying to spawn isn't in that location (JSI/RasterPropMonitor/Library/Components/MFD40x20v2/model). The most likely reason is that the GameData directory that KSP Part Tools is pointing at doesn't have that prop. The error you're seeing in the game indicates that the font texture that the prop is trying to use doesn't exist (and RPM is behaving badly because of it - I need to fix that). It looks like the MFDs are the ALCOR MFDs (ALCORMFD40x20). You would need to look at the config for that prop and see what fonts it's looking for. If they're the original ASET configs, the fonts reside in ASET/ASET_Props/MFDs/Fonts/ On the first part: I can see the model in that directory that I am pointing it to, so Im not really sure why it isnt finding the model..... On the second part: I had it installed incorrectly apparently. I have both ASET Props and ASET Avionics installed in seperate folders, not parented under one folder, so that fixed that thanks! Edited February 2, 2017 by TMasterson5 Link to comment Share on other sites More sharing options...
Svm420 Posted February 3, 2017 Share Posted February 3, 2017 @MOARdV Is a release of FAR for 1.2.2 the only thing that prevents the 2 from working together? I ask because I am using a dev build of FAR and the RPM integration is not working. I wondered if you had to get a copy of 1.2.2 FAR to target your build from, or if changes were needed in the code (yours or his) for functionality. I understand you waiting for an official release to work on the two. I thought if it was an easy fix I would do it myself.Thanks! Link to comment Share on other sites More sharing options...
MOARdV Posted February 4, 2017 Author Share Posted February 4, 2017 16 hours ago, Svm420 said: @MOARdV Is a release of FAR for 1.2.2 the only thing that prevents the 2 from working together? I ask because I am using a dev build of FAR and the RPM integration is not working. I wondered if you had to get a copy of 1.2.2 FAR to target your build from, or if changes were needed in the code (yours or his) for functionality. I understand you waiting for an official release to work on the two. I thought if it was an easy fix I would do it myself.Thanks! Assuming the interface RPM uses to talk to FAR didn't change, a new version of FAR would "just work". If something changed, then RPM would have to account for those changes. Once ferram releases an official build, I'll check it out and see what changes RPM needs, but I won't look at it before then. Link to comment Share on other sites More sharing options...
Bombaatu Posted February 5, 2017 Share Posted February 5, 2017 Is it possible to access the MechJeb Maneuver Planner in RPM? I've never been able to find it. Link to comment Share on other sites More sharing options...
MOARdV Posted February 6, 2017 Author Share Posted February 6, 2017 18 hours ago, Bombaatu said: Is it possible to access the MechJeb Maneuver Planner in RPM? I've never been able to find it. Not in the demo IVAs and parts. Some advanced IVA allow you to do a few other things (match velocity, Hohmann transfer, change Ap/Pe). Link to comment Share on other sites More sharing options...
entropy-- Posted February 8, 2017 Share Posted February 8, 2017 Is there an IVA with RPM for the Mk2 Inline Cockpit somewhere? Link to comment Share on other sites More sharing options...
emirkustirika Posted February 9, 2017 Share Posted February 9, 2017 if the this mod suport the BetterBurnTime mod and we see the better burn information in the cocpit monitor wouuuw Link to comment Share on other sites More sharing options...
emirkustirika Posted February 9, 2017 Share Posted February 9, 2017 f the this mod suport the BetterBurnTime mod and we see the better burn information in the cocpit monitor that is the great Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted February 11, 2017 Share Posted February 11, 2017 My navball has a black background, with no markers except the cursor. Everything else is fine. I have installed the latest release from github, and am testing using the mk-1 command pod. Link to comment Share on other sites More sharing options...
Jebs_SY Posted February 19, 2017 Share Posted February 19, 2017 (edited) I just added RPM once again to my highly modded install, that works usally pretty well for that mod count. But this run I had some errors and some exceptions. Could someone please take a look at it? Spoiler 170219T003203.872 [INFO] [BetterBurnTime.Logging.Log] [BetterBurnTime] Vessel changed to Jebediah Kerman 170219T003203.946 [INFO] [KerbalAlarmClock.KerbalAlarmClock.UpdateDetails] 2/19/2017 12:32:03 AM,KerbalAlarmClock,Vessel Change from 'Minmus Lander 0.1 for 3' to 'Jebediah Kerman' 170219T003203.957 [INFO] [Chatterer.chatterer.begin_exchange] [CHATR] Capsule starts the exchange... 170219T003203.961 [INFO] [KerbalAlarmClock.KerbalAlarmClock.CheckForFlightChanges] 2/19/2017 12:32:03 AM,KerbalAlarmClock,Active Vessel changed - resetting inqueue flag 170219T003203.966 [EXCEPTION] [JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext] NullReferenceException: Object reference not set to an instance of an object at JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) 170219T003203.968 [EXCEPTION] [JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext] NullReferenceException: Object reference not set to an instance of an object at JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) 170219T003203.988 [INFO] [KerbalAlarmClock.KerbalAlarmClock.OnGUIEvery] 2/19/2017 12:32:03 AM,KerbalAlarmClock,Removing DrawGUI from PostRender Queue 170219T003204.007 [EXCEPTION] [JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext] NullReferenceException: Object reference not set to an instance of an object at JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) 170219T003204.025 [INFO] [KerbalAlarmClock.KerbalAlarmClock.OnGUIEvery] 2/19/2017 12:32:04 AM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue 170219T003205.401 [EXCEPTION] [JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext] NullReferenceException: Object reference not set to an instance of an object at JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) 170219T003209.561 [INFO] [EVAEnhancementsContinued.Log.Info] onBoardHandler 170219T003209.564 [INFO] [EVAEnhancementsContinued.Log.Info] Returned 0 EVA Propellant to Mk1-2 Command Pod (M) And this one was very spammy: Spoiler 170219T014836.501 [INFO] [FlightAutoSave+<PersistentSave>c__Iterator41.MoveNext] [AutoSave]: Game Backed Up and Saved 170219T014853.235 [INFO] [Chatterer.chatterer.begin_exchange] [CHATR] Capcom starts the exchange... 170219T014923.099 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014924.077 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014925.084 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014926.079 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014927.093 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014928.081 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014929.094 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014930.029 [INFO] [FNPlugin.GameEventSubscriber.OnVesselGoOnRails] [KSP Interstellar] GameEventSubscriber - detected OnVesselGoOnRails 170219T014930.030 [INFO] [InfernalRobotics.Command.ServoController.OnVesselUnloaded] IR: [ServoController] OnVesselUnloaded, v=Minmus Lander 0.1 for 3 170219T014930.039 [INFO] [Vessel.GoOnRails] Packing Minmus Lander 0.1 for 3 for orbit 170219T014930.103 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014931.096 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014932.094 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014933.083 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014934.097 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014935.099 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014936.906 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014937.904 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T014938.565 [INFO] [OrbitDriver.OnRailsSOITransition] [OrbitDriver]: On-Rails SOI Transition from Kerbin to Sun. Transition UT Range: 12974321.347 - 12974322.347. Transition UT: 12974321.858. Iterations: 24. 170219T014938.569 [INFO] [OrbitPhysicsManager.setDominantBody] setting new dominant body: the Sun FlightGlobals.mainBody: the Sun 170219T014938.623 [EXCEPTION] [JSI.JUtil.CurrentBiome] NullReferenceException: Object reference not set to an instance of an object at JSI.JUtil.CurrentBiome (.Vessel thatVessel) at JSI.RasterPropMonitorComputer.<GetEvaluator>b__126 (System.String variable, JSI.RPMVesselComputer comp) at JSI.RasterPropMonitorComputer.FixedUpdate () 170219T014938.630 [EXCEPTION] [JSI.JUtil.CurrentBiome] NullReferenceException: Object reference not set to an instance of an object at JSI.JUtil.CurrentBiome (.Vessel thatVessel) at JSI.RasterPropMonitorComputer.<GetEvaluator>b__126 (System.String variable, JSI.RPMVesselComputer comp) at JSI.RasterPropMonitorComputer.FixedUpdate () 170219T014938.636 [EXCEPTION] [JSI.JUtil.CurrentBiome] NullReferenceException: Object reference not set to an instance of an object at JSI.JUtil.CurrentBiome (.Vessel thatVessel) at JSI.RasterPropMonitorComputer.<GetEvaluator>b__126 (System.String variable, JSI.RPMVesselComputer comp) at JSI.RasterPropMonitorComputer.FixedUpdate () 170219T014938.640 [INFO] [Chatterer.chatterer.begin_exchange] [CHATR] Capsule starts the exchange... 170219T014938.672 [EXCEPTION] [JSI.JUtil.CurrentBiome] NullReferenceException: Object reference not set to an instance of an object at JSI.JUtil.CurrentBiome (.Vessel thatVessel) at JSI.RasterPropMonitorComputer.<GetEvaluator>b__126 (System.String variable, JSI.RPMVesselComputer comp) at JSI.RasterPropMonitorComputer.FixedUpdate () until Spoiler 170219T015206.917 [EXCEPTION] [JSI.JUtil.CurrentBiome] NullReferenceException: Object reference not set to an instance of an object at JSI.JUtil.CurrentBiome (.Vessel thatVessel) at JSI.RasterPropMonitorComputer.<GetEvaluator>b__126 (System.String variable, JSI.RPMVesselComputer comp) at JSI.RasterPropMonitorComputer.FixedUpdate () 170219T015206.924 [EXCEPTION] [JSI.JUtil.CurrentBiome] NullReferenceException: Object reference not set to an instance of an object at JSI.JUtil.CurrentBiome (.Vessel thatVessel) at JSI.RasterPropMonitorComputer.<GetEvaluator>b__126 (System.String variable, JSI.RPMVesselComputer comp) at JSI.RasterPropMonitorComputer.FixedUpdate () 170219T015206.931 [EXCEPTION] [JSI.JUtil.CurrentBiome] NullReferenceException: Object reference not set to an instance of an object at JSI.JUtil.CurrentBiome (.Vessel thatVessel) at JSI.RasterPropMonitorComputer.<GetEvaluator>b__126 (System.String variable, JSI.RPMVesselComputer comp) at JSI.RasterPropMonitorComputer.FixedUpdate () 170219T015206.969 [EXCEPTION] [JSI.JUtil.CurrentBiome] NullReferenceException: Object reference not set to an instance of an object at JSI.JUtil.CurrentBiome (.Vessel thatVessel) at JSI.RasterPropMonitorComputer.<GetEvaluator>b__126 (System.String variable, JSI.RPMVesselComputer comp) at JSI.RasterPropMonitorComputer.FixedUpdate () 170219T015206.975 [EXCEPTION] [JSI.JUtil.CurrentBiome] NullReferenceException: Object reference not set to an instance of an object at JSI.JUtil.CurrentBiome (.Vessel thatVessel) at JSI.RasterPropMonitorComputer.<GetEvaluator>b__126 (System.String variable, JSI.RPMVesselComputer comp) at JSI.RasterPropMonitorComputer.FixedUpdate () 170219T015207.024 [INFO] [OrbitDriver.OnRailsSOITransition] [OrbitDriver]: On-Rails SOI Transition from Sun to Kerbin. Transition UT Range: 12974579.703 - 12974580.703. Transition UT: 12974580.431. Iterations: 24. 170219T015207.030 [INFO] [OrbitPhysicsManager.setDominantBody] setting new dominant body: Kerbin FlightGlobals.mainBody: Kerbin 170219T015207.570 [INFO] [Chatterer.chatterer.begin_exchange] [CHATR] Capsule starts the exchange... 170219T015207.838 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T015208.778 [INFO] [Vessel.GoOffRails] Unpacking Minmus Lander 0.1 for 3 170219T015208.779 [INFO] [FNPlugin.GameEventSubscriber.OnVesselGoOffRails] [KSP Interstellar] GameEventSubscriber - detected OnVesselGoOffRails 170219T015208.850 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T015209.840 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T015210.820 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T015211.836 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T015213.715 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero 170219T015214.674 [WARNING] [KerbalKonstructs.Core.Log.Warning] KK: StaticDatabase.updateCache(): vPlayerPos is still v3.zero Full log is aviable if needed. Edited February 19, 2017 by Jebs_SY Link to comment Share on other sites More sharing options...
MOARdV Posted February 19, 2017 Author Share Posted February 19, 2017 13 hours ago, Jebs_SY said: I just added RPM once again to my highly modded install, that works usally pretty well for that mod count. (snip) Full log is aviable if needed. Actually, as long as those two exceptions are the only ones RPM is throwing, that provides plenty of information. Thank you for the report. Link to comment Share on other sites More sharing options...
Jebs_SY Posted February 19, 2017 Share Posted February 19, 2017 (edited) 1 hour ago, MOARdV said: Actually, as long as those two exceptions are the only ones RPM is throwing, that provides plenty of information. Thank you for the report. So does this mean you need more information or do you already have enough? Today I got this when going on EVA: Spoiler 170219T154528.120 [INFO] [FlightGlobals.setActiveVessel] [FLIGHT GLOBALS]: Switching To Vessel Jebediah Kerman ---------------------- 170219T154528.124 [INFO] [EasyVesselSwitch.Controller.OnVesselSwitch] Detected switch from ALCOR.LanderCapsule (Vessel) to kerbalEVA (Jebediah Kerman) (Vessel). Request camera stabilization. 170219T154528.125 [INFO] [PlanetariumCamera.SetTarget] [PlanetariumCamera]: Focus: Jebediah Kerman 170219T154528.135 [WARNING] [Part.SpawnIVA] [Part]: kerbalEVA (Jebediah Kerman) holds crew but has no interior model defined! 170219T154528.140 [INFO] [QuickStart.QuickStart.Log] QuickStart(QPersistent)[2.13]: OnVesselChange a3717448-533e-4ed4-8c54-bde30ce3bdd2 170219T154528.141 [INFO] [InfernalRobotics.Command.ServoController.OnVesselChange] IR: [ServoController] vessel kerbalEVA (Jebediah Kerman) 170219T154528.141 [INFO] [InfernalRobotics.Command.ServoController.OnVesselChange] IR: [ServoController] OnVesselChange finished successfully 170219T154528.143 [INFO] [EasyVesselSwitch.Controller.StabilizeCamera] Fix camera focus while keeping its position 170219T154528.144 [INFO] [BetterBurnTime.Logging.Log] [BetterBurnTime] Vessel changed to Jebediah Kerman 170219T154528.145 [INFO] [KerbalAlarmClock.KerbalAlarmClock.UpdateDetails] 2/19/2017 3:45:28 PM,KerbalAlarmClock,Vessel Change from 'Untitled Space Craft' to 'Jebediah Kerman' 170219T154528.201 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 570.645] Somebody tried to load with a null origin 170219T154528.214 [INFO] [Chatterer.chatterer.begin_exchange] [CHATR] Capsule starts the exchange... 170219T154528.218 [INFO] [KerbalAlarmClock.KerbalAlarmClock.CheckForFlightChanges] 2/19/2017 3:45:28 PM,KerbalAlarmClock,Active Vessel changed - resetting inqueue flag 170219T154528.222 [EXCEPTION] [JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext] NullReferenceException: Object reference not set to an instance of an object at JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) 170219T154528.223 [EXCEPTION] [JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext] NullReferenceException: Object reference not set to an instance of an object at JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) 170219T154528.342 [INFO] [KerbalAlarmClock.KerbalAlarmClock.OnGUIEvery] 2/19/2017 3:45:28 PM,KerbalAlarmClock,Removing DrawGUI from PostRender Queue 170219T154528.370 [INFO] [KerbalAlarmClock.KerbalAlarmClock.OnGUIEvery] 2/19/2017 3:45:28 PM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue 170219T154528.535 [EXCEPTION] [JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext] NullReferenceException: Object reference not set to an instance of an object at JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) 170219T154528.570 [EXCEPTION] [JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext] NullReferenceException: Object reference not set to an instance of an object at JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) 170219T154528.933 [EXCEPTION] [JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext] NullReferenceException: Object reference not set to an instance of an object at JSI.JSIFlashModule+<FlashCoroutine>d__0.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) 170219T154528.964 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 571.408] Somebody tried to load with a null origin 170219T154529.297 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 571.741] Somebody tried to load with a null origin 170219T154529.327 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 571.772] Somebody tried to load with a null origin 170219T154532.473 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 574.917] Somebody tried to load with a null origin 170219T154534.902 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 577.346] Somebody tried to load with a null origin 170219T154538.367 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 580.811] Somebody tried to load with a null origin 170219T154541.495 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 583.939] Somebody tried to load with a null origin 170219T154543.798 [INFO] [SCANsat.SCAN_Data.SCANdata.generateHeightMap] [SCANsat] Height Map Of [Minmus] Completed... 170219T154545.995 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 588.440] Somebody tried to load with a null origin 170219T154550.252 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 592.696] Somebody tried to load with a null origin 170219T154554.539 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 596.983] Somebody tried to load with a null origin 170219T154600.428 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 602.872] Somebody tried to load with a null origin 170219T154602.497 [INFO] [SCANsat.SCAN_Data.SCANdata.generateHeightMap] [SCANsat] Height Map Of [Duna] Completed... 170219T154606.009 [INFO] [Astrogator.DebugTools.DbgFmt] [Astrogator 608.454] Somebody tried to load with a null origin Edited February 19, 2017 by Jebs_SY Link to comment Share on other sites More sharing options...
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