LessrOf2Weevils Posted June 4, 2015 Share Posted June 4, 2015 Unfortunately, the logs don't actually show you going into Flight, which is where RPM tries to configure everything. I do see two mods messing with RPM textures - although it looks like Texture Replacer is probably benign. However, Filter Extensions renames some textures. I'd suggest removing Filter Extensions, and see if that fixes the problem; if not, remove Texture Replacer and see if that fixes it. If neither of those steps fix the problem, please post logs that include going into Flight (even if it's an RPM-enabled pod on the launch pad), so I can see what RPM is saying when it needs to configure the props for use.Will do. Thanks.- - - Updated - - -Deleted Filter Extensions and went back into the game and put a command capsule on the bad. Still the same problem.Screenshot => https://www.dropbox.com/s/qjm0w91i7gkmh8j/screenshot0.png?dl=0output_log => https://www.dropbox.com/s/2b871fjmc8g28h0/output_log.txt?dl=0 Link to comment Share on other sites More sharing options...
MOARdV Posted June 4, 2015 Author Share Posted June 4, 2015 Will do. Thanks.- - - Updated - - -Deleted Filter Extensions and went back into the game and put a command capsule on the bad. Still the same problem.Screenshot => https://www.dropbox.com/s/qjm0w91i7gkmh8j/screenshot0.png?dl=0output_log => https://www.dropbox.com/s/2b871fjmc8g28h0/output_log.txt?dl=0It looks like you have KSP Interstellar, which hasn't been updated since 0.25, AFAICT. It's throwing exceptions every frame. You're going to need to remove plugins to find which one is interfering - I don't have other people reporting the problem, so the issue is in the mods you've got installed - if it's an outdated mod, I can't do anything about it. If it's a current mod that is interfering, I can work out a solution with the mod developer. I really don't know what else to suggest at this point. Link to comment Share on other sites More sharing options...
LessrOf2Weevils Posted June 4, 2015 Share Posted June 4, 2015 Thanks, MOARdv. It's Interstellar Extended ( http://goo.gl/eSM0eB ) which is supposed to be fine for 1.02, but you've got me looking in the right direction. Link to comment Share on other sites More sharing options...
MOARdV Posted June 4, 2015 Author Share Posted June 4, 2015 Now out at all the usual places. Lots and lots of changes (many new features for IVA makers, a couple of fixes), so I encourage you to take a look at the Release Notes. Link to comment Share on other sites More sharing options...
HafCoJoe Posted June 4, 2015 Share Posted June 4, 2015 Sweet! Reading now... Link to comment Share on other sites More sharing options...
vixr Posted June 4, 2015 Share Posted June 4, 2015 MOARdv, do you think it would be possible to have a few sizes of flat panel monitors that could be attached on the outside of a cockpit? For instance, like on a external command seat? On a rover somewhere? That would look sick... Link to comment Share on other sites More sharing options...
Enceos Posted June 4, 2015 Share Posted June 4, 2015 Now out at all the usual places. Lots and lots of changes (many new features for IVA makers, a couple of fixes), so I encourage you to take a look at the Release Notes.Thanks MOARdV, now I can start on reworking all the IVAs. Link to comment Share on other sites More sharing options...
MOARdV Posted June 4, 2015 Author Share Posted June 4, 2015 MOARdv, do you think it would be possible to have a few sizes of flat panel monitors that could be attached on the outside of a cockpit? For instance, like on a external command seat? On a rover somewhere? That would look sick...RPM is designed for IVA, and almost everything it does goes dormant when you switch to external view (transparent pods being the exception). It doesn't render on external parts, and you wouldn't be able to interact with those parts if it did. I won't say it's impossible, but it's not a priority for me at this time (besides, I'm not a modeler, so I wouldn't be able to make the panels in the first place - I'd have to find someone who could make them). Link to comment Share on other sites More sharing options...
NavyFish Posted June 4, 2015 Share Posted June 4, 2015 The Target Menu will use Docking Port Alignment Indicator names when DPAI is installed; otherwise, it displays the part name (such as "Clamp-o-Tron Docking Port"). Lots of internal changes on the target menu, as well.Great job, MOAR! Link to comment Share on other sites More sharing options...
nukeboyt Posted June 4, 2015 Share Posted June 4, 2015 Great job, MOAR! Agreed, 100% Link to comment Share on other sites More sharing options...
nukeboyt Posted June 7, 2015 Share Posted June 7, 2015 This might not be specifically RPM related, but I hope someone here can understand the question and point me in the right direction. Perhaps someone has seen a mod that does what I'm looking for.Is there a way while in IVA mode to know which capsule you are in? In the examples below, I've renamed the docking ports (I love DPAI). Now suppose I'm in space and have a pilot in each capsule. How do I know in the "Undocking" RPM screen (second picture) which capsule I am in? (I understand the work around of keeping the one you don't want to be in empty). Does the question make any sense? Link to comment Share on other sites More sharing options...
Enceos Posted June 8, 2015 Share Posted June 8, 2015 This might not be specifically RPM related, but I hope someone here can understand the question and point me in the right direction. Perhaps someone has seen a mod that does what I'm looking for.Is there a way while in IVA mode to know which capsule you are in? In the examples below, I've renamed the docking ports (I love DPAI). Now suppose I'm in space and have a pilot in each capsule. How do I know in the "Undocking" RPM screen (second picture) which capsule I am in? (I understand the work around of keeping the one you don't want to be in empty). Does the question make any sense?http://i.imgur.com/CdypQOe.pnghttp://i.imgur.com/jtUcCkL.pngIn your case I would use the VesselViewer to visually determine the port for decoupling from IVA. Link to comment Share on other sites More sharing options...
nukeboyt Posted June 9, 2015 Share Posted June 9, 2015 In your case I would use the VesselViewer to visually determine the port for decoupling from IVA.Thanks. I'll have to give it a try. Link to comment Share on other sites More sharing options...
Kroopz Posted June 9, 2015 Share Posted June 9, 2015 Would be great if you added mission waypoints to the navball. I have to switch in and out of cockpit when doing atmospheric scans... Link to comment Share on other sites More sharing options...
JohnWildman Posted June 10, 2015 Share Posted June 10, 2015 I am not a modder but still trying to find an issue with the OPT - IVAs after the update.While the IVA worked fine in 0.19.2.2 they stopped working in 0.20.0 allthough the replacement of "RasterPropMonitorExampleMFD" with "RasterPropMonitorBasicMFD" has been done. The screens are greyed out might the ressource variable names, what ever that might be, be the problem? Link to comment Share on other sites More sharing options...
MOARdV Posted June 10, 2015 Author Share Posted June 10, 2015 I am not a modder but still trying to find an issue with the OPT - IVAs after the update.While the IVA worked fine in 0.19.2.2 they stopped working in 0.20.0 allthough the replacement of "RasterPropMonitorExampleMFD" with "RasterPropMonitorBasicMFD" has been done. The screens are greyed out might the ressource variable names, what ever that might be, be the problem?It is hard to say for certain without more detail. It could be that old resource names are being used somewhere. Which IVA is it? Link to comment Share on other sites More sharing options...
Akira_R Posted June 10, 2015 Share Posted June 10, 2015 I am not a modder but still trying to find an issue with the OPT - IVAs after the update.While the IVA worked fine in 0.19.2.2 they stopped working in 0.20.0 allthough the replacement of "RasterPropMonitorExampleMFD" with "RasterPropMonitorBasicMFD" has been done. The screens are greyed out might the ressource variable names, what ever that might be, be the problem?Do the pods have EC?I know when I first installed .90 I had an issue with my planes RPM displays not working, screens grey and unresponsive, I finally figured out it was because the vessel had no EC, it didn't need any since it was Kerbal controlled but the RPM displays will go grey and unresponsive when there is no electricity. Link to comment Share on other sites More sharing options...
Sebi99p Posted June 10, 2015 Share Posted June 10, 2015 Beautiful mod!Can I sugest a new feature? ... Can you add Precice node support to create nodes in the orbit view? and buttons to the stock autopilot ... that would make this mod truly complete Whatever your decision Thanks for the great work! Link to comment Share on other sites More sharing options...
JohnWildman Posted June 11, 2015 Share Posted June 11, 2015 (edited) It is hard to say for certain without more detail. It could be that old resource names are being used somewhere. Which IVA is it?Its about every IVA that is avaible in OPT-Spaceplane. (http://forum.kerbalspaceprogram.com/threads/97525-1-0-2-WIP-OPT-Space-Plane-v1-6-9) I already added the patch you can find at the OP but that did not help.Btw. thanks alot for keeping up and even improving this mod! I love it!!!Do the pods have EC?I know when I first installed .90 I had an issue with my planes RPM displays not working, screens grey and unresponsive, I finally figured out it was because the vessel had no EC, it didn't need any since it was Kerbal controlled but the RPM displays will go grey and unresponsive when there is no electricity.Well... now as you ask... yep... all the cockpits are having tons of ressources (EC, Mono) ... The variable ressource thingy also does make more sense to me now! Well I think I gonna compare the configs and see wether I can find the difference between a working IVA with the same ressources and these greyed out IVAs.(Please excuse my bad english)UPDATE:Well comparing the part.cfg as well as the internal.cfg did not help`me at all unfortunately... the ressources are mentioned in the part configs but without any link to the IVA and the internal.cfg does not mention any iva neither in a working nor in a not working iva.. probably I am blind! Wish I would know anything about modding! Edited June 11, 2015 by JohnWildman Link to comment Share on other sites More sharing options...
MOARdV Posted June 11, 2015 Author Share Posted June 11, 2015 Its about every IVA that is avaible in OPT-Spaceplane. (http://forum.kerbalspaceprogram.com/threads/97525-1-0-2-WIP-OPT-Space-Plane-v1-6-9) I already added the patch you can find at the OP but that did not help.I took a brief look at the RPM patches for that mod. The IVA prop names look correct (RasterPropMonitorBasicMFD). However, I don't see anything in the zip file that addsMODULE{ name = RasterPropMonitorComputer}to the cockpit part (not the IVA, but the pod's config file). That would be the next thing I would check. Link to comment Share on other sites More sharing options...
JohnWildman Posted June 11, 2015 Share Posted June 11, 2015 I took a brief look at the RPM patches for that mod. The IVA prop names look correct (RasterPropMonitorBasicMFD). However, I don't see anything in the zip file that addsMODULE{ name = RasterPropMonitorComputer}to the cockpit part (not the IVA, but the pod's config file). That would be the next thing I would check.Awesome! Adding those 4 Lines to the part.cfg did the trick. Thank you so much. Link to comment Share on other sites More sharing options...
ev0 Posted June 12, 2015 Share Posted June 12, 2015 Hoping that someone can shed some light on the following performance difference. With the default RPM props I get some FPS drops when looking at a monitor, and it compounds if I have more monitors in my field of view. However, with Near Future's custom RPM props I don't seem to get any such FPS drops. At least when nothing is displayed except the MFD's title screen. Link to comment Share on other sites More sharing options...
jlcarneiro Posted June 12, 2015 Share Posted June 12, 2015 Sorry to ask this again, but I can't find a way to slow down my mouse scroll during IVA: when I try to zoom in, it goes from VERY far (enough to be unintelligible) to VERY near (enough to not being able to see a full display).Can you help me? How do I zoom in more slowly to get a reasonable zoom level? Link to comment Share on other sites More sharing options...
fatjoe2015 Posted June 12, 2015 Share Posted June 12, 2015 When i put Cameras on my rocket and try to look through them via the Monitor i only can switch to the 1st.Its stuck on the 1st camera and i cant get the others Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted June 12, 2015 Share Posted June 12, 2015 When i put Cameras on my rocket and try to look through them via the Monitor i only can switch to the 1st.Did you change the others to have different camera IDs? Right click on them and assign each one a unique ID number. Link to comment Share on other sites More sharing options...
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