m4ti140 Posted April 29, 2016 Share Posted April 29, 2016 (edited) 12 hours ago, Temeter said: Open GL is IRC broken in windows. Why not use DX9 64bit? I have a 32 bit system. Also it was broken in pre release but it works now. Edited April 29, 2016 by m4ti140 Link to comment Share on other sites More sharing options...
MOARdV Posted April 29, 2016 Author Share Posted April 29, 2016 8 hours ago, danfarnsy said: That's hilarious. After your help earlier today, I got the B9 MFD's staged resources working properly. Now they're (for the time being) useless again. I'm still trying to figure out JSIGraphingBackground, but I may aim at some other places to play with that. On that note, are you aware of any mods I can check out as examples of that being implemented? It doesn't appear in either your basic MFD or in ALCOR (fairly old, never dull) config files, and the separate initialization and implementation don't appear common to the rest of your background handlers. In short, I was doing it wrong: Reveal hidden contents PAGE { name = infoResourceHelper text = B9_Aerospace/Props/B9_MFD/pages/infoResourceStage2.txt textOverlay = B9_Aerospace/Props/B9_MFD/pages/overlayInfo.txt textureURL = B9_Aerospace/Props/B9_MFD/images/bg03 disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home CONTEXTREDIRECT { redirect = btn1, infoResourceHelper redirect = btn2, infoMission redirect = btn3, infoAltitudeGraph redirect = btn5, infoDescription redirect = btn6, pluginVesselView redirect = btn4, infoAtmosphere redirect = btn9, infoResourceHelper redirect = btn10, infoResourceTotal redirect = escape, menuInfo redirect = home, menuDefault } BACKGROUNDHANDLER { name = JSIGraphingBackground method = RenderBackground layout = b9resourceGraph } } RPM_GRAPHING_BACKGROUND { layout = b9resourceGraph backgroundColor = 01,01,01,255 DATA_SET { borderPosition = 10,10,256,48 borderWidth = 2 borderColor = 228,228,255,255 graphType = HorizontalRight variableName = SYSR_LIQUIDFUELSTAGE scale = 0,SYSR_LIQUIDFUELSTAGEMAX } } I was doing this with KSP 1.1.0 and RPM 0.25.1 (second hotfix) Take a look at the Flight Systems Redux in my tagline. Or, for a direct link to the relevant config. look here. I'm currently using them as warning lamps, so they're not bar graphs, but bar graphs are only a little different. Link to comment Share on other sites More sharing options...
Bit Fiddler Posted April 29, 2016 Share Posted April 29, 2016 yes found this, and it was the cause of another issue I was having... Thanks foe the help. Link to comment Share on other sites More sharing options...
MasseFlieger Posted April 29, 2016 Share Posted April 29, 2016 @MOARdV In your "graphtype" for the RPM monitors, are circular graphs an option at all? I'm trying to build my own page for RPM... many thanks! Link to comment Share on other sites More sharing options...
MOARdV Posted April 29, 2016 Author Share Posted April 29, 2016 2 minutes ago, MasseFlieger said: @MOARdV In your "graphtype" for the RPM monitors, are circular graphs an option at all? I'm trying to build my own page for RPM... many thanks! No, no circular graphs. Rectangular graphs (growing from any edge of the region, or out from the centerline) and "indicator lamps" are the limit right now. I had a request for those a while ago, but the design became very messy, very quickly, and I could not find a good way to make it work without either the code or my head exploding. Link to comment Share on other sites More sharing options...
MasseFlieger Posted April 29, 2016 Share Posted April 29, 2016 15 minutes ago, MOARdV said: No, no circular graphs. Rectangular graphs (growing from any edge of the region, or out from the centerline) and "indicator lamps" are the limit right now. I had a request for those a while ago, but the design became very messy, very quickly, and I could not find a good way to make it work without either the code or my head exploding. OK, no worries. I had an idea of creating my own "half circular", but not sure how to implement as a new graphtype, would creating a horizontal graph (filling from left to right) as a square and superimponsing a half circular bar over it so as the graph fills it gives the ilussion of only the circular area being filled? Hopefully i'm making sense... Quick picture... Link to comment Share on other sites More sharing options...
MOARdV Posted April 29, 2016 Author Share Posted April 29, 2016 48 minutes ago, MasseFlieger said: OK, no worries. I had an idea of creating my own "half circular", but not sure how to implement as a new graphtype, would creating a horizontal graph (filling from left to right) as a square and superimponsing a half circular bar over it so as the graph fills it gives the ilussion of only the circular area being filled? Hopefully i'm making sense... Quick picture... It would work using a mask for the textureInterlay on the page - although the fill would be linear from left to right, so it might look a little bit strange when near full or near empty. I guess trying it out would be the easy way to find out. Link to comment Share on other sites More sharing options...
MasseFlieger Posted April 29, 2016 Share Posted April 29, 2016 5 hours ago, MOARdV said: It would work using a mask for the textureInterlay on the page - although the fill would be linear from left to right, so it might look a little bit strange when near full or near empty. I guess trying it out would be the easy way to find out. Thanks for the suggestion. I'll post back some results. Link to comment Share on other sites More sharing options...
HebaruSan Posted April 30, 2016 Share Posted April 30, 2016 I don't know whether it's related to the previous post, but you can see the RPM screens in the stock IVA overlay! That's so cool! Link to comment Share on other sites More sharing options...
flatbear Posted April 30, 2016 Share Posted April 30, 2016 what is the mod that is supposed to work with the vesselview and extcam buttons in the rasterprop monitor? Link to comment Share on other sites More sharing options...
Vegemeister Posted April 30, 2016 Share Posted April 30, 2016 26 minutes ago, flatbear said: what is the mod that is supposed to work with the vesselview and extcam buttons in the rasterprop monitor? For the extcam, it's already in RPM. You just need to put one or more "JSI External Radial-mount Camera" parts on your vessel. You can find it under utility, or just search for cam. Vessel View is this mod. It seems to have been stricken with bitrot. The last time I tried it, some of the jet engines weren't displayed correctly and I couldn't figure out how to use it to actually interact with the ship. Link to comment Share on other sites More sharing options...
MOARdV Posted April 30, 2016 Author Share Posted April 30, 2016 1 hour ago, flatbear said: what is the mod that is supposed to work with the vesselview and extcam buttons in the rasterprop monitor? Like @Vegemeister said, external cameras are part of core RPM. There are mods that add different models for cameras (ASET ALCOR lander and HullCam both come to mind), but the simple camera model is already in RPM, and the default RPM monitors have an external camera page. Vessel View is supported by RPM out of the box for quite a while with the built-in MFD, but if the mod has been neglected, that's a different problem. Link to comment Share on other sites More sharing options...
HebaruSan Posted April 30, 2016 Share Posted April 30, 2016 1 hour ago, flatbear said: what is the mod that is supposed to work with the vesselview and extcam buttons in the rasterprop monitor? Here's an example of the cameras, a small surveillance tower landed on Laythe with cameras to supplement the view out the window. Link to comment Share on other sites More sharing options...
MOARdV Posted April 30, 2016 Author Share Posted April 30, 2016 Now that KSP 1.1.x looks like it's settled down, RasterPropMonitor v0.26.0 is now available. A few new variables, a couple of new features for interacting with PilotAssistant, and a couple fewer bugs. Git it on GitHub. Link to comment Share on other sites More sharing options...
Temeter Posted April 30, 2016 Share Posted April 30, 2016 Nice, looks like the MK2 inline is also fixed! Link to comment Share on other sites More sharing options...
DespairingSquid Posted May 1, 2016 Share Posted May 1, 2016 On 4/28/2015 at 0:11 AM, MOARdV said: Vexc0mâ„¢ HUD add-on for RPM by luizopiloto Link broken btw Link to comment Share on other sites More sharing options...
MOARdV Posted May 1, 2016 Author Share Posted May 1, 2016 59 minutes ago, DespairingSquid said: Link broken btw Yeah, so it is. I guess it didn't survive the forum upgrade. Link to comment Share on other sites More sharing options...
Ghosty141 Posted May 2, 2016 Share Posted May 2, 2016 I got a question regarding scatterer, do you know the reason why the scatterer atmosphere somehow "drifts" out of place when looking trough the cameras? Link to comment Share on other sites More sharing options...
Jacke Posted May 2, 2016 Share Posted May 2, 2016 14 hours ago, MOARdV said: Yeah, so it is. I guess it didn't survive the forum upgrade. After Squad rolled out the new forum software (IPS4, ugh), they got topic link conversion working (old link "/thread/..." to new link "/index.php?/topic/...") and it still happens now automatically. However, post numbers have never converted (old link "/thread/.../post...." to new link "/index.php?/topic/.../&page=...#comment-..."). Have to search out and find those manually. Or not. Lost a fair number of links meself. Link to comment Share on other sites More sharing options...
MOARdV Posted May 2, 2016 Author Share Posted May 2, 2016 10 hours ago, Ghosty141 said: I got a question regarding scatterer, do you know the reason why the scatterer atmosphere somehow "drifts" out of place when looking trough the cameras? Most likely because of the way scatterer is implemented. If it's not working on one of the normal camera layers, RPM isn't aware that it needs to do anything with it. I'd have to dig through the scatterer source to see what it would take for RPM to be aware of it. Link to comment Share on other sites More sharing options...
Ghosty141 Posted May 2, 2016 Share Posted May 2, 2016 1 minute ago, MOARdV said: Most likely because of the way scatterer is implemented. If it's not working on one of the normal camera layers, RPM isn't aware that it needs to do anything with it. I'd have to dig through the scatterer source to see what it would take for RPM to be aware of it. Did you personally experience what I mean? I have a feeling it's because of the different viewpoint, and FOV of the camera, but who am I to speak. Thanks for the answer anyway. Link to comment Share on other sites More sharing options...
MOARdV Posted May 2, 2016 Author Share Posted May 2, 2016 1 minute ago, Ghosty141 said: Did you personally experience what I mean? I have a feeling it's because of the different viewpoint, and FOV of the camera, but who am I to speak. Thanks for the answer anyway. I don't have scatterer installed. I looked at it once a few months ago, but not since then. Link to comment Share on other sites More sharing options...
zakkpaz Posted May 2, 2016 Share Posted May 2, 2016 I want to add props to a few modules, what's the program used to edit IVAs? Link to comment Share on other sites More sharing options...
MOARdV Posted May 2, 2016 Author Share Posted May 2, 2016 35 minutes ago, zakkpaz said: I want to add props to a few modules, what's the program used to edit IVAs? You need to install Unity 5.2.4f1 and KSP's Part Tools. There are some tutorial / how-to threads on the forum. Link to comment Share on other sites More sharing options...
Hikari_or_whatever Posted May 3, 2016 Share Posted May 3, 2016 I installed everything right but nothing shows up, do i need to extract the contents of the JSI folder to Gamedata or just put JSI folder in Link to comment Share on other sites More sharing options...
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