Jacke Posted August 7, 2016 Share Posted August 7, 2016 1 hour ago, MOARdV said: You would need to edit the configs for those props and add doScreenshots = false to each one. If you are using the example IVAs, the config is in GameData/JSI/RPMPodPatches/BasicMFD/MFD40x20.cfg, and that should be the only one you need to edit. In that case, I think adding this Module Manager .cfg would do the job and avoid editting an existing file. Similar ones matching other PROP's would handle them. @PROP[RasterPropMonitorBasicMFD]:AFTER[RasterPropMonitor] { %doScreenshots = false } Link to comment Share on other sites More sharing options...
monstah Posted August 19, 2016 Share Posted August 19, 2016 @MOARdV I have just noticed that the link on my signature (default RPM configs) is terribly outdated. RPM now (for some time?) uses ship modules to store current pages. Is there any config I can add to parts so they'll have default configs like I did before? Link to comment Share on other sites More sharing options...
MOARdV Posted August 19, 2016 Author Share Posted August 19, 2016 46 minutes ago, monstah said: @MOARdV I have just noticed that the link on my signature (default RPM configs) is terribly outdated. RPM now (for some time?) uses ship modules to store current pages. Is there any config I can add to parts so they'll have default configs like I did before? Not with RPM. Persistent data is stored in a vessel module and saved to the persistent.sfs, but there isn't any way to initialize those values. Down the road, there may be, but those changes aren't ready for release yet. Link to comment Share on other sites More sharing options...
monstah Posted August 19, 2016 Share Posted August 19, 2016 Just now, MOARdV said: Not with RPM. Persistent data is stored in a vessel module and saved to the persistent.sfs, but there isn't any way to initialize those values. Down the road, there may be, but those changes aren't ready for release yet. Got it. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2016 Share Posted August 24, 2016 Got an interesting problem. I recently took over support for HullcamVDS, which adds various cameras to the game. When inside a IVA, for some reason, RPM won't cycle through all the cameras. It appears that the cameras which have special processing aren't being used. Is this an RPM limitation, or do I need to make some changes to HullcamVDS? Link to comment Share on other sites More sharing options...
Jasseji Posted August 24, 2016 Share Posted August 24, 2016 2 hours ago, linuxgurugamer said: Got an interesting problem. I recently took over support for HullcamVDS, which adds various cameras to the game. When inside a IVA, for some reason, RPM won't cycle through all the cameras. It appears that the cameras which have special processing aren't being used. Is this an RPM limitation, or do I need to make some changes to HullcamVDS? Did you set the camera ID's properly in VAB/SPH ? I have seen this behavior when you copy cameras and place them but dont check the camera ID, otherwise just tested it and can switch between cameras normally Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2016 Share Posted August 24, 2016 5 minutes ago, Jasseji said: Did you set the camera ID's properly in VAB/SPH ? I have seen this behavior when you copy cameras and place them but dont check the camera ID, otherwise just tested it and can switch between cameras normally Well, that's probably the issue. What camera id are you referring to? Link to comment Share on other sites More sharing options...
Jasseji Posted August 24, 2016 Share Posted August 24, 2016 Just now, linuxgurugamer said: Well, that's probably the issue. What camera id are you referring to? right-click on the HullcamVDS Camera you placed in the Editor and you will see 2 buttons - ID+ and ID- This is the way you change Camera ID, each one must have it's own ID (visible in the Tooltip like ExtCam1, ExtCam2 etc), otherwise in RPM it wont be usable (although you can still activate the camera from outside Ship view) Max Camera amount is 8 for RPM Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2016 Share Posted August 24, 2016 (edited) Ok, that helps a lot. @MOARdV question for you: On another related note, I found a config file: hullcam-models-as-external-cameras.cfg It is missing settings for at least one of the cameras currently in HullcamVDS. May I assume that the cameras need a config here in order for RPM to work? If so, would you prefer that I just create a local file for RPM, or send you the config so it can be added? Thanks Edited August 24, 2016 by linuxgurugamer Link to comment Share on other sites More sharing options...
MOARdV Posted August 24, 2016 Author Share Posted August 24, 2016 3 hours ago, linuxgurugamer said: Got an interesting problem. I recently took over support for HullcamVDS, which adds various cameras to the game. When inside a IVA, for some reason, RPM won't cycle through all the cameras. It appears that the cameras which have special processing aren't being used. Is this an RPM limitation, or do I need to make some changes to HullcamVDS? RPM can use HullcamVDS cameras, but it does not use the Hullcam plugin in any way. There's a MM patch in JSI/RasterPropMonitor/ThirdPartySupport that adds the module RPM needs to work with the Hullcam models. If the models aren't in the MM patch, they won't work with RPM. 5 minutes ago, linuxgurugamer said: If so, would you prefer that I just create a local file for RPM, or send you the config so it can be added? It looks like I had posted while you were. Feel free to send me whatever needs added to the config file (or do a pull request on GitHub, either way works for me). Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2016 Share Posted August 24, 2016 Ok. Would there be any way to have RPM use the Hullcam plugin? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2016 Share Posted August 24, 2016 1 hour ago, MOARdV said: Feel free to send me whatever needs added to the config file (or do a pull request on GitHub, either way works for me). I'll see about getting the updated configs to you later this evening or tomorrow evening Link to comment Share on other sites More sharing options...
MOARdV Posted August 24, 2016 Author Share Posted August 24, 2016 1 hour ago, linuxgurugamer said: Ok. Would there be any way to have RPM use the Hullcam plugin? The easiest way would be for Hullcam to provide an entry point that RPM can hook such that RPM can pass a RenderTexture to Hullcam, and Hullcam can draw on that texture (or blit from its own texture) - basically, what DPAI, VesselView, and ScanSat do so that RPM can display their output; it could even receive button presses to allow the IVA to control functions on the Hullcam cameras (pan / zoom / whatever). That would mean MFD config changes to add a Hullcam page (I don't have an objection to that). Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2016 Share Posted August 24, 2016 (edited) Ok, so I'm trying to write the patch for the cameras which aren't yet supported. What do the following fields mean: cameraContainer rotateCamera translateCamera The following is what I wrote for one of the cameras, but it doesn't seem to work. I can right-click and get the dialog with the id buttons, but the id doesn't get assigned. Camera works properly outside, but isn't accessable in the IVA @PART[hc_nightvision] { MODULE { name = JSIExternalCameraSelector cameraContainer = hc_nightvision rotateCamera = -90,0,0 translateCamera = 0,0.008,0 cameraIDPrefix = ExtCam } } I checked the MM cache, and it was added to the part. Edited August 24, 2016 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2016 Share Posted August 24, 2016 19 minutes ago, linuxgurugamer said: Ok, so I'm trying to write the patch for the cameras which aren't yet supported. What do the following fields mean: cameraContainer rotateCamera translateCamera The following is what I wrote for one of the cameras, but it doesn't seem to work. I can right-click and get the dialog with the id buttons, but the id doesn't get assigned. Camera works properly outside, but isn't accessable in the IVA @PART[hc_nightvision] { MODULE { name = JSIExternalCameraSelector cameraContainer = hc_nightvision rotateCamera = -90,0,0 translateCamera = 0,0.008,0 cameraIDPrefix = ExtCam } } I checked the MM cache, and it was added to the part. After reading the docs, I figured out what was wrong, the cameraContainer wasn't correct. Link to comment Share on other sites More sharing options...
Sim1 Posted August 24, 2016 Share Posted August 24, 2016 when I try to reinstall this mod from ckan I get the following error: About to install... * RasterPropMonitor v0.24.2.1(cached) * RasterPropMonitor Core v0.24.2.1(cached) * Vessel Viewer v0.71 Downloading "https://dl.dropbox.com/s/odezb7nj3gb03xa/VVComplete.zip?dl=0" Error! ----------------- Failed to download "https://dl.dropbox.com/s/odezb7nj3gb03xa/VVComplete.zip?dl=0" - error: Errore del server remoto: (460) Restricted. Any idea on how to fix it? Thanks, Simone. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 25, 2016 Share Posted August 25, 2016 1 hour ago, Sim1 said: when I try to reinstall this mod from ckan I get the following error: About to install... * RasterPropMonitor v0.24.2.1(cached) * RasterPropMonitor Core v0.24.2.1(cached) * Vessel Viewer v0.71 Downloading "https://dl.dropbox.com/s/odezb7nj3gb03xa/VVComplete.zip?dl=0" Error! ----------------- Failed to download "https://dl.dropbox.com/s/odezb7nj3gb03xa/VVComplete.zip?dl=0" - error: Errore del server remoto: (460) Restricted. Any idea on how to fix it? Thanks, Simone. Going to have to contact the Vessel Viewer author, the dropbox link is bad Link to comment Share on other sites More sharing options...
Sim1 Posted August 25, 2016 Share Posted August 25, 2016 thanks! Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 26, 2016 Share Posted August 26, 2016 On 8/24/2016 at 8:58 PM, linuxgurugamer said: Going to have to contact the Vessel Viewer author, the dropbox link is bad Here is a working copy: https://github.com/linuxgurugamer/VesselViewer/releases/tag/B1 You will have to install it yourself. Have CKAN do a rescan, it should pick it up. Link to comment Share on other sites More sharing options...
Stoney3K Posted August 26, 2016 Share Posted August 26, 2016 There has always been a page on RPM for the 'Engine Ignitor' plugin, which I believe has not been updated since 0.25. Is the development of EI going to be picked up ever or is there going to be a replacement page for other stuff in RPM? Link to comment Share on other sites More sharing options...
MOARdV Posted August 26, 2016 Author Share Posted August 26, 2016 3 hours ago, Stoney3K said: There has always been a page on RPM for the 'Engine Ignitor' plugin, which I believe has not been updated since 0.25. Is the development of EI going to be picked up ever or is there going to be a replacement page for other stuff in RPM? I've never used EI, and I don't know what the mod developers plans are. If someone has a suggestion for what should replace it, I'd be open to hear them (or, better yet, see a pull request). I personally rarely use MFDs in my IVA design, so I really don't have an opinion on what should go on that page. I suppose, if nothing else, I could simply make it a "blank" page for future expansion. Link to comment Share on other sites More sharing options...
Montieth Posted August 26, 2016 Share Posted August 26, 2016 Suggestion.. How about a mission plan/notes page one can scroll theough that conatains things like action group settings, notes for things to do, etc. It would pick up out of a specific text file that one could edit within the game or externally for keeping track of key things for a given rocket or craft. Link to comment Share on other sites More sharing options...
TheGamingSriv Posted August 28, 2016 Share Posted August 28, 2016 I need help! When i go to iva the screens are black! I have tryied to reinstall 3 times but don't works. Someone having a tips to say what can i do? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 28, 2016 Share Posted August 28, 2016 On 8/26/2016 at 7:38 AM, linuxgurugamer said: Here is a working copy: https://github.com/linuxgurugamer/VesselViewer/releases/tag/B1 You will have to install it yourself. Have CKAN do a rescan, it should pick it up. I have taken over the VesselViewer mod in a maintenance mode. CKAN has been notified (I updated the netkan file), and the new thread is located here: Link to comment Share on other sites More sharing options...
Stone Blue Posted August 28, 2016 Share Posted August 28, 2016 (edited) On 8/26/2016 at 4:01 PM, Montieth said: Suggestion.. How about a mission plan/notes page one can scroll theough that conatains things like action group settings, notes for things to do, etc. It would pick up out of a specific text file that one could edit within the game or externally for keeping track of key things for a given rocket or craft. See if THIS works for you (it can be used in regular flight and IVA screens with its own GUI window, but can also be setup for use with MFDs in RPM): @MOARdV any chance you could take a look at that mod, and if it passes muster, possibly consider adding it to the list of recommended mods in the OP? Edited August 28, 2016 by Stone Blue Link to comment Share on other sites More sharing options...
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